mkxp-z/binding-sandbox/windowvx-binding.h

223 lines
9.7 KiB
C++

/*
** windowvx-binding.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MKXPZ_SANDBOX_WINDOWVX_BINDING_H
#define MKXPZ_SANDBOX_WINDOWVX_BINDING_H
#include "sandbox.h"
#include "binding-util.h"
#include "bitmap-binding.h"
#include "etc-binding.h"
#include "windowvx.h"
#include "bitmap.h"
#include "etc.h"
namespace mkxp_sandbox {
static struct mkxp_sandbox::bindings::rb_data_type windowvx_type;
static VALUE windowvx_class;
SANDBOX_COROUTINE(windowvx_binding_init,
SANDBOX_DEF_ALLOC(windowvx_type)
SANDBOX_DEF_DFREE(WindowVX)
static VALUE initialize(int32_t argc, wasm_ptr_t argv, VALUE self) {
SANDBOX_COROUTINE(coro,
WindowVX *window;
VALUE viewport_obj;
Viewport *viewport;
VALUE obj;
Bitmap *contents;
int32_t x;
int32_t y;
int32_t w;
int32_t h;
VALUE operator()(int32_t argc, wasm_ptr_t argv, VALUE self) {
BOOST_ASIO_CORO_REENTER (this) {
x = y = w = h = 0;
viewport_obj = SANDBOX_NIL;
viewport = NULL;
GFX_LOCK
if (rgssVer >= 3) {
if (argc == 4) {
SANDBOX_AWAIT_AND_SET(x, rb_num2int, ((VALUE *)(**sb() + argv))[0]);
SANDBOX_AWAIT_AND_SET(y, rb_num2int, ((VALUE *)(**sb() + argv))[1]);
SANDBOX_AWAIT_AND_SET(w, rb_num2int, ((VALUE *)(**sb() + argv))[2]);
SANDBOX_AWAIT_AND_SET(h, rb_num2int, ((VALUE *)(**sb() + argv))[3]);
}
window = new WindowVX(x, y, w, h);
} else {
if (argc > 0) {
viewport_obj = *(VALUE *)(**sb() + argv);
if (viewport_obj != SANDBOX_NIL) {
viewport = get_private_data<Viewport>(viewport_obj);
}
}
window = new WindowVX(viewport);
SANDBOX_AWAIT(rb_iv_set, self, "viewport", viewport_obj);
}
set_private_data(self, window);
window->initDynAttribs();
SANDBOX_AWAIT(wrap_property, self, &window->getCursorRect(), "cursor_rect", rect_class);
if (rgssVer >= 3) {
SANDBOX_AWAIT(wrap_property, self, &window->getTone(), "tone", tone_class);
}
SANDBOX_AWAIT_AND_SET(obj, rb_obj_alloc, bitmap_class);
contents = new Bitmap(1, 1);
set_private_data(obj, contents);
SANDBOX_AWAIT(bitmap_init_props, contents, obj);
SANDBOX_AWAIT(rb_iv_set, self, "contents", obj);
GFX_UNLOCK
}
return SANDBOX_NIL;
}
)
return sb()->bind<struct coro>()()(argc, argv, self);
}
static VALUE dispose(VALUE self) {
WindowVX *window = get_private_data<WindowVX>(self);
if (window != NULL) {
window->dispose();
}
return SANDBOX_NIL;
}
static VALUE disposed(VALUE self) {
WindowVX *window = get_private_data<WindowVX>(self);
return SANDBOX_BOOL_TO_VALUE(window == NULL || window->isDisposed());
}
static VALUE update(VALUE self) {
GFX_GUARD_EXC(get_private_data<WindowVX>(self)->update();)
return SANDBOX_NIL;
}
SANDBOX_DEF_GFX_PROP_OBJ_REF(WindowVX, Viewport, Viewport, viewport);
SANDBOX_DEF_GFX_PROP_OBJ_REF(WindowVX, Bitmap, Windowskin, windowskin);
SANDBOX_DEF_GFX_PROP_OBJ_REF(WindowVX, Bitmap, Contents, contents);
SANDBOX_DEF_GFX_PROP_OBJ_VAL(WindowVX, Rect, CursorRect, cursor_rect);
SANDBOX_DEF_GFX_PROP_B(WindowVX, Active, active);
SANDBOX_DEF_GFX_PROP_B(WindowVX, Visible, visible);
SANDBOX_DEF_GFX_PROP_B(WindowVX, Pause, pause);
SANDBOX_DEF_GFX_PROP_I(WindowVX, X, x);
SANDBOX_DEF_GFX_PROP_I(WindowVX, Y, y);
SANDBOX_DEF_GFX_PROP_I(WindowVX, Width, width);
SANDBOX_DEF_GFX_PROP_I(WindowVX, Height, height);
SANDBOX_DEF_GFX_PROP_I(WindowVX, OX, ox);
SANDBOX_DEF_GFX_PROP_I(WindowVX, OY, oy);
SANDBOX_DEF_GFX_PROP_I(WindowVX, Z, z);
SANDBOX_DEF_GFX_PROP_I(WindowVX, Opacity, opacity);
