#include #ifdef __cplusplus extern "C" { #endif struct BlurHUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; GLuint texture; }; struct BlurHAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct BlurHVarying { pgl_vec2 v_texCoord; pgl_vec2 v_blurCoord[2]; }; void mkxpBlurHVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpBlurHFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif