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rb_raise calls longjmp, which bypasses C++ destructors, and also keeps the error for catch blocks from being unallocated if passed by reference, which we do for exceptions. Some of the calls I left can still jump out of try blocks, which you're not supposed to do, but there shouldn't be any objects with destructors initialized at those points so it's probably fine.
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
/*
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** sceneelement-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCENEELEMENTBINDING_H
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#define SCENEELEMENTBINDING_H
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#include "scene.h"
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#include "binding-util.h"
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#include "graphics.h"
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template<class C>
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RB_METHOD_GUARD(sceneElementGetZ)
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{
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RB_UNUSED_PARAM;
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SceneElement *se = getPrivateData<C>(self);
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int value = 0;
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value = se->getZ();
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return rb_fix_new(value);
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}
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RB_METHOD_GUARD_END
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template<class C>
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RB_METHOD_GUARD(sceneElementSetZ)
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{
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SceneElement *se = getPrivateData<C>(self);
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int z;
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rb_get_args(argc, argv, "i", &z RB_ARG_END);
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GFX_GUARD_EXC( se->setZ(z); );
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return rb_fix_new(z);
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}
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RB_METHOD_GUARD_END
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template<class C>
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RB_METHOD_GUARD(sceneElementGetVisible)
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{
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RB_UNUSED_PARAM;
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SceneElement *se = getPrivateData<C>(self);
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bool value = false;
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value = se->getVisible();
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return rb_bool_new(value);
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}
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RB_METHOD_GUARD_END
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template<class C>
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RB_METHOD_GUARD(sceneElementSetVisible)
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{
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SceneElement *se = getPrivateData<C>(self);
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bool visible;
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rb_get_args(argc, argv, "b", &visible RB_ARG_END);
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GFX_GUARD_EXC( se->setVisible(visible); );
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return rb_bool_new(visible);
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}
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RB_METHOD_GUARD_END
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template<class C>
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void
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sceneElementBindingInit(VALUE klass)
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{
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_rb_define_method(klass, "z", sceneElementGetZ<C>);
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_rb_define_method(klass, "z=", sceneElementSetZ<C>);
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_rb_define_method(klass, "visible", sceneElementGetVisible<C>);
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_rb_define_method(klass, "visible=", sceneElementSetVisible<C>);
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}
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#endif // SCENEELEMENTBINDING_H
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