#include #ifdef __cplusplus extern "C" { #endif struct TilemapVXUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; pgl_vec2 translation; pgl_vec2 aniOffset; GLuint texture; }; struct TilemapVXAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct TilemapVXVarying { pgl_vec2 v_texCoord; }; void mkxpTilemapVXVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpTilemapVXFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif