mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-04-21 21:52:04 +02:00
674 lines
20 KiB
C++
674 lines
20 KiB
C++
//#define GAME_LAUNCH_NAME "testapp"
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#ifndef GAME_LAUNCH_NAME
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#error Please define your game exe name.
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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typedef PROCESS_INFORMATION ProcessType;
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typedef HANDLE PipeType;
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#define NULLPIPE NULL
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#else
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <errno.h>
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#include <sys/wait.h>
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#include <signal.h>
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typedef pid_t ProcessType;
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typedef int PipeType;
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#define NULLPIPE -1
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#endif
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#include "steam/steam_api.h"
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#define DEBUGPIPE 1
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#if DEBUGPIPE
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#define dbgpipe printf
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#else
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static inline void dbgpipe(const char *fmt, ...) {}
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#endif
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/* platform-specific mainline calls this. */
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static int mainline(void);
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/* Windows and Unix implementations of this stuff below. */
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static void fail(const char *err);
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static bool writePipe(PipeType fd, const void *buf, const unsigned int _len);
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static int readPipe(PipeType fd, void *buf, const unsigned int _len);
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static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
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PipeType *pPipeChildRead, PipeType *pPipeChildWrite);
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static void closePipe(PipeType fd);
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static bool setEnvVar(const char *key, const char *val);
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static bool launchChild(ProcessType *pid);
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static int closeProcess(ProcessType *pid);
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#ifdef _WIN32
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static void fail(const char *err)
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{
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MessageBoxA(NULL, err, "ERROR", MB_ICONERROR | MB_OK);
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ExitProcess(1);
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} // fail
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static bool writePipe(PipeType fd, const void *buf, const unsigned int _len)
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{
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const DWORD len = (DWORD) _len;
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DWORD bw = 0;
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return ((WriteFile(fd, buf, len, &bw, NULL) != 0) && (bw == len));
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} // writePipe
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static int readPipe(PipeType fd, void *buf, const unsigned int _len)
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{
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const DWORD len = (DWORD) _len;
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DWORD br = 0;
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return ReadFile(fd, buf, len, &br, NULL) ? (int) br : -1;
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} // readPipe
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static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
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PipeType *pPipeChildRead, PipeType *pPipeChildWrite)
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{
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SECURITY_ATTRIBUTES pipeAttr;
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pipeAttr.nLength = sizeof (pipeAttr);
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pipeAttr.lpSecurityDescriptor = NULL;
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pipeAttr.bInheritHandle = TRUE;
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if (!CreatePipe(pPipeParentRead, pPipeChildWrite, &pipeAttr, 0))
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return 0;
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pipeAttr.nLength = sizeof (pipeAttr);
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pipeAttr.lpSecurityDescriptor = NULL;
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pipeAttr.bInheritHandle = TRUE;
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if (!CreatePipe(pPipeChildRead, pPipeParentWrite, &pipeAttr, 0))
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{
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CloseHandle(*pPipeParentRead);
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CloseHandle(*pPipeChildWrite);
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return 0;
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} // if
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return 1;
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} // createPipes
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static void closePipe(PipeType fd)
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{
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CloseHandle(fd);
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} // closePipe
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static bool setEnvVar(const char *key, const char *val)
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{
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return (SetEnvironmentVariableA(key, val) != 0);
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} // setEnvVar
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static bool launchChild(ProcessType *pid);
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{
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return (CreateProcessW(TEXT(".\\") TEXT(GAME_LAUNCH_NAME) TEXT(".exe"),
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GetCommandLineW(), NULL, NULL, TRUE, 0, NULL,
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NULL, NULL, pid) != 0);
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} // launchChild
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static int closeProcess(ProcessType *pid)
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{
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CloseHandle(pid->hProcess);
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CloseHandle(pid->hThread);
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return 0;
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} // closeProcess
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int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, int nCmdShow)
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{
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mainline();
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ExitProcess(0);
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return 0; // just in case.
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} // WinMain
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#else // everyone else that isn't Windows.
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static void fail(const char *err)
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{
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// !!! FIXME: zenity or something.
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fprintf(stderr, "%s\n", err);
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_exit(1);
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} // fail
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static bool writePipe(PipeType fd, const void *buf, const unsigned int _len)
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{
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const ssize_t len = (ssize_t) _len;
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ssize_t bw;
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while (((bw = write(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
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return (bw == len);
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} // writePipe
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static int readPipe(PipeType fd, void *buf, const unsigned int _len)
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{
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const ssize_t len = (ssize_t) _len;
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ssize_t br;
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while (((br = read(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
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return (int) br;
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} // readPipe
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static bool createPipes(PipeType *pPipeParentRead, PipeType *pPipeParentWrite,
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PipeType *pPipeChildRead, PipeType *pPipeChildWrite)
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{
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int fds[2];
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if (pipe(fds) == -1)
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return 0;
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*pPipeParentRead = fds[0];
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*pPipeChildWrite = fds[1];
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if (pipe(fds) == -1)
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{
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close(*pPipeParentRead);
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close(*pPipeChildWrite);
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return 0;
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} // if
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*pPipeChildRead = fds[0];
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*pPipeParentWrite = fds[1];
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return 1;
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} // createPipes
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static void closePipe(PipeType fd)
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{
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close(fd);
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} // closePipe
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static bool setEnvVar(const char *key, const char *val)
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{
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return (setenv(key, val, 1) != -1);
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} // setEnvVar
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static int GArgc = 0;
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static char **GArgv = NULL;
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static bool launchChild(ProcessType *pid)
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{
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*pid = fork();
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if (*pid == -1) // failed
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return false;
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else if (*pid != 0) // we're the parent
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return true; // we'll let the pipe fail if this didn't work.
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// we're the child.
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char buf[350] = {0};
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strncpy(buf, GArgv[0], sizeof(buf));
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strcat(buf, "_child");
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GArgv[0] = buf;
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//GArgv[0] = strdup("./" GAME_LAUNCH_NAME);
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execvp(GArgv[0], GArgv);
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// still here? It failed! Terminate, closing child's ends of the pipes.
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_exit(1);
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} // launchChild
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static int closeProcess(ProcessType *pid)
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{
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int rc = 0;
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while ((waitpid(*pid, &rc, 0) == -1) && (errno == EINTR)) { /*spin*/ }
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if (!WIFEXITED(rc))
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return 1; // oh well.
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return WEXITSTATUS(rc);
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} // closeProcess
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int main(int argc, char **argv)
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{
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signal(SIGPIPE, SIG_IGN);
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GArgc = argc;
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GArgv = argv;
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return mainline();
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} // main
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#endif
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// THE ACTUAL PROGRAM.
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class SteamBridge;
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static ISteamUserStats *GSteamStats = NULL;
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static ISteamUtils *GSteamUtils = NULL;
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static ISteamUser *GSteamUser = NULL;
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static AppId_t GAppID = 0;
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static uint64 GUserID = 0;
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static SteamBridge *GSteamBridge = NULL;
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class SteamBridge
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{
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public:
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SteamBridge(PipeType _fd);
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STEAM_CALLBACK(SteamBridge, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
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STEAM_CALLBACK(SteamBridge, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
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private:
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PipeType fd;
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};
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typedef enum ShimCmd
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{
