mkxp-z/SDL2_sound/SDL_sound_wav.c

783 lines
24 KiB
C

/**
* SDL_sound; A sound processing toolkit.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
/*
* WAV decoder for SDL_sound.
*
* This driver handles Microsoft .WAVs, in as many of the thousands of
* variations as we can.
*/
#define __SDL_SOUND_INTERNAL__
#include "SDL_sound_internal.h"
#if SOUND_SUPPORTS_WAV
/* Better than SDL_ReadLE16, since you can detect i/o errors... */
static SDL_INLINE int read_le16(SDL_RWops *rw, Uint16 *ui16)
{
int rc = SDL_RWread(rw, ui16, sizeof (Uint16), 1);
BAIL_IF_MACRO(rc != 1, ERR_IO_ERROR, 0);
*ui16 = SDL_SwapLE16(*ui16);
return 1;
} /* read_le16 */
/* Better than SDL_ReadLE32, since you can detect i/o errors... */
static SDL_INLINE int read_le32(SDL_RWops *rw, Uint32 *ui32)
{
int rc = SDL_RWread(rw, ui32, sizeof (Uint32), 1);
BAIL_IF_MACRO(rc != 1, ERR_IO_ERROR, 0);
*ui32 = SDL_SwapLE32(*ui32);
return 1;
} /* read_le32 */
static SDL_INLINE int read_le16s(SDL_RWops *rw, Sint16 *si16)
{
return read_le16(rw, (Uint16 *) si16);
} /* read_le16s */
static SDL_INLINE int read_le32s(SDL_RWops *rw, Sint32 *si32)
{
return read_le32(rw, (Uint32 *) si32);
} /* read_le32s */
/* This is just cleaner on the caller's end... */
static SDL_INLINE int read_uint8(SDL_RWops *rw, Uint8 *ui8)
{
int rc = SDL_RWread(rw, ui8, sizeof (Uint8), 1);
BAIL_IF_MACRO(rc != 1, ERR_IO_ERROR, 0);
return 1;
} /* read_uint8 */
/* Chunk management code... */
#define riffID 0x46464952 /* "RIFF", in ascii. */
#define waveID 0x45564157 /* "WAVE", in ascii. */
#define factID 0x74636166 /* "fact", in ascii. */
/*****************************************************************************
* The FORMAT chunk... *
*****************************************************************************/
#define fmtID 0x20746D66 /* "fmt ", in ascii. */
#define FMT_NORMAL 0x0001 /* Uncompressed waveform data. */
#define FMT_ADPCM 0x0002 /* ADPCM compressed waveform data. */
typedef struct
{
Sint16 iCoef1;
Sint16 iCoef2;
} ADPCMCOEFSET;
typedef struct
{
Uint8 bPredictor;
Uint16 iDelta;
Sint16 iSamp1;
Sint16 iSamp2;
} ADPCMBLOCKHEADER;
typedef struct S_WAV_FMT_T
{
Uint32 chunkID;
Sint32 chunkSize;
Sint16 wFormatTag;
Uint16 wChannels;
Uint32 dwSamplesPerSec;
Uint32 dwAvgBytesPerSec;
Uint16 wBlockAlign;
Uint16 wBitsPerSample;
Uint32 next_chunk_offset;
Uint32 sample_frame_size;
Uint32 data_starting_offset;
Uint32 total_bytes;
void (*free)(struct S_WAV_FMT_T *fmt);
Uint32 (*read_sample)(Sound_Sample *sample);
int (*rewind_sample)(Sound_Sample *sample);
int (*seek_sample)(Sound_Sample *sample, Uint32 ms);
union
{
struct
{
Uint16 cbSize;
Uint16 wSamplesPerBlock;
Uint16 wNumCoef;
ADPCMCOEFSET *aCoef;
ADPCMBLOCKHEADER *blockheaders;
Uint32 samples_left_in_block;
int nibble_state;
Sint8 nibble;
} adpcm;
/* put other format-specific data here... */
} fmt;
} fmt_t;
/*
* Read in a fmt_t from disk. This makes this process safe regardless of
* the processor's byte order or how the fmt_t structure is packed.
* Note that the union "fmt" is not read in here; that is handled as
* needed in the read_fmt_* functions.
*/
static int read_fmt_chunk(SDL_RWops *rw, fmt_t *fmt)
{
/* skip reading the chunk ID, since it was already read at this point... */
fmt->chunkID = fmtID;
BAIL_IF_MACRO(!read_le32s(rw, &fmt->chunkSize), NULL, 0);
BAIL_IF_MACRO(fmt->chunkSize < 16, "WAV: Invalid chunk size", 0);
fmt->next_chunk_offset = SDL_RWtell(rw) + fmt->chunkSize;
BAIL_IF_MACRO(!read_le16s(rw, &fmt->wFormatTag), NULL, 0);
BAIL_IF_MACRO(!read_le16(rw, &fmt->wChannels), NULL, 0);
BAIL_IF_MACRO(!read_le32(rw, &fmt->dwSamplesPerSec), NULL, 0);
BAIL_IF_MACRO(!read_le32(rw, &fmt->dwAvgBytesPerSec), NULL, 0);
BAIL_IF_MACRO(!read_le16(rw, &fmt->wBlockAlign), NULL, 0);
BAIL_IF_MACRO(!read_le16(rw, &fmt->wBitsPerSample), NULL, 0);
return 1;
} /* read_fmt_chunk */
/*****************************************************************************
* The DATA chunk... *
*****************************************************************************/
#define dataID 0x61746164 /* "data", in ascii. */
typedef struct
{
Uint32 chunkID;
Sint32 chunkSize;
/* Then, (chunkSize) bytes of waveform data... */
} data_t;
/*
* Read in a data_t from disk. This makes this process safe regardless of
* the processor's byte order or how the fmt_t structure is packed.
*/
static int read_data_chunk(SDL_RWops *rw, data_t *data)
{
/* skip reading the chunk ID, since it was already read at this point... */
data->chunkID = dataID;
BAIL_IF_MACRO(!read_le32s(rw, &data->chunkSize), NULL, 0);
return 1;
} /* read_data_chunk */
/*****************************************************************************
* this is what we store in our internal->decoder_private field... *
*****************************************************************************/
typedef struct
{
fmt_t *fmt;
Sint32 bytesLeft;
} wav_t;
/*****************************************************************************
* Normal, uncompressed waveform handler... *
*****************************************************************************/
/*
* Sound_Decode() lands here for uncompressed WAVs...
*/
static Uint32 read_sample_fmt_normal(Sound_Sample *sample)
{
Uint32 retval;
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
Uint32 max = (internal->buffer_size < (Uint32) w->bytesLeft) ?
internal->buffer_size : (Uint32) w->bytesLeft;
SDL_assert(max > 0);
/*
* We don't actually do any decoding, so we read the wav data
* directly into the internal buffer...
*/
retval = SDL_RWread(internal->rw, internal->buffer, 1, max);
w->bytesLeft -= retval;
/* Make sure the read went smoothly... */
if ((retval == 0) || (w->bytesLeft == 0))
sample->flags |= SOUND_SAMPLEFLAG_EOF;
else if (retval == -1)
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
/* (next call this EAGAIN may turn into an EOF or error.) */
else if (retval < internal->buffer_size)
sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
return retval;
} /* read_sample_fmt_normal */
static int seek_sample_fmt_normal(Sound_Sample *sample, Uint32 ms)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
fmt_t *fmt = w->fmt;
int offset = __Sound_convertMsToBytePos(&sample->actual, ms);
int pos = (int) (fmt->data_starting_offset + offset);
int rc = SDL_RWseek(internal->rw, pos, SEEK_SET);
BAIL_IF_MACRO(rc != pos, ERR_IO_ERROR, 0);
w->bytesLeft = fmt->total_bytes - offset;
return 1; /* success. */
} /* seek_sample_fmt_normal */
static int rewind_sample_fmt_normal(Sound_Sample *sample)
{
/* no-op. */
return 1;
} /* rewind_sample_fmt_normal */
static int read_fmt_normal(SDL_RWops *rw, fmt_t *fmt)
{
/* (don't need to read more from the RWops...) */
fmt->free = NULL;
fmt->read_sample = read_sample_fmt_normal;
fmt->rewind_sample = rewind_sample_fmt_normal;
fmt->seek_sample = seek_sample_fmt_normal;