SANDBOX_DEF_GFX_PROP_I(WindowVX, BackOpacity, back_opacity);
SANDBOX_DEF_GFX_PROP_I(WindowVX, ContentsOpacity, contents_opacity);
SANDBOX_DEF_GFX_PROP_I(WindowVX, Openness, openness);
static VALUE move(VALUE self, VALUE xv, VALUE yv, VALUE wv, VALUE hv) {
SANDBOX_COROUTINE(coro,
WindowVX *window;
int32_t x;
int32_t y;
int32_t w;
int32_t h;
VALUE operator()(VALUE self, VALUE xv, VALUE yv, VALUE wv, VALUE hv) {
BOOST_ASIO_CORO_REENTER (this) {
SANDBOX_AWAIT_AND_SET(x, rb_num2int, xv);
SANDBOX_AWAIT_AND_SET(y, rb_num2int, yv);
SANDBOX_AWAIT_AND_SET(w, rb_num2int, wv);
SANDBOX_AWAIT_AND_SET(h, rb_num2int, hv);
GFX_LOCK;
get_private_data<WindowVX>(self)->move(x, y, w, h);
GFX_UNLOCK;
}
return SANDBOX_NIL;
}
)
return sb()->bind<struct coro>()()(self, xv, yv, wv, hv);
}
static VALUE is_open(VALUE self) {
return SANDBOX_BOOL_TO_VALUE(get_private_data<WindowVX>(self)->isOpen());
}
static VALUE is_closed(VALUE self) {
return SANDBOX_BOOL_TO_VALUE(get_private_data<WindowVX>(self)->isClosed());
}
SANDBOX_DEF_GFX_PROP_B(WindowVX, ArrowsVisible, arrows_visible);
SANDBOX_DEF_GFX_PROP_I(WindowVX, Padding, padding);
SANDBOX_DEF_GFX_PROP_I(WindowVX, PaddingBottom, padding_bottom);
SANDBOX_DEF_GFX_PROP_OBJ_VAL(WindowVX, Tone, Tone, tone);
void operator()() {
BOOST_ASIO_CORO_REENTER (this) {
windowvx_type = sb()->rb_data_type("Window", NULL, dfree, NULL, NULL, 0, 0, 0);
SANDBOX_AWAIT_AND_SET(windowvx_class, rb_define_class, "Window", sb()->rb_cObject());
SANDBOX_AWAIT(rb_define_alloc_func, windowvx_class, alloc);
SANDBOX_AWAIT(rb_define_method, windowvx_class, "initialize", (VALUE (*)(ANYARGS))initialize, -1);
SANDBOX_AWAIT(rb_define_method, windowvx_class, "update", (VALUE (*)(ANYARGS))update, 0);
SANDBOX_AWAIT(rb_define_method, windowvx_class, "dispose", (VALUE (*)(ANYARGS))dispose, 0);
SANDBOX_AWAIT(rb_define_method, windowvx_class, "disposed?", (VALUE (*)(ANYARGS))disposed, 0);
SANDBOX_INIT_PROP_BIND(windowvx_class, viewport);
SANDBOX_INIT_PROP_BIND(windowvx_class, windowskin);
SANDBOX_INIT_PROP_BIND(windowvx_class, contents);
SANDBOX_INIT_PROP_BIND(windowvx_class, cursor_rect);
SANDBOX_INIT_PROP_BIND(windowvx_class, active);
SANDBOX_INIT_PROP_BIND(windowvx_class, visible);
SANDBOX_INIT_PROP_BIND(windowvx_class, pause);
SANDBOX_INIT_PROP_BIND(windowvx_class, x);
SANDBOX_INIT_PROP_BIND(windowvx_class, y);
SANDBOX_INIT_PROP_BIND(windowvx_class, width);
SANDBOX_INIT_PROP_BIND(windowvx_class, height);
SANDBOX_INIT_PROP_BIND(windowvx_class, ox);
SANDBOX_INIT_PROP_BIND(windowvx_class, oy);
SANDBOX_INIT_PROP_BIND(windowvx_class, z);
SANDBOX_INIT_PROP_BIND(windowvx_class, opacity);
SANDBOX_INIT_PROP_BIND(windowvx_class, back_opacity);
SANDBOX_INIT_PROP_BIND(windowvx_class, contents_opacity);
SANDBOX_INIT_PROP_BIND(windowvx_class, openness);
if (rgssVer >= 3) {
SANDBOX_AWAIT(rb_define_method, windowvx_class, "move", (VALUE (*)(ANYARGS))move, 4);
SANDBOX_AWAIT(rb_define_method, windowvx_class, "open?", (VALUE (*)(ANYARGS))is_open, 0);
SANDBOX_AWAIT(rb_define_method, windowvx_class, "close?", (VALUE (*)(ANYARGS))is_closed, 0);
SANDBOX_INIT_PROP_BIND(windowvx_class, arrows_visible);
SANDBOX_INIT_PROP_BIND(windowvx_class, padding);
SANDBOX_INIT_PROP_BIND(windowvx_class, padding_bottom);
SANDBOX_INIT_PROP_BIND(windowvx_class, tone);
}
}
}
)
}
#endif // MKXPZ_SANDBOX_WINDOWVX_BINDING_H