#include #ifdef __cplusplus extern "C" { #endif struct TransUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; pgl_vec2 translation; GLuint currentScene; GLuint frozenScene; GLuint transMap; float prog; float vague; }; struct TransAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct TransVarying { pgl_vec2 v_texCoord; }; void mkxpTransVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpTransFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif