/** * SDL_sound; A sound processing toolkit. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ /* * FMT decoder for SDL_sound. * * This driver handles FMT audio data. Blahblahblah... The author should * have done a search and replace on "fmt" and "FMT" and changed this * comment. This is the default comment in the skeleton decoder file... * * None of this code, even the parts that LOOK right, have been compiled, * so you cut-and-paste at your own risk. */ #error DO NOT COMPILE THIS. #error This is an example decoder skeleton. #error You should base your code on this file, and remove these error lines #error from your version. #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #if SOUND_SUPPORTS_FMT static int FMT_init(void) { /* do any global decoder/library initialization you need here. */ return 1; /* initialization successful. */ } /* FMT_init */ static void FMT_quit(void) { /* do any global decoder/library cleanup you need here. */ } /* FMT_quit */ static int FMT_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; SDL_RWops *rw = internal->rw; if (can NOT accept the data) BAIL_MACRO("FMT: expected X, got Y.", 0); SNDDBG(("FMT: Accepting data stream.\n")); set up sample->actual; sample->flags = SOUND_SAMPLEFLAG_NONE; return 1; /* we'll handle this data. */ } /* FMT_open */ static void FMT_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; clean up anything you put into internal->decoder_private; } /* FMT_close */ static Uint32 FMT_read(Sound_Sample *sample) { Uint32 retval; Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; /* * We don't actually do any decoding, so we read the fmt data * directly into the internal buffer... */ retval = SDL_RWread(internal->rw, internal->buffer, 1, internal->buffer_size); (or whatever. Do some decoding here...) /* Make sure the read went smoothly... */ if (retval == 0) sample->flags |= SOUND_SAMPLEFLAG_EOF; else if (retval == -1) sample->flags |= SOUND_SAMPLEFLAG_ERROR; /* (next call this EAGAIN may turn into an EOF or error.) */ else if (retval < internal->buffer_size) sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; (or whatever. retval == number of bytes you put in internal->buffer). return retval; } /* FMT_read */ static int FMT_rewind(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; /* seek to the appropriate place... */ BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0); (reset state as necessary.) return 1; /* success. */ } /* FMT_rewind */ static int FMT_seek(Sound_Sample *sample, Uint32 ms) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; /* seek to the appropriate place... */ BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0); (set state as necessary.) return 1; /* success. */ } /* FMT_seek */ static const char *extensions_fmt[] = { "FMT", NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT = { { extensions_fmt, "FMT audio format description", "Ryan C. Gordon ", "https://icculus.org/SDL_sound/" }, FMT_init, /* init() method */ FMT_quit, /* quit() method */ FMT_open, /* open() method */ FMT_close, /* close() method */ FMT_read, /* read() method */ FMT_rewind, /* rewind() method */ FMT_seek /* seek() method */ }; #endif /* SOUND_SUPPORTS_FMT */ /* end of SDL_sound_fmt.c ... */