return 1;
} /* read_fmt_normal */
/*****************************************************************************
* ADPCM compression handler... *
*****************************************************************************/
#define FIXED_POINT_COEF_BASE 256
#define FIXED_POINT_ADAPTION_BASE 256
#define SMALLEST_ADPCM_DELTA 16
static SDL_INLINE int read_adpcm_block_headers(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
SDL_RWops *rw = internal->rw;
wav_t *w = (wav_t *) internal->decoder_private;
fmt_t *fmt = w->fmt;
ADPCMBLOCKHEADER *headers = fmt->fmt.adpcm.blockheaders;
int i;
int max = fmt->wChannels;
if (w->bytesLeft < fmt->wBlockAlign)
{
sample->flags |= SOUND_SAMPLEFLAG_EOF;
return 0;
} /* if */
w->bytesLeft -= fmt->wBlockAlign;
for (i = 0; i < max; i++)
BAIL_IF_MACRO(!read_uint8(rw, &headers[i].bPredictor), NULL, 0);
for (i = 0; i < max; i++)
BAIL_IF_MACRO(!read_le16(rw, &headers[i].iDelta), NULL, 0);
for (i = 0; i < max; i++)
BAIL_IF_MACRO(!read_le16s(rw, &headers[i].iSamp1), NULL, 0);
for (i = 0; i < max; i++)
BAIL_IF_MACRO(!read_le16s(rw, &headers[i].iSamp2), NULL, 0);
fmt->fmt.adpcm.samples_left_in_block = fmt->fmt.adpcm.wSamplesPerBlock;
fmt->fmt.adpcm.nibble_state = 0;
return 1;
} /* read_adpcm_block_headers */
static SDL_INLINE void do_adpcm_nibble(Uint8 nib,
ADPCMBLOCKHEADER *header,
Sint32 lPredSamp)
{
static const Sint32 max_audioval = ((1<<(16-1))-1);
static const Sint32 min_audioval = -(1<<(16-1));
static const Sint32 AdaptionTable[] =
{
230, 230, 230, 230, 307, 409, 512, 614,
768, 614, 512, 409, 307, 230, 230, 230
};
Sint32 lNewSamp;
Sint32 delta;
if (nib & 0x08)
lNewSamp = lPredSamp + (header->iDelta * (nib - 0x10));
else
lNewSamp = lPredSamp + (header->iDelta * nib);
/* clamp value... */
if (lNewSamp < min_audioval)
lNewSamp = min_audioval;
else if (lNewSamp > max_audioval)
lNewSamp = max_audioval;
delta = ((Sint32) header->iDelta * AdaptionTable[nib]) /
FIXED_POINT_ADAPTION_BASE;
if (delta < SMALLEST_ADPCM_DELTA)
delta = SMALLEST_ADPCM_DELTA;
header->iDelta = delta;
header->iSamp2 = header->iSamp1;
header->iSamp1 = lNewSamp;
} /* do_adpcm_nibble */
static SDL_INLINE int decode_adpcm_sample_frame(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
fmt_t *fmt = w->fmt;
ADPCMBLOCKHEADER *headers = fmt->fmt.adpcm.blockheaders;
SDL_RWops *rw = internal->rw;
int i;
int max = fmt->wChannels;
Sint32 delta;
Uint8 nib = fmt->fmt.adpcm.nibble;
for (i = 0; i < max; i++)
{
Uint8 byte;
Sint16 iCoef1 = fmt->fmt.adpcm.aCoef[headers[i].bPredictor].iCoef1;
Sint16 iCoef2 = fmt->fmt.adpcm.aCoef[headers[i].bPredictor].iCoef2;
Sint32 lPredSamp = ((headers[i].iSamp1 * iCoef1) +
(headers[i].iSamp2 * iCoef2)) /
FIXED_POINT_COEF_BASE;
if (fmt->fmt.adpcm.nibble_state == 0)
{
BAIL_IF_MACRO(!read_uint8(rw, &nib), NULL, 0);
fmt->fmt.adpcm.nibble_state = 1;
do_adpcm_nibble(nib >> 4, &headers[i], lPredSamp);
} /* if */
else
{
fmt->fmt.adpcm.nibble_state = 0;
do_adpcm_nibble(nib & 0x0F, &headers[i], lPredSamp);
} /* else */
} /* for */
fmt->fmt.adpcm.nibble = nib;
return 1;
} /* decode_adpcm_sample_frame */
static SDL_INLINE void put_adpcm_sample_frame1(void *_buf, fmt_t *fmt)
{
Uint16 *buf = (Uint16 *) _buf;
ADPCMBLOCKHEADER *headers = fmt->fmt.adpcm.blockheaders;
int i;
for (i = 0; i < fmt->wChannels; i++)
*(buf++) = headers[i].iSamp1;
} /* put_adpcm_sample_frame1 */
static SDL_INLINE void put_adpcm_sample_frame2(void *_buf, fmt_t *fmt)
{
Uint16 *buf = (Uint16 *) _buf;
ADPCMBLOCKHEADER *headers = fmt->fmt.adpcm.blockheaders;
int i;
for (i = 0; i < fmt->wChannels; i++)
*(buf++) = headers[i].iSamp2;
} /* put_adpcm_sample_frame2 */
/*
* Sound_Decode() lands here for ADPCM-encoded WAVs...
*/
static Uint32 read_sample_fmt_adpcm(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
fmt_t *fmt = w->fmt;
Uint32 bw = 0;
while (bw < internal->buffer_size)
{
/* write ongoing sample frame before reading more data... */
switch (fmt->fmt.adpcm.samples_left_in_block)
{
case 0: /* need to read a new block... */
if (!read_adpcm_block_headers(sample))
{
if ((sample->flags & SOUND_SAMPLEFLAG_EOF) == 0)
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
return bw;
} /* if */
/* only write first sample frame for now. */
put_adpcm_sample_frame2((Uint8 *) internal->buffer + bw, fmt);
fmt->fmt.adpcm.samples_left_in_block--;
bw += fmt->sample_frame_size;
break;
case 1: /* output last sample frame of block... */
put_adpcm_sample_frame1((Uint8 *) internal->buffer + bw, fmt);
fmt->fmt.adpcm.samples_left_in_block--;
bw += fmt->sample_frame_size;
break;
default: /* output latest sample frame and read a new one... */
put_adpcm_sample_frame1((Uint8 *) internal->buffer + bw, fmt);
fmt->fmt.adpcm.samples_left_in_block--;
bw += fmt->sample_frame_size;
if (!decode_adpcm_sample_frame(sample))
{
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
return bw;
} /* if */
} /* switch */
} /* while */
return bw;
} /* read_sample_fmt_adpcm */
/*
* Sound_FreeSample() lands here for ADPCM-encoded WAVs...
*/
static void free_fmt_adpcm(fmt_t *fmt)
{
if (fmt->fmt.adpcm.aCoef != NULL)
SDL_free(fmt->fmt.adpcm.aCoef);
if (fmt->fmt.adpcm.blockheaders != NULL)
SDL_free(fmt->fmt.adpcm.blockheaders);
} /* free_fmt_adpcm */
static int rewind_sample_fmt_adpcm(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
w->fmt->fmt.adpcm.samples_left_in_block = 0;
return 1;
} /* rewind_sample_fmt_adpcm */
static int seek_sample_fmt_adpcm(Sound_Sample *sample, Uint32 ms)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
fmt_t *fmt = w->fmt;
Uint32 origsampsleft = fmt->fmt.adpcm.samples_left_in_block;
int origpos = SDL_RWtell(internal->rw);
int offset = __Sound_convertMsToBytePos(&sample->actual, ms);
int bpb = (fmt->fmt.adpcm.wSamplesPerBlock * fmt->sample_frame_size);
int skipsize = (offset / bpb) * fmt->wBlockAlign;
int pos = skipsize + fmt->data_starting_offset;
int rc = SDL_RWseek(internal->rw, pos, SEEK_SET);
BAIL_IF_MACRO(rc != pos, ERR_IO_ERROR, 0);
/* The offset we need is in this block, so we need to decode to there. */
skipsize += (offset % bpb);
rc = (offset % bpb); /* bytes into this block we need to decode */
if (!read_adpcm_block_headers(sample))
{
SDL_RWseek(internal->rw, origpos, SEEK_SET); /* try to make sane. */
return 0;
} /* if */
/* first sample frame of block is a freebie. :) */
fmt->fmt.adpcm.samples_left_in_block--;
rc -= fmt->sample_frame_size;
while (rc > 0)
{
if (!decode_adpcm_sample_frame(sample))
{
SDL_RWseek(internal->rw, origpos, SEEK_SET);
fmt->fmt.adpcm.samples_left_in_block = origsampsleft;
return 0;
} /* if */
fmt->fmt.adpcm.samples_left_in_block--;
rc -= fmt->sample_frame_size;
} /* while */
w->bytesLeft = fmt->total_bytes - skipsize;
return 1; /* success. */
} /* seek_sample_fmt_adpcm */
/*
* Read in the adpcm-specific info from disk. This makes this process
* safe regardless of the processor's byte order or how the fmt_t
* structure is packed.
