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https://github.com/mkxp-z/mkxp-z.git
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Setup active RGSS version at runtime. Desired version can be specified via config, or as default, auto detected from the game files. This removes the need to build specifically for each version, which should help packaging a lot. This also greatly reduces the danger of introducing code that wouldn't compile on all RGSS version paths (as certain code paths were completely ifdef'd out). This can be optimized more, eg. not compiling shaders that aren't needed in the active version.
369 lines
7.1 KiB
C++
369 lines
7.1 KiB
C++
/*
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** sharedstate.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sharedstate.h"
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#include "util.h"
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#include "filesystem.h"
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#include "graphics.h"
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#include "input.h"
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#include "audio.h"
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#include "glstate.h"
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#include "shader.h"
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#include "texpool.h"
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#include "font.h"
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#include "eventthread.h"
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#include "gl-util.h"
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#include "global-ibo.h"
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#include "quad.h"
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#include "binding.h"
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#include "exception.h"
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#ifdef MIDI
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#include "sharedmidistate.h"
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#endif
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#include <unistd.h>
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#include <stdio.h>
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#include <string>
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SharedState *SharedState::instance = 0;
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int SharedState::rgssVersion = 0;
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static GlobalIBO *_globalIBO = 0;
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static const char *defGameArchive()
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{
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if (rgssVer == 1)
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return "Game.rgssad";
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else if (rgssVer == 2)
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return "Game.rgss2a";
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else if (rgssVer == 3)
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return "Game.rgss3a";
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assert(!"unreachable");
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return 0;
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}
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struct SharedStatePrivate
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{
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void *bindingData;
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SDL_Window *sdlWindow;
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Scene *screen;
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FileSystem fileSystem;
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EventThread &eThread;
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RGSSThreadData &rtData;
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Config &config;
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#ifdef MIDI
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SharedMidiState midiState;
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#endif
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Graphics graphics;
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Input input;
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Audio audio;
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GLState _glState;
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ShaderSet shaders;
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TexPool texPool;
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SharedFontState fontState;
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Font *defaultFont;
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TEX::ID globalTex;
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int globalTexW, globalTexH;
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TEXFBO gpTexFBO;
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TEXFBO atlasTex;
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Quad gpQuad;
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unsigned int stampCounter;
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SharedStatePrivate(RGSSThreadData *threadData)
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: bindingData(0),
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sdlWindow(threadData->window),
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fileSystem(threadData->argv0, threadData->config.allowSymlinks),
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eThread(*threadData->ethread),
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rtData(*threadData),
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config(threadData->config),
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#ifdef MIDI
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midiState(threadData->config),
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#endif
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graphics(threadData),
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audio(threadData->config),
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fontState(threadData->config),
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stampCounter(0)
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{
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if (!config.gameFolder.empty())
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{
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int result = chdir(config.gameFolder.c_str());
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if (result != 0)
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throw Exception(Exception::MKXPError,
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"Unable to switch into gameFolder '%s'",
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config.gameFolder.c_str());
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}
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// FIXME find out correct archive filename
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std::string archPath = defGameArchive();
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/* Check if a game archive exists */
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FILE *tmp = fopen(archPath.c_str(), "r");
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if (tmp)
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{
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fileSystem.addPath(archPath.c_str());
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fclose(tmp);
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}
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fileSystem.addPath(".");
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for (size_t i = 0; i < config.rtps.size(); ++i)
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fileSystem.addPath(config.rtps[i].c_str());
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if (config.pathCache)
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fileSystem.createPathCache();
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fileSystem.initFontSets(fontState);
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globalTexW = 128;
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globalTexH = 64;
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globalTex = TEX::gen();
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TEX::bind(globalTex);
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TEX::setRepeat(false);
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TEX::setSmooth(false);
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TEX::allocEmpty(globalTexW, globalTexH);
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TEXFBO::init(gpTexFBO);
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/* Reuse starting values */
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TEXFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH);
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TEXFBO::linkFBO(gpTexFBO);
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/* RGSS3 games will call setup_midi, so there's
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* no need to do it on startup */
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#if MIDI
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if (rgssVer <= 2)
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midiState.initDefaultSynths();
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#endif
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}
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~SharedStatePrivate()
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{
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TEX::del(globalTex);
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TEXFBO::fini(gpTexFBO);
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TEXFBO::fini(atlasTex);
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}
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};
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void SharedState::initInstance(RGSSThreadData *threadData)
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{
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/* This section is tricky because of dependencies:
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* SharedState depends on GlobalIBO existing,
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* Font depends on SharedState existing */
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rgssVersion = threadData->config.rgssVersion;
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Font::initDefaults();
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_globalIBO = new GlobalIBO();
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_globalIBO->ensureSize(1);
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SharedState::instance = 0;
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Font *defaultFont = 0;
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try
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{
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SharedState::instance = new SharedState(threadData);
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defaultFont = new Font();
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}
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catch (const Exception &exc)
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{
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delete _globalIBO;
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delete SharedState::instance;
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delete defaultFont;
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throw exc;
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}
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SharedState::instance->p->defaultFont = defaultFont;
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}
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void SharedState::finiInstance()
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{
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delete SharedState::instance->p->defaultFont;
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delete SharedState::instance;
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delete _globalIBO;
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}
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void SharedState::setScreen(Scene &screen)
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{
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p->screen = &screen;
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}
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#define GSATT(type, lower) \
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type SharedState :: lower() const \
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{ \
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return p->lower; \
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}
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GSATT(void*, bindingData)
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GSATT(SDL_Window*, sdlWindow)
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GSATT(Scene*, screen)
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GSATT(FileSystem&, fileSystem)
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GSATT(EventThread&, eThread)
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GSATT(RGSSThreadData&, rtData)
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GSATT(Config&, config)
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GSATT(Graphics&, graphics)
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GSATT(Input&, input)
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GSATT(Audio&, audio)
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GSATT(GLState&, _glState)
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GSATT(ShaderSet&, shaders)
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GSATT(TexPool&, texPool)
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GSATT(Quad&, gpQuad)
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GSATT(SharedFontState&, fontState)
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#ifdef MIDI
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GSATT(SharedMidiState&, midiState)
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#endif
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void SharedState::setBindingData(void *data)
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{
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p->bindingData = data;
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}
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void SharedState::ensureQuadIBO(size_t minSize)
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{
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_globalIBO->ensureSize(minSize);
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}
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GlobalIBO &SharedState::globalIBO()
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{
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return *_globalIBO;
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}
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void SharedState::bindTex()
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{
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TEX::bind(p->globalTex);
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TEX::allocEmpty(p->globalTexW, p->globalTexH);
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}
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void SharedState::ensureTexSize(int minW, int minH, Vec2i ¤tSizeOut)
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{
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if (minW > p->globalTexW)
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p->globalTexW = findNextPow2(minW);
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if (minH > p->globalTexH)
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p->globalTexH = findNextPow2(minH);
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currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
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}
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TEXFBO &SharedState::gpTexFBO(int minW, int minH)
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{
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bool needResize = false;
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if (minW > p->gpTexFBO.width)
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{
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p->gpTexFBO.width = findNextPow2(minW);
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needResize = true;
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}
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if (minH > p->gpTexFBO.height)
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{
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p->gpTexFBO.height = findNextPow2(minH);
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needResize = true;
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}
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if (needResize)
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{
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TEX::bind(p->gpTexFBO.tex);
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TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height);
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}
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return p->gpTexFBO;
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}
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void SharedState::requestAtlasTex(int w, int h, TEXFBO &out)
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{
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TEXFBO tex;
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if (w == p->atlasTex.width && h == p->atlasTex.height)
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{
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tex = p->atlasTex;
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p->atlasTex = TEXFBO();
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}
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else
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{
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TEXFBO::init(tex);
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TEXFBO::allocEmpty(tex, w, h);
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TEXFBO::linkFBO(tex);
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}
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out = tex;
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}
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void SharedState::releaseAtlasTex(TEXFBO &tex)
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{
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/* No point in caching an invalid object */
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if (tex.tex == TEX::ID(0))
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return;
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TEXFBO::fini(p->atlasTex);
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p->atlasTex = tex;
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}
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void SharedState::checkShutdown()
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{
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if (!p->rtData.rqTerm)
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return;
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p->rtData.rqTermAck = true;
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p->texPool.disable();
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scriptBinding->terminate();
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}
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Font &SharedState::defaultFont() const
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{
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return *p->defaultFont;
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}
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unsigned int SharedState::genTimeStamp()
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{
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return p->stampCounter++;
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}
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SharedState::SharedState(RGSSThreadData *threadData)
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{
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p = new SharedStatePrivate(threadData);
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p->screen = p->graphics.getScreen();
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}
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SharedState::~SharedState()
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{
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delete p;
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}
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