mkxp-z/binding/sprite-binding.cpp

139 lines
3.8 KiB
C++

/*
** sprite-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "binding-types.h"
#include "binding-util.h"
#include "disposable-binding.h"
#include "flashable-binding.h"
#include "sceneelement-binding.h"
#include "sharedstate.h"
#include "sprite.h"
#include "viewportelement-binding.h"
#if RAPI_FULL > 187
DEF_TYPE(Sprite);
#else
DEF_ALLOCFUNC(Sprite);
#endif
RB_METHOD(spriteInitialize) {
Sprite *s = viewportElementInitialize<Sprite>(argc, argv, self);
setPrivateData(self, s);
/* Wrap property objects */
s->initDynAttribs();
wrapProperty(self, &s->getSrcRect(), "src_rect", RectType);
wrapProperty(self, &s->getColor(), "color", ColorType);
wrapProperty(self, &s->getTone(), "tone", ToneType);
return self;
}
DEF_PROP_OBJ_REF(Sprite, Bitmap, Bitmap, "bitmap")
DEF_PROP_OBJ_VAL(Sprite, Rect, SrcRect, "src_rect")
DEF_PROP_OBJ_VAL(Sprite, Color, Color, "color")
DEF_PROP_OBJ_VAL(Sprite, Tone, Tone, "tone")
DEF_PROP_I(Sprite, X)
DEF_PROP_I(Sprite, Y)
DEF_PROP_I(Sprite, OX)
DEF_PROP_I(Sprite, OY)
DEF_PROP_I(Sprite, BushDepth)
DEF_PROP_I(Sprite, BushOpacity)
DEF_PROP_I(Sprite, Opacity)
DEF_PROP_I(Sprite, BlendType)
DEF_PROP_I(Sprite, WaveAmp)
DEF_PROP_I(Sprite, WaveLength)
DEF_PROP_I(Sprite, WaveSpeed)
DEF_PROP_F(Sprite, ZoomX)
DEF_PROP_F(Sprite, ZoomY)
DEF_PROP_F(Sprite, Angle)
DEF_PROP_F(Sprite, WavePhase)
DEF_PROP_B(Sprite, Mirror)
RB_METHOD(spriteWidth) {
RB_UNUSED_PARAM;
Sprite *s = getPrivateData<Sprite>(self);
int value = 0;
GUARD_EXC(value = s->getWidth();)
return rb_fix_new(value);
}
RB_METHOD(spriteHeight) {
RB_UNUSED_PARAM;
Sprite *s = getPrivateData<Sprite>(self);
int value = 0;
GUARD_EXC(value = s->getHeight();)
return rb_fix_new(value);
}
void spriteBindingInit() {
VALUE klass = rb_define_class("Sprite", rb_cObject);
#if RAPI_FULL > 187
rb_define_alloc_func(klass, classAllocate<&SpriteType>);
#else
rb_define_alloc_func(klass, SpriteAllocate);
#endif
disposableBindingInit<Sprite>(klass);
flashableBindingInit<Sprite>(klass);
viewportElementBindingInit<Sprite>(klass);
_rb_define_method(klass, "initialize", spriteInitialize);
INIT_PROP_BIND(Sprite, Bitmap, "bitmap");
INIT_PROP_BIND(Sprite, SrcRect, "src_rect");
INIT_PROP_BIND(Sprite, X, "x");
INIT_PROP_BIND(Sprite, Y, "y");
INIT_PROP_BIND(Sprite, OX, "ox");
INIT_PROP_BIND(Sprite, OY, "oy");
INIT_PROP_BIND(Sprite, ZoomX, "zoom_x");
INIT_PROP_BIND(Sprite, ZoomY, "zoom_y");
INIT_PROP_BIND(Sprite, Angle, "angle");
INIT_PROP_BIND(Sprite, Mirror, "mirror");
INIT_PROP_BIND(Sprite, BushDepth, "bush_depth");
INIT_PROP_BIND(Sprite, Opacity, "opacity");
INIT_PROP_BIND(Sprite, BlendType, "blend_type");
INIT_PROP_BIND(Sprite, Color, "color");
INIT_PROP_BIND(Sprite, Tone, "tone");
if (rgssVer >= 2) {
_rb_define_method(klass, "width", spriteWidth);
_rb_define_method(klass, "height", spriteHeight);
INIT_PROP_BIND(Sprite, BushOpacity, "bush_opacity");
INIT_PROP_BIND(Sprite, WaveAmp, "wave_amp");
INIT_PROP_BIND(Sprite, WaveLength, "wave_length");
INIT_PROP_BIND(Sprite, WaveSpeed, "wave_speed");
INIT_PROP_BIND(Sprite, WavePhase, "wave_phase");
}
}