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352 lines
11 KiB
C
352 lines
11 KiB
C
/**
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* SDL_sound; An abstract sound format decoding API.
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* This file written by Mattias Engdegård.
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*/
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/*
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* Sun/NeXT .au decoder for SDL_sound.
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* Formats supported: 8 and 16 bit linear PCM, 8 bit µ-law.
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* Files without valid header are assumed to be 8 bit µ-law, 8kHz, mono.
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*/
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#define __SDL_SOUND_INTERNAL__
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#include "SDL_sound_internal.h"
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#if SOUND_SUPPORTS_AU
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/* no init/deinit needed */
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static int AU_init(void)
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{
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return 1;
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} /* AU_init */
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static void AU_quit(void)
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{
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/* no-op. */
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} /* AU_quit */
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struct au_file_hdr
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{
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Uint32 magic;
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Uint32 hdr_size;
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Uint32 data_size;
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Uint32 encoding;
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Uint32 sample_rate;
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Uint32 channels;
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};
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#define HDR_SIZE 24
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enum
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{
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AU_ENC_ULAW_8 = 1, /* 8-bit ISDN µ-law */
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AU_ENC_LINEAR_8 = 2, /* 8-bit linear PCM */
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AU_ENC_LINEAR_16 = 3, /* 16-bit linear PCM */
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/* the rest are unsupported (I have never seen them in the wild) */
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AU_ENC_LINEAR_24 = 4, /* 24-bit linear PCM */
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AU_ENC_LINEAR_32 = 5, /* 32-bit linear PCM */
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AU_ENC_FLOAT = 6, /* 32-bit IEEE floating point */
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AU_ENC_DOUBLE = 7, /* 64-bit IEEE floating point */
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/* more Sun formats, not supported either */
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AU_ENC_ADPCM_G721 = 23,
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AU_ENC_ADPCM_G722 = 24,
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AU_ENC_ADPCM_G723_3 = 25,
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AU_ENC_ADPCM_G723_5 = 26,
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AU_ENC_ALAW_8 = 27
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};
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struct audec
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{
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Uint32 total;
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Uint32 remaining;
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Uint32 start_offset;
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int encoding;
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};
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/*
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* Read in the AU header from disk. This makes this process safe
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* regardless of the processor's byte order or how the au_file_hdr
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* structure is packed.
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*/
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static int read_au_header(SDL_RWops *rw, struct au_file_hdr *hdr)
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{
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if (SDL_RWread(rw, &hdr->magic, sizeof (hdr->magic), 1) != 1)
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return 0;
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hdr->magic = SDL_SwapBE32(hdr->magic);
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if (SDL_RWread(rw, &hdr->hdr_size, sizeof (hdr->hdr_size), 1) != 1)
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return 0;
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hdr->hdr_size = SDL_SwapBE32(hdr->hdr_size);
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if (SDL_RWread(rw, &hdr->data_size, sizeof (hdr->data_size), 1) != 1)
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return 0;
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hdr->data_size = SDL_SwapBE32(hdr->data_size);
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if (SDL_RWread(rw, &hdr->encoding, sizeof (hdr->encoding), 1) != 1)
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return 0;
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hdr->encoding = SDL_SwapBE32(hdr->encoding);
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if (SDL_RWread(rw, &hdr->sample_rate, sizeof (hdr->sample_rate), 1) != 1)
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return 0;
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hdr->sample_rate = SDL_SwapBE32(hdr->sample_rate);
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if (SDL_RWread(rw, &hdr->channels, sizeof (hdr->channels), 1) != 1)
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return 0;
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hdr->channels = SDL_SwapBE32(hdr->channels);
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return 1;
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} /* read_au_header */
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#define AU_MAGIC 0x2E736E64 /* ".snd", in ASCII (bigendian number) */
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static int AU_open(Sound_Sample *sample, const char *ext)
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{
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Sound_SampleInternal *internal = sample->opaque;
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SDL_RWops *rw = internal->rw;
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int skip, hsize, i, bytes_per_second;
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struct au_file_hdr hdr;
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struct audec *dec;
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char c;
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/* read_au_header() will do byte order swapping. */
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BAIL_IF_MACRO(!read_au_header(rw, &hdr), "AU: bad header", 0);
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dec = SDL_malloc(sizeof *dec);
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BAIL_IF_MACRO(dec == NULL, ERR_OUT_OF_MEMORY, 0);
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internal->decoder_private = dec;
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if (hdr.magic == AU_MAGIC)
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{
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/* valid magic */
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dec->encoding = hdr.encoding;
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switch(dec->encoding)
