mirror of
https://github.com/mkxp-z/mkxp-z.git
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* Fixed a bug where frames are still duped when the frontend is fast-forwarding * Fixed a bug where manual frame duping (without `RETRO_ENVIRONMENT_GET_CAN_DUPE`) causes screen flickering during a `Graphics.transition` call
312 lines
12 KiB
C++
312 lines
12 KiB
C++
/*
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** graphics-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MKXPZ_SANDBOX_GRAPHICS_BINDING_H
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#define MKXPZ_SANDBOX_GRAPHICS_BINDING_H
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#include "sandbox.h"
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#include "binding-util.h"
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#include "bitmap-binding.h"
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#include "sharedstate.h"
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#include "graphics.h"
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#include "bitmap.h"
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namespace mkxp_sandbox {
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SANDBOX_COROUTINE(graphics_binding_init,
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static VALUE update(VALUE self) {
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SANDBOX_COROUTINE(coro,
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VALUE operator()(VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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shState->graphics().update();
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SANDBOX_YIELD;
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}
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return SANDBOX_NIL;
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}
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)
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return sb()->bind<struct coro>()()(self);
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}
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static VALUE freeze(VALUE self) {
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shState->graphics().freeze();
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return SANDBOX_NIL;
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}
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static VALUE transition(int32_t argc, wasm_ptr_t argv, VALUE self) {
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SANDBOX_COROUTINE(coro,
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Bitmap *trans_map;
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wasm_ptr_t str;
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int32_t duration;
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int32_t vague;
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int32_t i;
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VALUE operator()(int32_t argc, wasm_ptr_t argv, VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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trans_map = NULL;
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duration = 8;
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vague = 40;
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sb().transitioning = true;
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if (!shState->graphics().frozen()) {
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return SANDBOX_NIL;
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}
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if (argc >= 1) {
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SANDBOX_AWAIT_AND_SET(duration, rb_num2int, ((VALUE *)(**sb() + argv))[0]);
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if (argc >= 2) {
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SANDBOX_AWAIT_AND_SET(str, rb_string_value_cstr, &((VALUE *)(**sb() + argv))[1]);
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if (*(const char *)(**sb() + str)) {
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trans_map = new Bitmap((const char *)(**sb() + str));
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}
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if (argc >= 3) {
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SANDBOX_AWAIT_AND_SET(vague, rb_num2int, ((VALUE *)(**sb() + argv))[2]);
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}
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}
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}
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for (i = 0; i < duration; ++i) {
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shState->graphics().transition(duration, trans_map, vague, i, i);
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SANDBOX_YIELD;
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}
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}
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return SANDBOX_NIL;
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}
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~coro() {
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sb().transitioning = false;
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if (trans_map != NULL) {
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delete trans_map;
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}
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}
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)
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return sb()->bind<struct coro>()()(argc, argv, self);
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}
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static VALUE wait(VALUE self, VALUE value) {
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SANDBOX_COROUTINE(coro,
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int32_t duration;
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int32_t i;
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VALUE operator()(VALUE self, VALUE value) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(duration, rb_num2int, value);
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for (i = 0; i < duration; ++i) {
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shState->graphics().wait(duration, i, i);
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SANDBOX_YIELD;
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}
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}
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return SANDBOX_NIL;
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}
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)
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return sb()->bind<struct coro>()()(self, value);
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}
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static VALUE fadeout(VALUE self, VALUE value) {
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SANDBOX_COROUTINE(coro,
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int32_t duration;
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int32_t i;
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int32_t brightness;
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VALUE operator()(VALUE self, VALUE value) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(duration, rb_num2int, value);
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brightness = shState->graphics().getBrightness();
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for (i = 0; i < duration; ++i) {
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shState->graphics().fadeout(duration, i, i, brightness);
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SANDBOX_YIELD;
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}
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}
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return SANDBOX_NIL;
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}
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)
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return sb()->bind<struct coro>()()(self, value);
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}
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static VALUE fadein(VALUE self, VALUE value) {
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SANDBOX_COROUTINE(coro,
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int32_t duration;
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int32_t i;
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int32_t brightness;
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VALUE operator()(VALUE self, VALUE value) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(duration, rb_num2int, value);
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brightness = shState->graphics().getBrightness();
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for (i = 0; i < duration; ++i) {
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shState->graphics().fadein(duration, i, i, brightness);
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SANDBOX_YIELD;
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}
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}
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return SANDBOX_NIL;
