#include #ifdef __cplusplus extern "C" { #endif struct BitmapBlitUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; pgl_vec2 translation; GLuint source; GLuint destination; pgl_vec4 subRect; float opacity; }; struct BitmapBlitAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct BitmapBlitVarying { pgl_vec2 v_texCoord; }; void mkxpBitmapBlitVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpBitmapBlitFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif