.. |
bitmapBlit.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
blur.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
blurH.vert
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Fix shader code. Thanks Mesa!
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2013-10-02 15:00:17 +02:00 |
blurV.vert
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Fix shader code. Thanks Mesa!
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2013-10-02 15:00:17 +02:00 |
common.h
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make the lanczos shader work on macOS
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2023-05-08 04:47:24 -04:00 |
flashMap.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
flatColor.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
gray.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
hue.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
lanczos3.frag
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make the lanczos shader work on macOS
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2023-05-08 04:47:24 -04:00 |
meson.build
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Add Lanczos3 scaling (#9)
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2023-05-05 15:39:42 -04:00 |
minimal.vert
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
plane.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
simple.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
simple.vert
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Remove unneeded shader uniform
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2013-09-28 15:41:09 +02:00 |
simpleAlpha.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
simpleAlphaUni.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
simpleColor.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
simpleColor.vert
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Shader: Refine preprocessing on GLES platform
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2014-12-31 18:52:19 +01:00 |
simpleMatrix.vert
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Shader: Refine preprocessing on GLES platform
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2014-12-31 18:52:19 +01:00 |
sprite.frag
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make pattern subtract blend mode actually subtract
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2022-01-18 03:28:05 -05:00 |
sprite.vert
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add Sprite.pattern_blend_type
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2021-11-29 21:58:18 -05:00 |
tilemap.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
tilemap.vert
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
tilemapvx.vert
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Shaders: Prefer arithmetic conditionals to branching
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2014-12-31 18:52:20 +01:00 |
trans.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |
transSimple.frag
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Revert to using GL compatibility contexts (and GLES2)
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2020-11-16 21:56:19 -05:00 |