mkxp-z/src/display/bitmap.h
2021-05-04 23:32:01 -04:00

171 lines
4.3 KiB
C++

/*
** bitmap.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BITMAP_H
#define BITMAP_H
#include "disposable.h"
#include "etc-internal.h"
#include "etc.h"
#include <sigc++/signal.h>
class Font;
class ShaderBase;
struct TEXFBO;
struct SDL_Surface;
struct BitmapPrivate;
// FIXME make this class use proper RGSS classes again
class Bitmap : public Disposable
{
public:
Bitmap(const char *filename);
Bitmap(int width, int height);
Bitmap(void *pixeldata, int width, int height);
/* Clone constructor */
// frame is -2 for "any and all", -1 for "current", anything else for a specific frame
Bitmap(const Bitmap &other, int frame = -2);
~Bitmap();
int width() const;
int height() const;
bool isMega() const;
bool isAnimated() const;
IntRect rect() const;
void blt(int x, int y,
const Bitmap &source, IntRect rect,
int opacity = 255);
void stretchBlt(const IntRect &destRect,
const Bitmap &source, const IntRect &sourceRect,
int opacity = 255);
void fillRect(int x, int y,
int width, int height,
const Vec4 &color);
void fillRect(const IntRect &rect, const Vec4 &color);
void gradientFillRect(int x, int y,
int width, int height,
const Vec4 &color1, const Vec4 &color2,
bool vertical = false);
void gradientFillRect(const IntRect &rect,
const Vec4 &color1, const Vec4 &color2,
bool vertical = false);
void clearRect(int x, int y,
int width, int height);
void clearRect(const IntRect &rect);
void blur();
void radialBlur(int angle, int divisions);
void clear();
Color getPixel(int x, int y) const;
void setPixel(int x, int y, const Color &color);
bool getRaw(void *output, int output_size);
void replaceRaw(void *pixel_data, int size);
void saveToFile(const char *filename);
void hueChange(int hue);
enum TextAlign
{
Left = 0,
Center = 1,
Right = 2
};
void drawText(int x, int y,
int width, int height,
const char *str, int align = Left);
void drawText(const IntRect &rect,
const char *str, int align = Left);
IntRect textSize(const char *str);
DECL_ATTR(Font, Font&)
/* Sets initial reference without copying by value,
* use at construction */
void setInitFont(Font *value);
/* <internal> */
TEXFBO &getGLTypes() const;
SDL_Surface *surface() const;
SDL_Surface *megaSurface() const;
void ensureNonMega() const;
void ensureNonAnimated() const;
void ensureAnimated() const;
// Animation functions
void stop();
void play();
bool isPlaying() const;
void gotoAndStop(int frame);
void gotoAndPlay(int frame);
int numFrames() const;
int currentFrameI() const;
int addFrame(Bitmap &source, int position = -1);
void removeFrame(int position = -1);
void nextFrame();
void previousFrame();
std::vector<TEXFBO> &getFrames() const;
void setAnimationFPS(float FPS);
float getAnimationFPS() const;
void setLooping(bool loop);
bool getLooping() const;
void ensureNotPlaying() const;
void syncAnimationTimer();
// ----------
/* Binds the backing texture and sets the correct
* texture size uniform in shader */
void bindTex(ShaderBase &shader);
/* Adds 'rect' to tainted area */
void taintArea(const IntRect &rect);
sigc::signal<void> modified;
static int maxSize();
private:
void releaseResources();
const char *klassName() const { return "bitmap"; }
BitmapPrivate *p;
};
#endif // BITMAP_H