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}
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)
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return sb()->bind<struct coro>()()(self, value);
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}
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static VALUE frame_reset(VALUE self) {
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GFX_LOCK;
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shState->graphics().frameReset();
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GFX_UNLOCK;
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return SANDBOX_NIL;
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}
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static VALUE get_frame_count(VALUE self) {
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return sb()->bind<struct rb_ll2inum>()()(shState->graphics().getFrameCount());
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}
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static VALUE set_frame_count(VALUE self, VALUE value) {
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SANDBOX_COROUTINE(coro,
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int frame_count;
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VALUE operator()(VALUE self, VALUE value) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(frame_count, rb_num2int, value);
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GFX_LOCK;
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shState->graphics().setFrameCount(frame_count);
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GFX_UNLOCK;
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}
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return value;
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}
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)
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return sb()->bind<struct coro>()()(self, value);
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}
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static VALUE get_frame_rate(VALUE self) {
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return sb()->bind<struct rb_ll2inum>()()(shState->graphics().getFrameRate());
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}
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static VALUE set_frame_rate(VALUE self, VALUE value) {
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SANDBOX_COROUTINE(coro,
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int frame_rate;
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VALUE operator()(VALUE self, VALUE value) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(frame_rate, rb_num2int, value);
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GFX_LOCK;
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shState->graphics().setFrameRate(frame_rate);
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GFX_UNLOCK;
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}
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return value;
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}
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)
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return sb()->bind<struct coro>()()(self, value);
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}
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static VALUE width(VALUE self) {
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return sb()->bind<struct rb_ll2inum>()()(shState->graphics().width());
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}
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static VALUE height(VALUE self) {
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return sb()->bind<struct rb_ll2inum>()()(shState->graphics().height());
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}
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static VALUE snap_to_bitmap(VALUE self) {
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SANDBOX_COROUTINE(coro,
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Bitmap *bitmap;
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ID id;
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VALUE klass;
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VALUE obj;
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VALUE operator()(VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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GFX_GUARD_EXC(bitmap = shState->graphics().snapToBitmap(););
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SANDBOX_AWAIT_AND_SET(id, rb_intern, "Bitmap");
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SANDBOX_AWAIT_AND_SET(klass, rb_const_get, sb()->rb_cObject(), id);
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SANDBOX_AWAIT_AND_SET(obj, rb_obj_alloc, klass);
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set_private_data(obj, bitmap);
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SANDBOX_AWAIT(bitmap_init_props, bitmap, obj);
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}
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return obj;
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}
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)
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return sb()->bind<struct coro>()()(self);
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}
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static VALUE get_brightness(VALUE self) {
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return sb()->bind<struct rb_ll2inum>()()(shState->graphics().getBrightness());
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}
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static VALUE set_brightness(VALUE self, VALUE value) {
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SANDBOX_COROUTINE(coro,
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int32_t brightness;
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VALUE operator()(VALUE self, VALUE value) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(brightness, rb_num2int, value);
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GFX_LOCK;
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shState->graphics().setBrightness(brightness);
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GFX_UNLOCK;
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}
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return value;
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}
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)
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return sb()->bind<struct coro>()()(self, value);
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}
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VALUE module;
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void operator()() {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(module, rb_define_module, "Graphics");
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SANDBOX_AWAIT(rb_define_module_function, module, "update", (VALUE (*)(ANYARGS))update, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "freeze", (VALUE (*)(ANYARGS))freeze, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "transition", (VALUE (*)(ANYARGS))transition, -1);
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SANDBOX_AWAIT(rb_define_module_function, module, "wait", (VALUE (*)(ANYARGS))wait, 1);
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SANDBOX_AWAIT(rb_define_module_function, module, "fadeout", (VALUE (*)(ANYARGS))fadeout, 1);
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SANDBOX_AWAIT(rb_define_module_function, module, "fadein", (VALUE (*)(ANYARGS))fadein, 1);
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SANDBOX_AWAIT(rb_define_module_function, module, "frame_reset", (VALUE (*)(ANYARGS))frame_reset, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "frame_count", (VALUE (*)(ANYARGS))get_frame_count, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "frame_count=", (VALUE (*)(ANYARGS))set_frame_count, 1);
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SANDBOX_AWAIT(rb_define_module_function, module, "frame_rate", (VALUE (*)(ANYARGS))get_frame_rate, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "frame_rate=", (VALUE (*)(ANYARGS))set_frame_rate, 1);
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SANDBOX_AWAIT(rb_define_module_function, module, "width", (VALUE (*)(ANYARGS))width, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "height", (VALUE (*)(ANYARGS))height, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "snap_to_bitmap", (VALUE (*)(ANYARGS))snap_to_bitmap, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "brightness", (VALUE (*)(ANYARGS))get_brightness, 0);
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SANDBOX_AWAIT(rb_define_module_function, module, "brightness=", (VALUE (*)(ANYARGS))set_brightness, 1);
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}
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}
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)
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}
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#endif // MKXPZ_SANDBOX_GRAPHICS_BINDING_H
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