mkxp-z/subprojects/opengl-registry.wrap
刘皓 497d6788c6
Use Khronos OpenGL headers in libretro builds instead of SDL OpenGL headers
SDL disables OpenGL headers when building for iOS and tvOS, but that
causes our builds to fail. I'm getting conflicting answers on whether or
not OpenGL is supported on iOS and tvOS, but it's the libretro
frontend's job to care about this, not mine. Regardless, I'm gonna need
these OpenGL headers for software rendering on platforms with no OpenGL
support, so I can't tolerate the headers being disabled.
2025-03-10 17:31:39 -04:00

5 lines
161 B
Text

[wrap-git]
url = https://github.com/KhronosGroup/OpenGL-Registry
revision = b53ca669bea4715b6d5fa53c459f47a1fecd7944
depth = 1
patch_directory = opengl-registry