..
bicubic.frag
Lanczos3/bicubic shaders: Only set default precision on GLES
2023-11-14 00:10:10 +00:00
bitmapBlit.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
blur.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
blurH.vert
Fix shader code. Thanks Mesa!
2013-10-02 15:00:17 +02:00
blurV.vert
Fix shader code. Thanks Mesa!
2013-10-02 15:00:17 +02:00
common.h
Fix precision issues in vertex shaders
2023-11-12 09:27:12 -05:00
flashMap.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
flatColor.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
gray.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
hue.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
lanczos3.frag
Lanczos3/bicubic shaders: Only set default precision on GLES
2023-11-14 00:10:10 +00:00
meson.build
Replace xxd with a custom executable
2025-02-27 22:55:22 -05:00
minimal.vert
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
plane.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
simple.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
simple.vert
Remove unneeded shader uniform
2013-09-28 15:41:09 +02:00
simpleAlpha.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
simpleAlphaUni.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
simpleColor.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
simpleColor.vert
Shader: Refine preprocessing on GLES platform
2014-12-31 18:52:19 +01:00
simpleMatrix.vert
Shader: Refine preprocessing on GLES platform
2014-12-31 18:52:19 +01:00
sprite.frag
make pattern subtract blend mode actually subtract
2022-01-18 03:28:05 -05:00
sprite.vert
add Sprite.pattern_blend_type
2021-11-29 21:58:18 -05:00
tilemap.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
tilemap.vert
Avoid out-of-bounds array access in tilemap shader
2025-03-20 14:26:37 -04:00
tilemapvx.vert
Shaders: Prefer arithmetic conditionals to branching
2014-12-31 18:52:20 +01:00
trans.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
transSimple.frag
Revert to using GL compatibility contexts (and GLES2)
2020-11-16 21:56:19 -05:00
xbrz.frag
Add xBRZ shader
2024-01-13 05:53:09 +00:00