mkxp-z/shader/transSimple.pgl.h

33 lines
555 B
C

#include <portablegl.h>
#ifdef __cplusplus
extern "C" {
#endif
struct TransSimpleUniforms
{
pgl_mat4 projMat;
pgl_vec2 texSizeInv;
pgl_vec2 translation;
GLuint frozenScene;
GLuint currentScene;
float prog;
};
struct TransSimpleAttribs
{
pgl_vec2 position;
pgl_vec2 texCoord;
};
struct TransSimpleVarying
{
pgl_vec2 v_texCoord;
};
void mkxpTransSimpleVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
void mkxpTransSimpleFS(float *input, Shader_Builtins *builtins, void *uniforms);
#ifdef __cplusplus
}
#endif