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I was planning on using PortableGL as a software implementation of OpenGL, but it's really slow (at least when compared to actual 2D graphics software renderers). I'll have to actually add a separate rendering backend for software rendering later instead of trying to emulate OpenGL in software.
5 lines
161 B
Text
5 lines
161 B
Text
[wrap-git]
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url = https://github.com/KhronosGroup/OpenGL-Registry
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revision = b53ca669bea4715b6d5fa53c459f47a1fecd7944
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depth = 1
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patch_directory = opengl-registry
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