mkxp-z/shader
2023-05-08 04:47:24 -04:00
..
bitmapBlit.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
blur.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
blurH.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
blurV.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
common.h make the lanczos shader work on macOS 2023-05-08 04:47:24 -04:00
flashMap.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
flatColor.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
gray.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
hue.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
lanczos3.frag make the lanczos shader work on macOS 2023-05-08 04:47:24 -04:00
meson.build Add Lanczos3 scaling (#9) 2023-05-05 15:39:42 -04:00
minimal.vert Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
plane.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simple.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simpleAlphaUni.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simpleColor.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
simpleColor.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleMatrix.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
sprite.frag make pattern subtract blend mode actually subtract 2022-01-18 03:28:05 -05:00
sprite.vert add Sprite.pattern_blend_type 2021-11-29 21:58:18 -05:00
tilemap.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
tilemap.vert Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
tilemapvx.vert Shaders: Prefer arithmetic conditionals to branching 2014-12-31 18:52:20 +01:00
trans.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
transSimple.frag Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00