#include #ifdef __cplusplus extern "C" { #endif struct SimpleMatrixUniforms { pgl_mat4 projMat; pgl_mat4 matrix; pgl_vec2 texSizeInv; GLuint texture; }; struct SimpleMatrixAttribs { pgl_vec2 position; pgl_vec2 texCoord; pgl_vec4 color; }; struct SimpleMatrixVarying { pgl_vec2 v_texCoord; pgl_vec4 v_color; }; void mkxpSimpleMatrixVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpSimpleMatrixFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif