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I was planning on using PortableGL as a software implementation of OpenGL, but it's really slow (at least when compared to actual 2D graphics software renderers). I'll have to actually add a separate rendering backend for software rendering later instead of trying to emulate OpenGL in software.
2 lines
196 B
Meson
2 lines
196 B
Meson
project('opengl-registry', 'c', meson_version: '>=1.3.0')
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opengl_registry = declare_dependency(include_directories: 'api', dependencies: [subproject('egl-registry').get_variable('egl_registry')])
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