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{
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case AU_ENC_ULAW_8:
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/* Convert 8-bit µ-law to 16-bit linear on the fly. This is
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slightly wasteful if the audio driver must convert them
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back, but µ-law only devices are rare (mostly _old_ Suns) */
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sample->actual.format = AUDIO_S16SYS;
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break;
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case AU_ENC_LINEAR_8:
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sample->actual.format = AUDIO_S8;
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break;
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case AU_ENC_LINEAR_16:
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sample->actual.format = AUDIO_S16MSB;
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break;
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default:
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SDL_free(dec);
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BAIL_MACRO("AU: Unsupported .au encoding", 0);
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} /* switch */
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sample->actual.rate = hdr.sample_rate;
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sample->actual.channels = hdr.channels;
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dec->remaining = hdr.data_size;
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hsize = hdr.hdr_size;
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/* skip remaining part of header (input may be unseekable) */
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for (i = HDR_SIZE; i < hsize; i++)
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{
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if (SDL_RWread(rw, &c, 1, 1) != 1)
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{
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SDL_free(dec);
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BAIL_MACRO(ERR_IO_ERROR, 0);
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} /* if */
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} /* for */
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} /* if */
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else if (SDL_strcasecmp(ext, "au") == 0)
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{
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/*
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* A number of files in the wild have the .au extension but no valid
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* header; these are traditionally assumed to be 8kHz µ-law. Handle
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* them here only if the extension is recognized.
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*/
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SNDDBG(("AU: Invalid header, assuming raw 8kHz µ-law.\n"));
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/* if seeking fails, we lose 24 samples. big deal */
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SDL_RWseek(rw, -HDR_SIZE, SEEK_CUR);
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dec->encoding = AU_ENC_ULAW_8;
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dec->remaining = (Uint32)-1; /* no limit */
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sample->actual.format = AUDIO_S16SYS;
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sample->actual.rate = 8000;
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sample->actual.channels = 1;
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} /* else if */
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else
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{
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SDL_free(dec);
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BAIL_MACRO("AU: Not an .AU stream.", 0);
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} /* else */
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bytes_per_second = ( ( dec->encoding == AU_ENC_LINEAR_16 ) ? 2 : 1 )
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* sample->actual.rate * sample->actual.channels ;
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internal->total_time = ((dec->remaining == -1) ? (-1) :
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( ( dec->remaining / bytes_per_second ) * 1000 ) +
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( ( dec->remaining % bytes_per_second ) * 1000 /
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bytes_per_second ) );
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sample->flags = SOUND_SAMPLEFLAG_CANSEEK;
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dec->total = dec->remaining;
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dec->start_offset = SDL_RWtell(rw);
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SNDDBG(("AU: Accepting data stream.\n"));
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return 1;
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} /* AU_open */
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static void AU_close(Sound_Sample *sample)
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{
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Sound_SampleInternal *internal = sample->opaque;
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SDL_free(internal->decoder_private);
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} /* AU_close */
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/* table to convert from µ-law encoding to signed 16-bit samples,
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generated by a throwaway perl script */
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static Sint16 ulaw_to_linear[256] = {
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-32124,-31100,-30076,-29052,-28028,-27004,-25980,-24956,
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-23932,-22908,-21884,-20860,-19836,-18812,-17788,-16764,
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-15996,-15484,-14972,-14460,-13948,-13436,-12924,-12412,
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-11900,-11388,-10876,-10364, -9852, -9340, -8828, -8316,
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-7932, -7676, -7420, -7164, -6908, -6652, -6396, -6140,
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-5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092,
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-3900, -3772, -3644, -3516, -3388, -3260, -3132, -3004,
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-2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980,
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-1884, -1820, -1756, -1692, -1628, -1564, -1500, -1436,
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-1372, -1308, -1244, -1180, -1116, -1052, -988, -924,
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-876, -844, -812, -780, -748, -716, -684, -652,
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-620, -588, -556, -524, -492, -460, -428, -396,
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-372, -356, -340, -324, -308, -292, -276, -260,
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-244, -228, -212, -196, -180, -164, -148, -132,
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-120, -112, -104, -96, -88, -80, -72, -64,
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-56, -48, -40, -32, -24, -16, -8, 0,
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32124, 31100, 30076, 29052, 28028, 27004, 25980, 24956,
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23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764,
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15996, 15484, 14972, 14460, 13948, 13436, 12924, 12412,
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11900, 11388, 10876, 10364, 9852, 9340, 8828, 8316,
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7932, 7676, 7420, 7164, 6908, 6652, 6396, 6140,
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5884, 5628, 5372, 5116, 4860, 4604, 4348, 4092,
