#include #ifdef __cplusplus extern "C" { #endif struct GrayUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; pgl_vec2 translation; GLuint texture; float gray; }; struct GrayAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct GrayVarying { pgl_vec2 v_texCoord; }; void mkxpGrayVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpGrayFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif