mkxp-z/shader/simpleColor.pgl.h
刘皓 3f722b8135
Define MKXPZ_NO_GL_TYPES at the top of each PortableGL shader header
Since portablegl.h defines OpenGL types and Khronos's OpenGL headers
also define OpenGL types, and we use both of these headers, this define
is necessary to make sure the Khronos headers don't try to define the
OpenGL types again.
2025-03-14 14:38:46 -04:00

33 lines
561 B
C

#include <portablegl.h>
#define MKXPZ_NO_GL_TYPES
#ifdef __cplusplus
extern "C" {
#endif
struct SimpleColorUniforms
{
pgl_mat4 projMat;
pgl_vec2 texSizeInv;
pgl_vec2 translation;
};
struct SimpleColorAttribs
{
pgl_vec2 position;
pgl_vec2 texCoord;
pgl_vec4 color;
};
struct SimpleColorVarying
{
pgl_vec2 v_texCoord;
pgl_vec4 v_color;
};
void mkxpSimpleColorVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
void mkxpSimpleColorFS(float *input, Shader_Builtins *builtins, void *uniforms);
#ifdef __cplusplus
}
#endif