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Since portablegl.h defines OpenGL types and Khronos's OpenGL headers also define OpenGL types, and we use both of these headers, this define is necessary to make sure the Khronos headers don't try to define the OpenGL types again.
33 lines
561 B
C
33 lines
561 B
C
#include <portablegl.h>
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#define MKXPZ_NO_GL_TYPES
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct SimpleColorUniforms
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{
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pgl_mat4 projMat;
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pgl_vec2 texSizeInv;
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pgl_vec2 translation;
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};
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struct SimpleColorAttribs
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{
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pgl_vec2 position;
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pgl_vec2 texCoord;
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pgl_vec4 color;
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};
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struct SimpleColorVarying
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{
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pgl_vec2 v_texCoord;
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pgl_vec4 v_color;
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};
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void mkxpSimpleColorVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
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void mkxpSimpleColorFS(float *input, Shader_Builtins *builtins, void *uniforms);
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#ifdef __cplusplus
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}
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#endif
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