mkxp-z/src/config.cpp
Jonas Kulla 751fdc599e Audio: Add MIDI format playback support
This adds a new dependency with libfuildsynth. MIDI support
is built by default, but can be disabled if not desired.

All RTP songs should work well, but there are known problems
with other files (see README). Also, the pitch shift implementation
is somewhat poor and doesn't match RMXP (at least subjectively).

A soundfont is not included and must be provided by
the user themself.
2014-08-02 06:42:55 +02:00

176 lines
4.3 KiB
C++

/*
** config.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <boost/program_options/options_description.hpp>
#include <boost/program_options/parsers.hpp>
#include <boost/program_options/variables_map.hpp>
#include <fstream>
#include "debugwriter.h"
#include "util.h"
typedef std::vector<std::string> StringVec;
namespace po = boost::program_options;
Config::Config()
: debugMode(false),
winResizable(false),
fullscreen(false),
fixedAspectRatio(true),
smoothScaling(false),
vsync(false),
defScreenW(640),
defScreenH(480),
fixedFramerate(0),
frameSkip(true),
solidFonts(false),
gameFolder("."),
anyAltToggleFS(false),
allowSymlinks(false),
pathCache(true),
useScriptNames(false)
{
midi.chorus = false;
midi.reverb = false;
}
void Config::read(int argc, char *argv[])
{
#define PO_DESC_ALL \
PO_DESC(debugMode, bool) \
PO_DESC(winResizable, bool) \
PO_DESC(fullscreen, bool) \
PO_DESC(fixedAspectRatio, bool) \
PO_DESC(smoothScaling, bool) \
PO_DESC(vsync, bool) \
PO_DESC(defScreenW, int) \
PO_DESC(defScreenH, int) \
PO_DESC(fixedFramerate, int) \
PO_DESC(frameSkip, bool) \
PO_DESC(solidFonts, bool) \
PO_DESC(gameFolder, std::string) \
PO_DESC(anyAltToggleFS, bool) \
PO_DESC(allowSymlinks, bool) \
PO_DESC(iconPath, std::string) \
PO_DESC(midi.soundFont, std::string) \
PO_DESC(midi.chorus, bool) \
PO_DESC(midi.reverb, bool) \
PO_DESC(customScript, std::string) \
PO_DESC(pathCache, bool) \
PO_DESC(useScriptNames, bool)
// Not gonna take your shit boost
#define GUARD_ALL( exp ) try { exp } catch(...) {}
#define PO_DESC(key, type) (#key, po::value< type >()->default_value(key))
po::options_description podesc;
podesc.add_options()
PO_DESC_ALL
("RTP", po::value<StringVec>()->composing())
("fontSub", po::value<StringVec>()->composing())
("rubyLoadpath", po::value<StringVec>()->composing())
;
po::variables_map vm;
/* Parse command line options */
po::parsed_options cmdPo =
po::command_line_parser(argc, argv).options(podesc)
.allow_unregistered()
.run();
GUARD_ALL( po::store(cmdPo, vm); )
/* Parse configuration file (mkxp.conf) */
std::ifstream confFile;
confFile.open("mkxp.conf");
if (confFile)
{
GUARD_ALL( po::store(po::parse_config_file(confFile, podesc, true), vm); )
}
confFile.close();
po::notify(vm);
#undef PO_DESC
#define PO_DESC(key, type) GUARD_ALL( key = vm[#key].as< type >(); )
PO_DESC_ALL;
GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
GUARD_ALL( fontSubs = vm["fontSub"].as<StringVec>(); );
GUARD_ALL( rubyLoadpaths = vm["rubyLoadpath"].as<StringVec>(); )
#undef PO_DESC
#undef PO_DESC_ALL
}
static std::string baseName(const std::string &path)
{
size_t pos = path.find_last_of("/\\");
if (pos == path.npos)
return path;
return path.substr(pos + 1);
}
void Config::readGameINI()
{
if (!customScript.empty())
{
game.title = baseName(customScript);
return;
}
po::options_description podesc;
podesc.add_options()
("Game.Title", po::value<std::string>())
("Game.Scripts", po::value<std::string>())
;
std::string iniPath = gameFolder + "/Game.ini";
std::ifstream iniFile;
iniFile.open((iniPath).c_str());
po::variables_map vm;
GUARD_ALL( po::store(po::parse_config_file(iniFile, podesc, true), vm); )
po::notify(vm);
iniFile.close();
GUARD_ALL( game.title = vm["Game.Title"].as<std::string>(); );
GUARD_ALL( game.scripts = vm["Game.Scripts"].as<std::string>(); );
strReplace(game.scripts, '\\', '/');
if (game.title.empty())
game.title = baseName(gameFolder);
}