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Since portablegl.h defines OpenGL types and Khronos's OpenGL headers also define OpenGL types, and we use both of these headers, this define is necessary to make sure the Khronos headers don't try to define the OpenGL types again.
32 lines
517 B
C
32 lines
517 B
C
#include <portablegl.h>
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#define MKXPZ_NO_GL_TYPES
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct SimpleUniforms
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{
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pgl_mat4 projMat;
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pgl_vec2 texSizeInv;
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pgl_vec2 translation;
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GLuint texture;
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};
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struct SimpleAttribs
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{
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pgl_vec2 position;
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pgl_vec2 texCoord;
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};
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struct SimpleVarying
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{
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pgl_vec2 v_texCoord;
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};
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void mkxpSimpleVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
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void mkxpSimpleFS(float *input, Shader_Builtins *builtins, void *uniforms);
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#ifdef __cplusplus
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}
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#endif
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