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SHIMCMD_BYE,
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SHIMCMD_PUMP,
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SHIMCMD_REQUESTSTATS,
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SHIMCMD_STORESTATS,
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SHIMCMD_SETACHIEVEMENT,
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SHIMCMD_GETACHIEVEMENT,
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SHIMCMD_RESETSTATS,
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SHIMCMD_SETSTATI,
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SHIMCMD_GETSTATI,
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SHIMCMD_SETSTATF,
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SHIMCMD_GETSTATF,
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} ShimCmd;
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typedef enum ShimEvent
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{
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SHIMEVENT_BYE,
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SHIMEVENT_STATSRECEIVED,
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SHIMEVENT_STATSSTORED,
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SHIMEVENT_SETACHIEVEMENT,
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SHIMEVENT_GETACHIEVEMENT,
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SHIMEVENT_RESETSTATS,
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SHIMEVENT_SETSTATI,
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SHIMEVENT_GETSTATI,
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SHIMEVENT_SETSTATF,
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SHIMEVENT_GETSTATF,
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} ShimEvent;
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static bool write1ByteCmd(PipeType fd, const uint8 b1)
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{
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const uint8 buf[] = { 1, b1 };
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return writePipe(fd, buf, sizeof (buf));
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} // write1ByteCmd
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static bool write2ByteCmd(PipeType fd, const uint8 b1, const uint8 b2)
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{
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const uint8 buf[] = { 2, b1, b2 };
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return writePipe(fd, buf, sizeof (buf));
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} // write2ByteCmd
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static bool write3ByteCmd(PipeType fd, const uint8 b1, const uint8 b2, const uint8 b3)
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{
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const uint8 buf[] = { 3, b1, b2, b3 };
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return writePipe(fd, buf, sizeof (buf));
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} // write3ByteCmd
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static inline bool writeBye(PipeType fd)
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{
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dbgpipe("Parent sending SHIMEVENT_BYE().\n");
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return write1ByteCmd(fd, SHIMEVENT_BYE);
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} // writeBye
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static inline bool writeStatsReceived(PipeType fd, const bool okay)
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{
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dbgpipe("Parent sending SHIMEVENT_STATSRECEIVED(%sokay).\n", okay ? "" : "!");
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return write2ByteCmd(fd, SHIMEVENT_STATSRECEIVED, okay ? 1 : 0);
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} // writeStatsReceived
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static inline bool writeStatsStored(PipeType fd, const bool okay)
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{
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dbgpipe("Parent sending SHIMEVENT_STATSSTORED(%sokay).\n", okay ? "" : "!");
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return write2ByteCmd(fd, SHIMEVENT_STATSSTORED, okay ? 1 : 0);
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} // writeStatsStored
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static bool writeAchievementSet(PipeType fd, const char *name, const bool enable, const bool okay)
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{
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uint8 buf[256];
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uint8 *ptr = buf+1;
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dbgpipe("Parent sending SHIMEVENT_SETACHIEVEMENT('%s', %senable, %sokay).\n", name, enable ? "" : "!", okay ? "" : "!");
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*(ptr++) = (uint8) SHIMEVENT_SETACHIEVEMENT;
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*(ptr++) = enable ? 1 : 0;
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*(ptr++) = okay ? 1 : 0;
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strcpy((char *) ptr, name);
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ptr += strlen(name) + 1;
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buf[0] = (uint8) ((ptr-1) - buf);
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return writePipe(fd, buf, buf[0] + 1);
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} // writeAchievementSet
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static bool writeAchievementGet(PipeType fd, const char *name, const int status, const uint64 time)
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{
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uint8 buf[256];
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uint8 *ptr = buf+1;
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dbgpipe("Parent sending SHIMEVENT_GETACHIEVEMENT('%s', status %d, time %llu).\n", name, status, (unsigned long long) time);
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*(ptr++) = (uint8) SHIMEVENT_GETACHIEVEMENT;
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*(ptr++) = (uint8) status;
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memcpy(ptr, &time, sizeof (time));
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ptr += sizeof (time);
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strcpy((char *) ptr, name);
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ptr += strlen(name) + 1;
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buf[0] = (uint8) ((ptr-1) - buf);
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return writePipe(fd, buf, buf[0] + 1);
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} // writeAchievementGet
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static inline bool writeResetStats(PipeType fd, const bool alsoAch, const bool okay)
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{
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dbgpipe("Parent sending SHIMEVENT_RESETSTATS(%salsoAchievements, %sokay).\n", alsoAch ? "" : "!", okay ? "" : "!");
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return write3ByteCmd(fd, SHIMEVENT_RESETSTATS, alsoAch ? 1 : 0, okay ? 1 : 0);
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} // writeResetStats
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static bool writeStatThing(PipeType fd, const ShimEvent ev, const char *name, const void *val, const size_t vallen, const bool okay)
