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I don't think I'll be needing SDL. Pretty sure about 100% of the functionality of SDL that's currently being used here is either trivial to reimplement or needs to be replaced for the libretro core to work in the first place. For example, I already know I'm going to need to completely replace the SDL input handling with libretro's input API. Also, I'll need to get rid of the use of SDL threads in the audio code later because libretro cores need to render audio synchronously with the video rendering. I'm including the SDL headers, though, to reduce the number of compilation errors.
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[wrap-git]
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url = https://github.com/icculus/physfs
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revision = release-3.2.0
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depth = 1
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