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164 lines
5 KiB
C
164 lines
5 KiB
C
/**
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* SDL_sound; A sound processing toolkit.
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* This file written by Ryan C. Gordon.
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*/
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/*
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* RAW decoder for SDL_sound. This is as simple as it gets.
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*
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* This driver handles raw audio data. You must, regardless of where the
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* data is actually coming from, specify the string "RAW" in the extension
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* parameter of Sound_NewSample() (or, alternately, open a file with the
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* extension ".raw" in Sound_NewSampleFromFile()). The string is checked
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* case-insensitive. We need this check, because raw data, being raw, has
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* no headers or magic number we can use to determine if we should handle a
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* given file, so we needed some way to have this "decoder" discriminate.
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*
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* When calling Sound_NewSample*(), you must also specify a "desired"
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* audio format. The "actual" format will always match what you specify, so
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* there will be no conversion overhead, but these routines need to know how
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* to treat the bits, since it's all random garbage otherwise.
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*/
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#define __SDL_SOUND_INTERNAL__
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#include "SDL_sound_internal.h"
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#if SOUND_SUPPORTS_RAW
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static int RAW_init(void)
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{
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return 1; /* always succeeds. */
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} /* RAW_init */
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static void RAW_quit(void)
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{
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/* it's a no-op. */
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} /* RAW_quit */
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static int RAW_open(Sound_Sample *sample, const char *ext)
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{
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Sound_SampleInternal *internal = sample->opaque;
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SDL_RWops *rw = internal->rw;
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Uint32 pos, sample_rate;
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/*
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* We check this explicitly, since we have no other way to
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* determine whether we should handle this data or not.
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*/
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if (SDL_strcasecmp(ext, "RAW") != 0)
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BAIL_MACRO("RAW: extension isn't explicitly \"RAW\".", 0);
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/*
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* You must also specify a desired format, so we know how to
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* treat the bits that are otherwise binary garbage.
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*/
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if ( (sample->desired.channels < 1) ||
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(sample->desired.channels > 2) ||
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(sample->desired.rate == 0) ||
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(sample->desired.format == 0) )
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{
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BAIL_MACRO("RAW: invalid desired format.", 0);
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} /* if */
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SNDDBG(("RAW: Accepting data stream.\n"));
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/*
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* We never convert raw samples; what you ask for is what you get.
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*/
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SDL_memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo));
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sample->flags = SOUND_SAMPLEFLAG_CANSEEK;
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if ( (pos = SDL_RWseek(internal->rw, 0, SEEK_END) ) <= 0) {
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BAIL_MACRO("RAW: cannot seek the end of the file \"RAW\".", 0);
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}
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if ( SDL_RWseek(internal->rw, 0, SEEK_SET) ) {
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BAIL_MACRO("RAW: cannot reset file \"RAW\".", 0);
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}
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sample_rate = (sample->actual.rate * sample->actual.channels
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* ( (sample->actual.format & 0x0018) >> 3) );
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internal->total_time = ( pos ) / sample_rate * 1000;
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internal->total_time += (pos % sample_rate) * 1000 / sample_rate;
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return 1; /* we'll handle this data. */
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} /* RAW_open */
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static void RAW_close(Sound_Sample *sample)
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{
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/* we don't allocate anything that we need to free. That's easy, eh? */
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} /* RAW_close */
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static Uint32 RAW_read(Sound_Sample *sample)
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{
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Uint32 retval;
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Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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/*
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* We don't actually do any decoding, so we read the raw data
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* directly into the internal buffer...
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*/
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retval = SDL_RWread(internal->rw, internal->buffer,
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1, internal->buffer_size);
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/* Make sure the read went smoothly... */
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if (retval == 0)
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sample->flags |= SOUND_SAMPLEFLAG_EOF;
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else if (retval == -1)
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sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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/* (next call this EAGAIN may turn into an EOF or error.) */
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else if (retval < internal->buffer_size)
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sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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return retval;
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} /* RAW_read */
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static int RAW_rewind(Sound_Sample *sample)
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{
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Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0);
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return 1;
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} /* RAW_rewind */
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static int RAW_seek(Sound_Sample *sample, Uint32 ms)
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{
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Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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int pos = (int) __Sound_convertMsToBytePos(&sample->actual, ms);
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int err = (SDL_RWseek(internal->rw, pos, SEEK_SET) != pos);
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BAIL_IF_MACRO(err, ERR_IO_ERROR, 0);
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return 1;
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} /* RAW_seek */
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static const char *extensions_raw[] = { "RAW", NULL };
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const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW =
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{
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{
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extensions_raw,
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"Raw audio",
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"Ryan C. Gordon <icculus@icculus.org>",
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"https://icculus.org/SDL_sound/"
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},
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RAW_init, /* init() method */
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RAW_quit, /* quit() method */
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RAW_open, /* open() method */
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RAW_close, /* close() method */
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RAW_read, /* read() method */
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RAW_rewind, /* rewind() method */
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RAW_seek /* seek() method */
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};
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#endif /* SOUND_SUPPORTS_RAW */
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/* end of SDL_sound_raw.c ... */
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