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{
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uint8 buf[256];
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uint8 *ptr = buf+1;
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*(ptr++) = (uint8) ev;
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*(ptr++) = okay ? 1 : 0;
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memcpy(ptr, val, vallen);
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ptr += vallen;
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strcpy((char *) ptr, name);
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ptr += strlen(name) + 1;
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buf[0] = (uint8) ((ptr-1) - buf);
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return writePipe(fd, buf, buf[0] + 1);
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} // writeStatThing
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static inline bool writeSetStatI(PipeType fd, const char *name, const int32 val, const bool okay)
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{
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dbgpipe("Parent sending SHIMEVENT_SETSTATI('%s', val %d, %sokay).\n", name, (int) val, okay ? "" : "!");
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return writeStatThing(fd, SHIMEVENT_SETSTATI, name, &val, sizeof (val), okay);
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} // writeSetStatI
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static inline bool writeSetStatF(PipeType fd, const char *name, const float val, const bool okay)
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{
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dbgpipe("Parent sending SHIMEVENT_SETSTATF('%s', val %f, %sokay).\n", name, val, okay ? "" : "!");
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return writeStatThing(fd, SHIMEVENT_SETSTATF, name, &val, sizeof (val), okay);
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} // writeSetStatF
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static inline bool writeGetStatI(PipeType fd, const char *name, const int32 val, const bool okay)
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{
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dbgpipe("Parent sending SHIMEVENT_GETSTATI('%s', val %d, %sokay).\n", name, (int) val, okay ? "" : "!");
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return writeStatThing(fd, SHIMEVENT_GETSTATI, name, &val, sizeof (val), okay);
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} // writeGetStatI
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static inline bool writeGetStatF(PipeType fd, const char *name, const float val, const bool okay)
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{
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dbgpipe("Parent sending SHIMEVENT_GETSTATF('%s', val %f, %sokay).\n", name, val, okay ? "" : "!");
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return writeStatThing(fd, SHIMEVENT_GETSTATF, name, &val, sizeof (val), okay);
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} // writeGetStatF
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SteamBridge::SteamBridge(PipeType _fd)
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: m_CallbackUserStatsReceived( this, &SteamBridge::OnUserStatsReceived )
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, m_CallbackUserStatsStored( this, &SteamBridge::OnUserStatsStored )
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, fd(_fd)
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{
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} // SteamBridge::SteamBridge
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void SteamBridge::OnUserStatsReceived(UserStatsReceived_t *pCallback)
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{
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if (GAppID != pCallback->m_nGameID) return;
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if (GUserID != pCallback->m_steamIDUser.ConvertToUint64()) return;
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writeStatsReceived(fd, pCallback->m_eResult == k_EResultOK);
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} // SteamBridge::OnUserStatsReceived
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void SteamBridge::OnUserStatsStored(UserStatsStored_t *pCallback)
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{
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if (GAppID != pCallback->m_nGameID) return;
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writeStatsStored(fd, pCallback->m_eResult == k_EResultOK);
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} // SteamBridge::OnUserStatsStored
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static bool processCommand(const uint8 *buf, unsigned int buflen, PipeType fd)
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{
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if (buflen == 0)
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return true;
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const ShimCmd cmd = (ShimCmd) *(buf++);
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buflen--;
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#if DEBUGPIPE
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if (false) {}
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#define PRINTGOTCMD(x) else if (cmd == x) printf("Parent got " #x ".\n")
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PRINTGOTCMD(SHIMCMD_BYE);
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PRINTGOTCMD(SHIMCMD_PUMP);
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PRINTGOTCMD(SHIMCMD_REQUESTSTATS);
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PRINTGOTCMD(SHIMCMD_STORESTATS);
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PRINTGOTCMD(SHIMCMD_SETACHIEVEMENT);
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PRINTGOTCMD(SHIMCMD_GETACHIEVEMENT);
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PRINTGOTCMD(SHIMCMD_RESETSTATS);
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PRINTGOTCMD(SHIMCMD_SETSTATI);
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PRINTGOTCMD(SHIMCMD_GETSTATI);
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PRINTGOTCMD(SHIMCMD_SETSTATF);
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PRINTGOTCMD(SHIMCMD_GETSTATF);
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#undef PRINTGOTCMD
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else printf("Parent got unknown shimcmd %d.\n", (int) cmd);
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#endif
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switch (cmd)
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{
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case SHIMCMD_PUMP:
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SteamAPI_RunCallbacks();
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break;
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case SHIMCMD_BYE:
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writeBye(fd);
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return false;
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case SHIMCMD_REQUESTSTATS:
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if ((!GSteamStats) || (!GSteamStats->RequestCurrentStats()))
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writeStatsReceived(fd, false);
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// callback later.
