#include #ifdef __cplusplus extern "C" { #endif struct TransSimpleUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; pgl_vec2 translation; GLuint frozenScene; GLuint currentScene; float prog; }; struct TransSimpleAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct TransSimpleVarying { pgl_vec2 v_texCoord; }; void mkxpTransSimpleVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpTransSimpleFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif