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Since portablegl.h defines OpenGL types and Khronos's OpenGL headers also define OpenGL types, and we use both of these headers, this define is necessary to make sure the Khronos headers don't try to define the OpenGL types again.
34 lines
560 B
C
34 lines
560 B
C
#include <portablegl.h>
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#define MKXPZ_NO_GL_TYPES
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct FlashMapUniforms
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{
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pgl_mat4 projMat;
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pgl_vec2 texSizeInv;
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pgl_vec2 translation;
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float alpha;
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};
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struct FlashMapAttribs
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{
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pgl_vec2 position;
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pgl_vec2 texCoord;
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pgl_vec4 color;
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};
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struct FlashMapVarying
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{
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pgl_vec2 v_texCoord;
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pgl_vec4 v_color;
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};
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void mkxpFlashMapVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
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void mkxpFlashMapFS(float *input, Shader_Builtins *builtins, void *uniforms);
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#ifdef __cplusplus
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}
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#endif
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