#include #include #ifdef __cplusplus extern "C" { #endif struct AlphaSpriteUniforms { pgl_mat4 projMat; pgl_mat4 spriteMat; pgl_vec2 texSizeInv; pgl_vec2 patternSizeInv; pgl_vec2 patternScroll; pgl_vec2 patternZoom; bool renderPattern; bool patternTile; GLuint texture; float alpha; }; struct AlphaSpriteAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct AlphaSpriteVarying { pgl_vec2 v_texCoord; pgl_vec2 v_patCoord; }; void mkxpAlphaSpriteVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpAlphaSpriteFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif