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I've made it so that `Graphics.update` pauses the Ruby VM and returns to the libretro frontend. Once the libretro frontend calls `retro_run()` again, the Ruby VM resumes. This allows the libretro frontend to control the rendering loop.
60 lines
2 KiB
C++
60 lines
2 KiB
C++
/*
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** graphics-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MKXPZ_SANDBOX_GRAPHICS_BINDING_H
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#define MKXPZ_SANDBOX_GRAPHICS_BINDING_H
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#include "sandbox.h"
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namespace mkxp_sandbox {
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SANDBOX_COROUTINE(graphics_binding_init,
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static VALUE update(VALUE self) {
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SANDBOX_COROUTINE(coro,
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VALUE operator()(VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_YIELD;
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}
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return self;
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}
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)
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return sb()->bind<struct coro>()()(self);
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}
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static VALUE todo(int32_t argc, wasm_ptr_t argv, VALUE self) {
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return self;
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}
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VALUE module;
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void operator()() {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(module, rb_define_module, "Graphics");
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SANDBOX_AWAIT(rb_define_module_function, module, "update", (VALUE (*)(ANYARGS))update, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "freeze", (VALUE (*)(ANYARGS))todo, -1);
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SANDBOX_AWAIT(rb_define_module_function, module, "transition", (VALUE (*)(ANYARGS))todo, -1);
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SANDBOX_AWAIT(rb_define_module_function, module, "frame_reset", (VALUE (*)(ANYARGS))todo, -1);
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}
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}
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)
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}
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#endif // MKXPZ_SANDBOX_GRAPHICS_BINDING_H
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