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3900, 3772, 3644, 3516, 3388, 3260, 3132, 3004,
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2876, 2748, 2620, 2492, 2364, 2236, 2108, 1980,
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1884, 1820, 1756, 1692, 1628, 1564, 1500, 1436,
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1372, 1308, 1244, 1180, 1116, 1052, 988, 924,
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876, 844, 812, 780, 748, 716, 684, 652,
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620, 588, 556, 524, 492, 460, 428, 396,
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372, 356, 340, 324, 308, 292, 276, 260,
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244, 228, 212, 196, 180, 164, 148, 132,
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120, 112, 104, 96, 88, 80, 72, 64,
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56, 48, 40, 32, 24, 16, 8, 0
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};
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static Uint32 AU_read(Sound_Sample *sample)
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{
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int ret;
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Sound_SampleInternal *internal = sample->opaque;
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struct audec *dec = internal->decoder_private;
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int maxlen;
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Uint8 *buf;
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maxlen = internal->buffer_size;
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buf = internal->buffer;
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if (dec->encoding == AU_ENC_ULAW_8)
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{
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/* We read µ-law samples into the second half of the buffer, so
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we can expand them to 16-bit samples afterwards */
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maxlen >>= 1;
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buf += maxlen;
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} /* if */
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if (maxlen > dec->remaining)
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maxlen = dec->remaining;
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ret = SDL_RWread(internal->rw, buf, 1, maxlen);
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if (ret == 0)
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sample->flags |= SOUND_SAMPLEFLAG_EOF;
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else if (ret == -1)
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sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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else
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{
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dec->remaining -= ret;
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if (ret < maxlen)
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sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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if (dec->encoding == AU_ENC_ULAW_8)
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{
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int i;
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Sint16 *dst = internal->buffer;
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for (i = 0; i < ret; i++)
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dst[i] = ulaw_to_linear[buf[i]];
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ret <<= 1; /* return twice as much as read */
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} /* if */
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} /* else */
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return ret;
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} /* AU_read */
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static int AU_rewind(Sound_Sample *sample)
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{
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Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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struct audec *dec = (struct audec *) internal->decoder_private;
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int rc = SDL_RWseek(internal->rw, dec->start_offset, SEEK_SET);
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BAIL_IF_MACRO(rc != dec->start_offset, ERR_IO_ERROR, 0);
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dec->remaining = dec->total;
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return 1;
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} /* AU_rewind */
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static int AU_seek(Sound_Sample *sample, Uint32 ms)
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{
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Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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struct audec *dec = (struct audec *) internal->decoder_private;
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int offset = __Sound_convertMsToBytePos(&sample->actual, ms);
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int rc;
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int pos;
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if (dec->encoding == AU_ENC_ULAW_8)
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offset >>= 1; /* halve the byte offset for compression. */
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pos = (int) (dec->start_offset + offset);
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rc = SDL_RWseek(internal->rw, pos, SEEK_SET);
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BAIL_IF_MACRO(rc != pos, ERR_IO_ERROR, 0);
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dec->remaining = dec->total - offset;
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return 1;
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} /* AU_seek */
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/*
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* Sometimes the extension ".snd" is used for these files (mostly on the NeXT),
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* and the magic number comes from this. However it may clash with other
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* formats and is somewhat of an anachronism, so only .au is used here.
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*/
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static const char *extensions_au[] = { "AU", NULL };
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const Sound_DecoderFunctions __Sound_DecoderFunctions_AU =
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{
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{
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extensions_au,
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"Sun/NeXT audio file format",
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"Mattias Engdegård <f91-men@nada.kth.se>",
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"https://icculus.org/SDL_sound/"
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},
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AU_init, /* init() method */
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AU_quit, /* quit() method */
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AU_open, /* open() method */
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AU_close, /* close() method */
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AU_read, /* read() method */
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AU_rewind, /* rewind() method */
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AU_seek /* seek() method */
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};
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#endif /* SOUND_SUPPORTS_AU */
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/* end of SDL_sound_au.c ... */
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