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break;
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case SHIMCMD_STORESTATS:
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if ((!GSteamStats) || (!GSteamStats->StoreStats()))
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writeStatsStored(fd, false);
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// callback later.
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break;
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case SHIMCMD_SETACHIEVEMENT:
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if (buflen >= 2)
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{
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const bool enable = (*(buf++) != 0);
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const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
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if (!GSteamStats)
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writeAchievementSet(fd, name, enable, false);
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else if (enable && !GSteamStats->SetAchievement(name))
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writeAchievementSet(fd, name, enable, false);
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else if (!enable && !GSteamStats->ClearAchievement(name))
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writeAchievementSet(fd, name, enable, false);
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else
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writeAchievementSet(fd, name, enable, true);
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} // if
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break;
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case SHIMCMD_GETACHIEVEMENT:
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if (buflen)
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{
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const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
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bool ach = false;
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uint32 t = 0;
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if ((GSteamStats) && (GSteamStats->GetAchievementAndUnlockTime(name, &ach, &t)))
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writeAchievementGet(fd, name, ach ? 1 : 0, t);
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else
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writeAchievementGet(fd, name, 2, 0);
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} // if
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break;
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case SHIMCMD_RESETSTATS:
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if (buflen)
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{
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|
const bool alsoAch = (*(buf++) != 0);
|
|
writeResetStats(fd, alsoAch, (GSteamStats) && (GSteamStats->ResetAllStats(alsoAch)));
|
|
} // if
|
|
break;
|
|
|
|
case SHIMCMD_SETSTATI:
|
|
if (buflen >= 5)
|
|
{
|
|
const int32 val = *((int32 *) buf);
|
|
buf += sizeof (int32);
|
|
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
|
writeSetStatI(fd, name, val, (GSteamStats) && (GSteamStats->SetStat(name, val)));
|
|
} // if
|
|
break;
|
|
|
|
case SHIMCMD_GETSTATI:
|
|
if (buflen)
|
|
{
|
|
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
|
int32 val = 0;
|
|
if ((GSteamStats) && (GSteamStats->GetStat(name, &val)))
|
|
writeGetStatI(fd, name, val, true);
|
|
else
|
|
writeGetStatI(fd, name, 0, false);
|
|
} // if
|
|
break;
|
|
|
|
case SHIMCMD_SETSTATF:
|
|
if (buflen >= 5)
|
|
{
|
|
const float val = *((float *) buf);
|
|
buf += sizeof (float);
|
|
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
|
writeSetStatF(fd, name, val, (GSteamStats) && (GSteamStats->SetStat(name, val)));
|
|
} // if
|
|
break;
|
|
|
|
case SHIMCMD_GETSTATF:
|
|
if (buflen)
|
|
{
|
|
const char *name = (const char *) buf; // !!! FIXME: buffer overflow possible.
|
|
float val = 0;
|
|
if ((GSteamStats) && (GSteamStats->GetStat(name, &val)))
|
|
writeGetStatF(fd, name, val, true);
|
|
else
|
|
writeGetStatF(fd, name, 0.0f, false);
|
|
} // if
|
|
break;
|
|
} // switch
|
|
|
|
return true; // keep going.
|
|
} // processCommand
|
|
|
|
static void processCommands(PipeType pipeParentRead, PipeType pipeParentWrite)
|
|
{
|
|
bool quit = false;
|
|
uint8 buf[256];
|
|
int br;
|
|
|
|
// this read blocks.
|
|
while (!quit && ((br = readPipe(pipeParentRead, buf, sizeof (buf))) > 0))
|
|
{
|
|
while (br > 0)
|
|
{
|
|
const int cmdlen = (int) buf[0];
|
|
if ((br-1) >= cmdlen)
|
|
{
|
|
if (!processCommand(buf+1, cmdlen, pipeParentWrite))
|
|
{
|
|
quit = true;
|
|
break;
|
|
} // if
|
|
|
|
br -= cmdlen + 1;
|
|
if (br > 0)
|
|
memmove(buf, buf+cmdlen+1, br);
|
|
} // if
|
|
else // get more data.
|
|
{
|
|
const int morebr = readPipe(pipeParentRead, buf+br, sizeof (buf) - br);
|
|
if (morebr <= 0)
|
|
{
|
|
quit = true; // uhoh.
|
|
break;
|
|
} // if
|
|
br += morebr;
|
|
} // else
|
|
} // while
|
|
} // while
|
|
} // processCommands
|
|
|
|
static bool setEnvironmentVars(PipeType pipeChildRead, PipeType pipeChildWrite)
|
|
{
|
|
char buf[64];
|
|
snprintf(buf, sizeof (buf), "%llu", (unsigned long long) pipeChildRead);
|
|
if (!setEnvVar("STEAMSHIM_READHANDLE", buf))
|
|
return false;
|
|
|
|
snprintf(buf, sizeof (buf), "%llu", (unsigned long long) pipeChildWrite);
|
|
if (!setEnvVar("STEAMSHIM_WRITEHANDLE", buf))
|
|
return false;
|
|
|
|
return true;
|
|
} // setEnvironmentVars
|
|
|
|
static bool initSteamworks(PipeType fd)
|
|
{
|
|
// this can fail for many reasons:
|
|
// - you forgot a steam_appid.txt in the current working directory.
|
|
// - you don't have Steam running
|
|
// - you don't own the game listed in steam_appid.txt
|
|
if (!SteamAPI_Init())
|
|
return 0;
|
|
|
|
GSteamStats = SteamUserStats();
|
|
GSteamUtils = SteamUtils();
|
|
GSteamUser = SteamUser();
|
|
|
|
GAppID = GSteamUtils ? GSteamUtils->GetAppID() : 0;
|
|
GUserID = GSteamUser ? GSteamUser->GetSteamID().ConvertToUint64() : 0;
|
|
GSteamBridge = new SteamBridge(fd);
|
|
|
|
return 1;
|
|
} // initSteamworks
|
|
|
|
static void deinitSteamworks(void)
|
|
{
|
|
SteamAPI_Shutdown();
|
|
delete GSteamBridge;
|
|
GSteamBridge = NULL;
|
|
GSteamStats = NULL;
|
|
GSteamUtils= NULL;
|
|
GSteamUser = NULL;
|
|
} // deinitSteamworks
|
|
|
|
static int mainline(void)
|
|
{
|
|
PipeType pipeParentRead = NULLPIPE;
|
|
PipeType pipeParentWrite = NULLPIPE;
|
|
PipeType pipeChildRead = NULLPIPE;
|
|
PipeType pipeChildWrite = NULLPIPE;
|
|
ProcessType childPid;
|
|
|
|
dbgpipe("Parent starting mainline.\n");
|
|
|
|
if (!createPipes(&pipeParentRead, &pipeParentWrite, &pipeChildRead, &pipeChildWrite))
|
|
fail("Failed to create application pipes");
|
|
else if (!initSteamworks(pipeParentWrite))
|
|
fail("Failed to initialize Steamworks");
|
|
else if (!setEnvironmentVars(pipeChildRead, pipeChildWrite))
|
|
fail("Failed to set environment variables");
|
|
else if (!launchChild(&childPid))
|
|
fail("Failed to launch application");
|
|
|
|
// Close the ends of the pipes that the child will use; we don't need them.
|
|
closePipe(pipeChildRead);
|
|
closePipe(pipeChildWrite);
|
|
pipeChildRead = pipeChildWrite = NULLPIPE;
|
|
|
|
dbgpipe("Parent in command processing loop.\n");
|
|
|
|
// Now, we block for instructions until the pipe fails (child closed it or
|
|
// terminated/crashed).
|
|
processCommands(pipeParentRead, pipeParentWrite);
|
|
|
|
dbgpipe("Parent shutting down.\n");
|
|
|
|
// Close our ends of the pipes.
|
|
writeBye(pipeParentWrite);
|
|
closePipe(pipeParentRead);
|
|
closePipe(pipeParentWrite);
|
|
|
|
deinitSteamworks();
|
|
|
|
dbgpipe("Parent waiting on child process.\n");
|
|
|
|
// Wait for the child to terminate, close the child process handles.
|
|
const int retval = closeProcess(&childPid);
|
|
|
|
dbgpipe("Parent exiting mainline (child exit code %d).\n", retval);
|
|
|
|
return retval;
|
|
} // mainline
|
|
|
|
// end of steamshim_parent.cpp ...
|
|
|