mkxp-z/src/sharedstate.cpp
Jonas Kulla 55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00

369 lines
7.1 KiB
C++

/*
** sharedstate.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sharedstate.h"
#include "util.h"
#include "filesystem.h"
#include "graphics.h"
#include "input.h"
#include "audio.h"
#include "glstate.h"
#include "shader.h"
#include "texpool.h"
#include "font.h"
#include "eventthread.h"
#include "gl-util.h"
#include "global-ibo.h"
#include "quad.h"
#include "binding.h"
#include "exception.h"
#ifdef MIDI
#include "sharedmidistate.h"
#endif
#include <unistd.h>
#include <stdio.h>
#include <string>
SharedState *SharedState::instance = 0;
int SharedState::rgssVersion = 0;
static GlobalIBO *_globalIBO = 0;
static const char *defGameArchive()
{
if (rgssVer == 1)
return "Game.rgssad";
else if (rgssVer == 2)
return "Game.rgss2a";
else if (rgssVer == 3)
return "Game.rgss3a";
assert(!"unreachable");
return 0;
}
struct SharedStatePrivate
{
void *bindingData;
SDL_Window *sdlWindow;
Scene *screen;
FileSystem fileSystem;
EventThread &eThread;
RGSSThreadData &rtData;
Config &config;
#ifdef MIDI
SharedMidiState midiState;
#endif
Graphics graphics;
Input input;
Audio audio;
GLState _glState;
ShaderSet shaders;
TexPool texPool;
SharedFontState fontState;
Font *defaultFont;
TEX::ID globalTex;
int globalTexW, globalTexH;
TEXFBO gpTexFBO;
TEXFBO atlasTex;
Quad gpQuad;
unsigned int stampCounter;
SharedStatePrivate(RGSSThreadData *threadData)
: bindingData(0),
sdlWindow(threadData->window),
fileSystem(threadData->argv0, threadData->config.allowSymlinks),
eThread(*threadData->ethread),
rtData(*threadData),
config(threadData->config),
#ifdef MIDI
midiState(threadData->config),
#endif
graphics(threadData),
audio(threadData->config),
fontState(threadData->config),
stampCounter(0)
{
if (!config.gameFolder.empty())
{
int result = chdir(config.gameFolder.c_str());
if (result != 0)
throw Exception(Exception::MKXPError,
"Unable to switch into gameFolder '%s'",
config.gameFolder.c_str());
}
// FIXME find out correct archive filename
std::string archPath = defGameArchive();
/* Check if a game archive exists */
FILE *tmp = fopen(archPath.c_str(), "r");
if (tmp)
{
fileSystem.addPath(archPath.c_str());
fclose(tmp);
}
fileSystem.addPath(".");
for (size_t i = 0; i < config.rtps.size(); ++i)
fileSystem.addPath(config.rtps[i].c_str());
if (config.pathCache)
fileSystem.createPathCache();
fileSystem.initFontSets(fontState);
globalTexW = 128;
globalTexH = 64;
globalTex = TEX::gen();
TEX::bind(globalTex);
TEX::setRepeat(false);
TEX::setSmooth(false);
TEX::allocEmpty(globalTexW, globalTexH);
TEXFBO::init(gpTexFBO);
/* Reuse starting values */
TEXFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH);
TEXFBO::linkFBO(gpTexFBO);
/* RGSS3 games will call setup_midi, so there's
* no need to do it on startup */
#if MIDI
if (rgssVer <= 2)
midiState.initDefaultSynths();
#endif
}
~SharedStatePrivate()
{
TEX::del(globalTex);
TEXFBO::fini(gpTexFBO);
TEXFBO::fini(atlasTex);
}
};
void SharedState::initInstance(RGSSThreadData *threadData)
{
/* This section is tricky because of dependencies:
* SharedState depends on GlobalIBO existing,
* Font depends on SharedState existing */
rgssVersion = threadData->config.rgssVersion;
Font::initDefaults();
_globalIBO = new GlobalIBO();
_globalIBO->ensureSize(1);
SharedState::instance = 0;
Font *defaultFont = 0;
try
{
SharedState::instance = new SharedState(threadData);
defaultFont = new Font();
}
catch (const Exception &exc)
{
delete _globalIBO;
delete SharedState::instance;
delete defaultFont;
throw exc;
}
SharedState::instance->p->defaultFont = defaultFont;
}
void SharedState::finiInstance()
{
delete SharedState::instance->p->defaultFont;
delete SharedState::instance;
delete _globalIBO;
}
void SharedState::setScreen(Scene &screen)
{
p->screen = &screen;
}
#define GSATT(type, lower) \
type SharedState :: lower() const \
{ \
return p->lower; \
}
GSATT(void*, bindingData)
GSATT(SDL_Window*, sdlWindow)
GSATT(Scene*, screen)
GSATT(FileSystem&, fileSystem)
GSATT(EventThread&, eThread)
GSATT(RGSSThreadData&, rtData)
GSATT(Config&, config)
GSATT(Graphics&, graphics)
GSATT(Input&, input)
GSATT(Audio&, audio)
GSATT(GLState&, _glState)
GSATT(ShaderSet&, shaders)
GSATT(TexPool&, texPool)
GSATT(Quad&, gpQuad)
GSATT(SharedFontState&, fontState)
#ifdef MIDI
GSATT(SharedMidiState&, midiState)
#endif
void SharedState::setBindingData(void *data)
{
p->bindingData = data;
}
void SharedState::ensureQuadIBO(size_t minSize)
{
_globalIBO->ensureSize(minSize);
}
GlobalIBO &SharedState::globalIBO()
{
return *_globalIBO;
}
void SharedState::bindTex()
{
TEX::bind(p->globalTex);
TEX::allocEmpty(p->globalTexW, p->globalTexH);
}
void SharedState::ensureTexSize(int minW, int minH, Vec2i &currentSizeOut)
{
if (minW > p->globalTexW)
p->globalTexW = findNextPow2(minW);
if (minH > p->globalTexH)
p->globalTexH = findNextPow2(minH);
currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
}
TEXFBO &SharedState::gpTexFBO(int minW, int minH)
{
bool needResize = false;
if (minW > p->gpTexFBO.width)
{
p->gpTexFBO.width = findNextPow2(minW);
needResize = true;
}
if (minH > p->gpTexFBO.height)
{
p->gpTexFBO.height = findNextPow2(minH);
needResize = true;
}
if (needResize)
{
TEX::bind(p->gpTexFBO.tex);
TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height);
}
return p->gpTexFBO;
}
void SharedState::requestAtlasTex(int w, int h, TEXFBO &out)
{
TEXFBO tex;
if (w == p->atlasTex.width && h == p->atlasTex.height)
{
tex = p->atlasTex;
p->atlasTex = TEXFBO();
}
else
{
TEXFBO::init(tex);
TEXFBO::allocEmpty(tex, w, h);
TEXFBO::linkFBO(tex);
}
out = tex;
}
void SharedState::releaseAtlasTex(TEXFBO &tex)
{
/* No point in caching an invalid object */
if (tex.tex == TEX::ID(0))
return;
TEXFBO::fini(p->atlasTex);
p->atlasTex = tex;
}
void SharedState::checkShutdown()
{
if (!p->rtData.rqTerm)
return;
p->rtData.rqTermAck = true;
p->texPool.disable();
scriptBinding->terminate();
}
Font &SharedState::defaultFont() const
{
return *p->defaultFont;
}
unsigned int SharedState::genTimeStamp()
{
return p->stampCounter++;
}
SharedState::SharedState(RGSSThreadData *threadData)
{
p = new SharedStatePrivate(threadData);
p->screen = p->graphics.getScreen();
}
SharedState::~SharedState()
{
delete p;
}