mkxp-z/src/config.h
Jonas Kulla 2adf8ab265 Transition from QtCore to stdc++ / STL / boost
This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00

64 lines
1.3 KiB
C++

/*
** config.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include <string>
#include <vector>
struct Config
{
bool debugMode;
bool winResizable;
bool fullscreen;
bool fixedAspectRatio;
bool smoothScaling;
bool vsync;
int defScreenW;
int defScreenH;
int fixedFramerate;
bool frameSkip;
bool solidFonts;
std::string gameFolder;
bool allowSymlinks;
std::string customScript;
std::vector<std::string> rtps;
/* Game INI contents */
struct {
std::string scripts;
std::string title;
} game;
Config();
void read();
void readGameINI();
};
#endif // CONFIG_H