#include #include #ifdef __cplusplus extern "C" { #endif struct SpriteUniforms { pgl_mat4 projMat; pgl_mat4 spriteMat; pgl_vec2 texSizeInv; pgl_vec2 patternSizeInv; pgl_vec2 patternScroll; pgl_vec2 patternZoom; bool renderPattern; bool patternTile; GLuint texture; pgl_vec4 tone; float opacity; pgl_vec4 color; float bushDepth; float bushOpacity; GLuint pattern; int patternBlendType; float patternOpacity; bool invert; }; struct SpriteAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct SpriteVarying { pgl_vec2 v_texCoord; pgl_vec2 v_patCoord; }; void mkxpSpriteVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpSpriteFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif