/* ** viewport-binding.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 - 2021 Amaryllis Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "viewport-binding.h" #include "disposable-binding.h" #include "etc-binding.h" #include "flashable-binding.h" #include "sceneelement-binding.h" #include "viewport.h" using namespace mkxp_sandbox; VALUE mkxp_sandbox::viewport_class; static struct bindings::rb_data_type viewport_type; SANDBOX_DEF_ALLOC(viewport_type); static VALUE initialize(int32_t argc, wasm_ptr_t argv, VALUE self) { struct coro : boost::asio::coroutine { Viewport *viewport; int32_t x; int32_t y; int32_t w; int32_t h; VALUE obj; VALUE operator()(int32_t argc, wasm_ptr_t argv, VALUE self) { BOOST_ASIO_CORO_REENTER (this) { if (argc == 0 && rgssVer >= 3) { GFX_LOCK; viewport = new Viewport; } else if (argc == 1) { GFX_LOCK; viewport = new Viewport(get_private_data(((VALUE *)(**sb() + argv))[0])); } else { SANDBOX_AWAIT_AND_SET(x, rb_num2int, ((VALUE *)(**sb() + argv))[0]); SANDBOX_AWAIT_AND_SET(y, rb_num2int, ((VALUE *)(**sb() + argv))[1]); SANDBOX_AWAIT_AND_SET(w, rb_num2int, ((VALUE *)(**sb() + argv))[2]); SANDBOX_AWAIT_AND_SET(h, rb_num2int, ((VALUE *)(**sb() + argv))[3]); GFX_LOCK; viewport = new Viewport(x, y, w, h); } set_private_data(self, viewport); viewport->initDynAttribs(); SANDBOX_AWAIT(wrap_property, self, &viewport->getRect(), "rect", rect_class); SANDBOX_AWAIT(wrap_property, self, &viewport->getColor(), "color", color_class); SANDBOX_AWAIT(wrap_property, self, &viewport->getTone(), "tone", tone_class); GFX_UNLOCK } return SANDBOX_NIL; } }; return sb()->bind()()(argc, argv, self); } SANDBOX_DEF_GFX_PROP_OBJ_VAL(Viewport, Rect, Rect, rect); SANDBOX_DEF_GFX_PROP_OBJ_VAL(Viewport, Color, Color, color); SANDBOX_DEF_GFX_PROP_OBJ_VAL(Viewport, Tone, Tone, tone); SANDBOX_DEF_GFX_PROP_I(Viewport, OX, ox); SANDBOX_DEF_GFX_PROP_I(Viewport, OY, oy); void viewport_binding_init::operator()() { BOOST_ASIO_CORO_REENTER (this) { viewport_type = sb()->rb_data_type("Viewport", NULL, dfree, NULL, NULL, 0, 0, 0); SANDBOX_AWAIT_AND_SET(viewport_class, rb_define_class, "Viewport", sb()->rb_cObject()); SANDBOX_AWAIT(rb_define_alloc_func, viewport_class, alloc); SANDBOX_AWAIT(rb_define_method, viewport_class, "initialize", (VALUE (*)(ANYARGS))initialize, -1); SANDBOX_AWAIT(disposable_binding_init, viewport_class); SANDBOX_AWAIT(flashable_binding_init, viewport_class); SANDBOX_AWAIT(sceneelement_binding_init, viewport_class); SANDBOX_INIT_PROP_BIND(viewport_class, rect); SANDBOX_INIT_PROP_BIND(viewport_class, color); SANDBOX_INIT_PROP_BIND(viewport_class, tone); SANDBOX_INIT_PROP_BIND(viewport_class, ox); SANDBOX_INIT_PROP_BIND(viewport_class, oy); } }