mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-08-23 15:23:44 +02:00

Any relative paths that the game tries to access in libretro builds will now be relative to whatever is the current working directory in the Ruby sandbox, which will also now be initialized to the game directory during initialization. Before, all of the bindings that took paths were hardcoded to prepend the path with the game directory.
319 lines
11 KiB
C++
319 lines
11 KiB
C++
/*
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** binding-sandbox.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "binding-sandbox.h"
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#include <zlib.h>
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#include "sharedstate.h"
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#include "audio-binding.h"
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#include "bitmap-binding.h"
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#include "etc-binding.h"
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#include "font-binding.h"
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#include "graphics-binding.h"
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#include "input-binding.h"
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#include "plane-binding.h"
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#include "sprite-binding.h"
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#include "table-binding.h"
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#include "tilemap-binding.h"
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#include "tilemapvx-binding.h"
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#include "viewport-binding.h"
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#include "window-binding.h"
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#include "windowvx-binding.h"
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using namespace mkxp_sandbox;
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extern const char module_rpg1[];
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extern const char module_rpg2[];
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extern const char module_rpg3[];
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struct chdir : boost::asio::coroutine {
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VALUE value;
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ID id;
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void operator()(const char *path) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(value, rb_str_new_cstr, path);
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SANDBOX_AWAIT_AND_SET(id, rb_intern, "chdir");
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SANDBOX_AWAIT(rb_funcall, sb()->rb_cDir(), id, 1, value);
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}
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}
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};
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struct eval_script : boost::asio::coroutine {
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void operator()(VALUE string, VALUE filename) {
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ID id;
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(id, rb_intern, "eval");
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SANDBOX_AWAIT(rb_funcall, SANDBOX_NIL, id, 3, string, SANDBOX_NIL, filename);
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}
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}
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};
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// Runs the game scripts.
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struct run_rmxp_scripts : boost::asio::coroutine {
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VALUE value;
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VALUE scripts;
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wasm_size_t script_count;
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unsigned char *decode_buffer;
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unsigned long decode_buffer_len;
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wasm_size_t i;
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VALUE script;
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wasm_ptr_t script_name;
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wasm_ptr_t script_string;
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wasm_size_t script_string_len;
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wasm_size_t len;
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VALUE script_string_value;
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VALUE script_filename_value;
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void operator()() {
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BOOST_ASIO_CORO_REENTER (this) {
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decode_buffer = NULL;
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// Unmarshal the script array
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if (rgssVer == 1) {
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SANDBOX_AWAIT_AND_SET(value, rb_file_open, "Data/Scripts.rxdata", "rb");
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} else if (rgssVer == 2) {
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SANDBOX_AWAIT_AND_SET(value, rb_file_open, "Data/Scripts.rvdata", "rb");
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} else if (rgssVer == 3) {
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SANDBOX_AWAIT_AND_SET(value, rb_file_open, "Data/Scripts.rvdata2", "rb");
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} else {
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std::abort();
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}
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SANDBOX_AWAIT_AND_SET(scripts, rb_marshal_load, value);
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SANDBOX_AWAIT(rb_io_close, value);
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// Assign it to the "$RGSS_SCRIPTS" global variable
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SANDBOX_AWAIT(rb_gv_set, "$RGSS_SCRIPTS", scripts);
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SANDBOX_AWAIT_AND_SET(script_count, get_length, scripts);
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decode_buffer_len = 0x1000;
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if ((decode_buffer = (unsigned char *)std::malloc(decode_buffer_len)) == NULL) {
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throw std::bad_alloc();
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}
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for (i = 0; i < script_count; ++i) {
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// Skip this script object if it's not an array
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SANDBOX_AWAIT_AND_SET(script, rb_ary_entry, scripts, i);
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SANDBOX_AWAIT_AND_SET(value, rb_obj_is_kind_of, script, sb()->rb_cArray());
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if (!SANDBOX_VALUE_TO_BOOL(value)) {
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continue;
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}
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// Get the name of the script and the zlib-compressed script contents
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SANDBOX_AWAIT_AND_SET(value, rb_ary_entry, script, 1);
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SANDBOX_AWAIT_AND_SET(script_name, rb_string_value_cstr, &value);
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SANDBOX_AWAIT_AND_SET(value, rb_ary_entry, script, 2);
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SANDBOX_AWAIT_AND_SET(script_string_len, get_bytesize, value);
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SANDBOX_AWAIT_AND_SET(script_string, rb_string_value_ptr, &value);
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// Decompress the script contents
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{
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int zlib_result = Z_OK;
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unsigned long buffer_len = decode_buffer_len - 1;
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while (true) {
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zlib_result = uncompress(
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decode_buffer,
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&buffer_len,
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(unsigned char *)(**sb() + script_string),
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script_string_len
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);
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decode_buffer[buffer_len] = 0;
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if (zlib_result != Z_BUF_ERROR) {
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break;
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}
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unsigned long new_decode_buffer_len;
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if (__builtin_add_overflow(decode_buffer_len, decode_buffer_len, &new_decode_buffer_len)) {
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throw std::bad_alloc();
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}
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decode_buffer_len = new_decode_buffer_len;
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unsigned char *new_decode_buffer = (unsigned char *)std::realloc(decode_buffer, decode_buffer_len);
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if (new_decode_buffer == NULL) {
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throw std::bad_alloc();
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}
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decode_buffer = new_decode_buffer;
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buffer_len = decode_buffer_len - 1;
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}
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if (zlib_result != Z_OK) {
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mkxp_retro::log_printf(RETRO_LOG_ERROR, "Error decoding script %zu: '%s'\n", i, **sb() + script_name);
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break;
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}
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}
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SANDBOX_AWAIT_AND_SET(value, rb_utf8_str_new_cstr, (const char *)decode_buffer);
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SANDBOX_AWAIT(rb_ary_store, script, 3, value);
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}
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std::free(decode_buffer);
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decode_buffer = NULL;
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// TODO: preload scripts
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while (true) {
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for (i = 0; i < script_count; ++i) {
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// Skip this script object if it's not an array
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SANDBOX_AWAIT_AND_SET(script, rb_ary_entry, scripts, i);
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SANDBOX_AWAIT_AND_SET(value, rb_obj_is_kind_of, script, sb()->rb_cArray());
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if (value != SANDBOX_TRUE) {
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continue;
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}
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SANDBOX_AWAIT_AND_SET(script_filename_value, rb_ary_entry, script, 1);
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SANDBOX_AWAIT_AND_SET(script_string_value, rb_ary_entry, script, 3);
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SANDBOX_AWAIT(eval_script, script_string_value, script_filename_value);
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}
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}
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}
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}
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~run_rmxp_scripts() {
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if (decode_buffer != NULL) {
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std::free(decode_buffer);
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}
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}
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};
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static VALUE load_data(VALUE self, VALUE path) {
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struct coro : boost::asio::coroutine {
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VALUE value;
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VALUE file;
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wasm_ptr_t ptr;
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VALUE operator()(VALUE path) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(ptr, rb_string_value_cstr, &path);
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SANDBOX_AWAIT_AND_SET(file, rb_file_open, (const char *)(**sb() + ptr), "rb");
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SANDBOX_AWAIT_AND_SET(value, rb_marshal_load, file);
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SANDBOX_AWAIT(rb_io_close, file);
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}
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return value;
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}
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};
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return sb()->bind<struct coro>()()(path);
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}
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static VALUE rgss_main(VALUE self) {
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struct coro : boost::asio::coroutine {
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static VALUE func(VALUE block) {
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struct coro : boost::asio::coroutine {
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ID id;
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VALUE operator()(VALUE block) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(id, rb_intern, "call");
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SANDBOX_AWAIT(rb_funcall, block, id, 0);
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}
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return SANDBOX_UNDEF;
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}
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};
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return sb()->bind<struct coro>()()(block);
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}
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static VALUE rescue(VALUE arg, VALUE exception) {
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return exception;
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}
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VALUE block;
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VALUE exception;
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VALUE operator()(VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT_AND_SET(block, rb_block_proc);
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SANDBOX_AWAIT_AND_SET(exception, rb_rescue2, func, block, rescue, SANDBOX_NIL, sb()->rb_eException(), 0);
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if (exception != SANDBOX_UNDEF) {
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// TODO: handle reset
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SANDBOX_AWAIT(rb_exc_raise, exception);
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}
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}
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return SANDBOX_NIL;
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}
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};
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return sb()->bind<struct coro>()()(self);
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}
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static VALUE rgss_stop(VALUE self) {
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struct coro : boost::asio::coroutine {
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VALUE operator()(VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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while (true) {
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SANDBOX_YIELD;
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}
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}
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return SANDBOX_NIL;
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}
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};
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return sb()->bind<struct coro>()()(self);
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}
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void sandbox_binding_init::operator()() {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT(chdir, "/game");
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SANDBOX_AWAIT(table_binding_init);
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SANDBOX_AWAIT(etc_binding_init);
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SANDBOX_AWAIT(font_binding_init);
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SANDBOX_AWAIT(bitmap_binding_init);
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SANDBOX_AWAIT(sprite_binding_init);
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SANDBOX_AWAIT(viewport_binding_init);
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SANDBOX_AWAIT(plane_binding_init);
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if (rgssVer == 1) {
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SANDBOX_AWAIT(window_binding_init);
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SANDBOX_AWAIT(tilemap_binding_init);
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} else {
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SANDBOX_AWAIT(windowvx_binding_init);
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SANDBOX_AWAIT(tilemapvx_binding_init);
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}
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SANDBOX_AWAIT(input_binding_init);
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SANDBOX_AWAIT(audio_binding_init);
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SANDBOX_AWAIT(graphics_binding_init);
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SANDBOX_AWAIT(rb_define_module_function, sb()->rb_mKernel(), "load_data", (VALUE (*)(ANYARGS))load_data, 1);
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if (rgssVer >= 3) {
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SANDBOX_AWAIT(rb_define_module_function, sb()->rb_mKernel(), "rgss_main", (VALUE (*)(ANYARGS))rgss_main, 0);
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SANDBOX_AWAIT(rb_define_module_function, sb()->rb_mKernel(), "rgss_stop", (VALUE (*)(ANYARGS))rgss_stop, 0);
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}
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if (rgssVer == 1) {
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SANDBOX_AWAIT(rb_eval_string, module_rpg1);
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} else if (rgssVer == 2) {
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SANDBOX_AWAIT(rb_eval_string, module_rpg2);
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} else if (rgssVer == 3) {
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SANDBOX_AWAIT(rb_eval_string, module_rpg3);
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} else {
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std::abort();
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}
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SANDBOX_AWAIT(run_rmxp_scripts);
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}
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}
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