*/
static int read_fmt_adpcm(SDL_RWops *rw, fmt_t *fmt)
{
size_t i;
SDL_memset(&fmt->fmt.adpcm, '\0', sizeof (fmt->fmt.adpcm));
fmt->free = free_fmt_adpcm;
fmt->read_sample = read_sample_fmt_adpcm;
fmt->rewind_sample = rewind_sample_fmt_adpcm;
fmt->seek_sample = seek_sample_fmt_adpcm;
BAIL_IF_MACRO(!read_le16(rw, &fmt->fmt.adpcm.cbSize), NULL, 0);
BAIL_IF_MACRO(!read_le16(rw, &fmt->fmt.adpcm.wSamplesPerBlock), NULL, 0);
BAIL_IF_MACRO(!read_le16(rw, &fmt->fmt.adpcm.wNumCoef), NULL, 0);
/* fmt->free() is always called, so these malloc()s will be cleaned up. */
i = sizeof (ADPCMCOEFSET) * fmt->fmt.adpcm.wNumCoef;
fmt->fmt.adpcm.aCoef = (ADPCMCOEFSET *) SDL_malloc(i);
BAIL_IF_MACRO(fmt->fmt.adpcm.aCoef == NULL, ERR_OUT_OF_MEMORY, 0);
for (i = 0; i < fmt->fmt.adpcm.wNumCoef; i++)
{
BAIL_IF_MACRO(!read_le16s(rw, &fmt->fmt.adpcm.aCoef[i].iCoef1), NULL, 0);
BAIL_IF_MACRO(!read_le16s(rw, &fmt->fmt.adpcm.aCoef[i].iCoef2), NULL, 0);
} /* for */
i = sizeof (ADPCMBLOCKHEADER) * fmt->wChannels;
fmt->fmt.adpcm.blockheaders = (ADPCMBLOCKHEADER *) SDL_malloc(i);
BAIL_IF_MACRO(fmt->fmt.adpcm.blockheaders == NULL, ERR_OUT_OF_MEMORY, 0);
return 1;
} /* read_fmt_adpcm */
/*****************************************************************************
* Everything else... *
*****************************************************************************/
static int WAV_init(void)
{
return 1; /* always succeeds. */
} /* WAV_init */
static void WAV_quit(void)
{
/* it's a no-op. */
} /* WAV_quit */
static int read_fmt(SDL_RWops *rw, fmt_t *fmt)
{
/* if it's in this switch statement, we support the format. */
switch (fmt->wFormatTag)
{
case FMT_NORMAL:
SNDDBG(("WAV: Appears to be uncompressed audio.\n"));
return read_fmt_normal(rw, fmt);
case FMT_ADPCM:
SNDDBG(("WAV: Appears to be ADPCM compressed audio.\n"));
return read_fmt_adpcm(rw, fmt);
/* add other types here. */
default:
SNDDBG(("WAV: Format 0x%X is unknown.\n",
(unsigned int) fmt->wFormatTag));
BAIL_MACRO("WAV: Unsupported format", 0);
} /* switch */
SDL_assert(0); /* shouldn't hit this point. */
return 0;
} /* read_fmt */
/*
* Locate a specific chunk in the WAVE file by ID...
*/
static int find_chunk(SDL_RWops *rw, Uint32 id)
{
Sint32 siz = 0;
Uint32 _id = 0;
Uint32 pos = SDL_RWtell(rw);
while (1)
{
BAIL_IF_MACRO(!read_le32(rw, &_id), NULL, 0);
if (_id == id)
return 1;
/* skip ahead and see what next chunk is... */
BAIL_IF_MACRO(!read_le32s(rw, &siz), NULL, 0);
SDL_assert(siz >= 0);
pos += (sizeof (Uint32) * 2) + siz;
if (siz > 0)
BAIL_IF_MACRO(SDL_RWseek(rw, pos, SEEK_SET) != pos, NULL, 0);
} /* while */
return 0; /* shouldn't hit this, but just in case... */
} /* find_chunk */
static int WAV_open_internal(Sound_Sample *sample, const char *ext, fmt_t *fmt)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
SDL_RWops *rw = internal->rw;
data_t d;
wav_t *w;
Uint32 pos;
BAIL_IF_MACRO(SDL_ReadLE32(rw) != riffID, "WAV: Not a RIFF file.", 0);
SDL_ReadLE32(rw); /* throw the length away; we get this info later. */
BAIL_IF_MACRO(SDL_ReadLE32(rw) != waveID, "WAV: Not a WAVE file.", 0);
BAIL_IF_MACRO(!find_chunk(rw, fmtID), "WAV: No format chunk.", 0);
BAIL_IF_MACRO(!read_fmt_chunk(rw, fmt), "WAV: Can't read format chunk.", 0);
