#include "flashMap.pgl.h" void mkxpFlashMapVS(float *_output, pgl_vec4 *_attribs, Shader_Builtins *builtins, void *_uniforms) { struct FlashMapVarying *output = (struct FlashMapVarying *)_output; struct FlashMapAttribs *attribs = (struct FlashMapAttribs *)_attribs; struct FlashMapUniforms *uniforms = (struct FlashMapUniforms *)_uniforms; pgl_vec2 pos = add_vec2s(attribs->position, uniforms->translation); builtins->gl_Position = mult_mat4_vec4(uniforms->projMat, (pgl_vec4){pos.x, pos.y, 0, 1}); output->v_texCoord = mult_vec2s(attribs->texCoord, uniforms->texSizeInv); output->v_color = attribs->color; } void mkxpFlashMapFS(float *_input, Shader_Builtins *builtins, void *_uniforms) { struct FlashMapVarying *input = (struct FlashMapVarying *)_input; struct FlashMapUniforms *uniforms = (struct FlashMapUniforms *)_uniforms; builtins->gl_FragColor = (pgl_vec4){input->v_color.x * uniforms->alpha, input->v_color.y * uniforms->alpha, input->v_color.z * uniforms->alpha, 1}; }