mkxp-z/macos/Dependencies/setup.sh

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#!/usr/bin/env ruby
HOST = `clang -dumpmachine`.strip
ARCH = HOST[/x86_64|arm64/]
def run_build(arch)
printf("====================================================\n")
printf("Building all dependencies. This'll take a while.\n")
if `xcodebuild -version`.scan(/Xcode (\d+)/)[0][0].to_i >= 12
printf("Building libraries for Apple Silicon...\n")
printf("====================================================\n")
code = system("make everything -f arm64.make")
return code if !code
end
printf("====================================================\n")
printf("Building libraries for Intel...\n")
printf("====================================================\n")
code = (system("make everything -f x86_64.make"))
return code if !code
printf("====================================================\n")
printf("Performing post-setup...\n")
printf("====================================================\n")
printf("Creating universal libraries ...\n")
return system("./make_macuniversal.sh")
end
def fix_steam(libpath)
# Don't need to do anything if it's already set to runpath
return 0 if (`otool -L #{libpath}`[/@rpath/])
printf("Patching Steamworks SDK...\n")
# Remove 32-bit code from the binary
if `lipo -info #{libpath}`[/i386/]
return 1 if !system("lipo -remove i386 #{libpath} -o #{libpath}")
end
# Set the install name to runpath
return 1 if !system("install_name_tool -id @rpath/libsteam_api.dylib #{libpath}")
# Resign
return (system("codesign -fs - #{libpath}") ? 0 : 1)
end
exitcode = run_build(ARCH) ? 0 : 1
exit(exitcode) if (exitcode != 0)
STEAM_LIB = "Frameworks/steam/sdk/redistributable_bin/osx/libsteam_api.dylib"
if File.exists?(STEAM_LIB)
exitcode = fix_steam(STEAM_LIB)
end
printf("Done.\n\n")
exit(exitcode)