/* !!! FIXME: need float32 format stuff, since it's not just wBitsPerSample. */
sample->actual.channels = (Uint8) fmt->wChannels;
sample->actual.rate = fmt->dwSamplesPerSec;
if (fmt->wBitsPerSample == 4)
sample->actual.format = AUDIO_S16SYS;
else if (fmt->wBitsPerSample == 8)
sample->actual.format = AUDIO_U8;
else if (fmt->wBitsPerSample == 16)
sample->actual.format = AUDIO_S16LSB;
else if (fmt->wBitsPerSample == 32)
sample->actual.format = AUDIO_S32LSB;
else
{
SNDDBG(("WAV: %d bits per sample!?\n", (int) fmt->wBitsPerSample));
BAIL_MACRO("WAV: Unsupported sample size.", 0);
} /* else */
BAIL_IF_MACRO(!read_fmt(rw, fmt), NULL, 0);
SDL_RWseek(rw, fmt->next_chunk_offset, SEEK_SET);
BAIL_IF_MACRO(!find_chunk(rw, dataID), "WAV: No data chunk.", 0);
BAIL_IF_MACRO(!read_data_chunk(rw, &d), "WAV: Can't read data chunk.", 0);
w = (wav_t *) SDL_malloc(sizeof(wav_t));
BAIL_IF_MACRO(w == NULL, ERR_OUT_OF_MEMORY, 0);
w->fmt = fmt;
fmt->total_bytes = w->bytesLeft = d.chunkSize;
fmt->data_starting_offset = SDL_RWtell(rw);
fmt->sample_frame_size = ( ((sample->actual.format & 0xFF) / 8) *
sample->actual.channels );
internal->decoder_private = (void *) w;
internal->total_time = (fmt->total_bytes / fmt->dwAvgBytesPerSec) * 1000;
internal->total_time += (fmt->total_bytes % fmt->dwAvgBytesPerSec)
* 1000 / fmt->dwAvgBytesPerSec;
sample->flags = SOUND_SAMPLEFLAG_NONE;
if (fmt->seek_sample != NULL)
sample->flags |= SOUND_SAMPLEFLAG_CANSEEK;
SNDDBG(("WAV: Accepting data stream.\n"));
return 1; /* we'll handle this data. */
} /* WAV_open_internal */
static int WAV_open(Sound_Sample *sample, const char *ext)
{
int rc;
fmt_t *fmt = (fmt_t *) SDL_calloc(1, sizeof (fmt_t));
BAIL_IF_MACRO(fmt == NULL, ERR_OUT_OF_MEMORY, 0);
rc = WAV_open_internal(sample, ext, fmt);
if (!rc)
{
if (fmt->free != NULL)
fmt->free(fmt);
SDL_free(fmt);
} /* if */
return rc;
} /* WAV_open */
static void WAV_close(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
if (w->fmt->free != NULL)
w->fmt->free(w->fmt);
SDL_free(w->fmt);
SDL_free(w);
} /* WAV_close */
static Uint32 WAV_read(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
return w->fmt->read_sample(sample);
} /* WAV_read */
static int WAV_rewind(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
fmt_t *fmt = w->fmt;
int rc = SDL_RWseek(internal->rw, fmt->data_starting_offset, SEEK_SET);
BAIL_IF_MACRO(rc != fmt->data_starting_offset, ERR_IO_ERROR, 0);
w->bytesLeft = fmt->total_bytes;
return fmt->rewind_sample(sample);
} /* WAV_rewind */
static int WAV_seek(Sound_Sample *sample, Uint32 ms)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
wav_t *w = (wav_t *) internal->decoder_private;
return w->fmt->seek_sample(sample, ms);
} /* WAV_seek */
static const char *extensions_wav[] = { "WAV", NULL };
const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV =
{
{
extensions_wav,
"Microsoft WAVE audio format",
"Ryan C. Gordon <icculus@icculus.org>",
"https://icculus.org/SDL_sound/"
},
WAV_init, /* init() method */
WAV_quit, /* quit() method */
WAV_open, /* open() method */
WAV_close, /* close() method */
WAV_read, /* read() method */
WAV_rewind, /* rewind() method */
WAV_seek /* seek() method */
};
#endif /* SOUND_SUPPORTS_WAV */
/* end of SDL_sound_wav.c ... */