Commit graph

14 commits

Author SHA1 Message Date
刘皓
e22b2c6d5a
Fix some bugs and safety issues in sandbox memory manipulation functions 2025-07-03 22:04:29 -04:00
刘皓
ee31cccb81
Serialize PRNG state in libretro save states
Save states in libretro builds now also contain the state of the
pseudorandom number generator used to implement the WASI `random_get`
function for better save state determinism.

I've also changed the PRNG from MT19937 to PCG.
2025-06-11 15:54:21 -04:00
刘皓
6bddd82618
Change sandbox_str() to return a guard object instead of a pointer to a static string in big-endian libretro builds 2025-06-03 13:14:51 -04:00
刘皓
afb0748ffa
Use a priority deque to allocate object keys/WASI file descriptors 2025-06-03 10:59:30 -04:00
刘皓
1f5d90822c
Remove designated initializers
Apparently these are not valid until C++20.
2025-05-27 21:28:29 -04:00
刘皓
8ca753d85d
Continue implementing save state deserialization in libretro builds 2025-05-27 16:59:41 -04:00
刘皓
e957af931c
Implement save state serialization for WASI file descriptors in libretro builds 2025-05-23 23:59:29 -04:00
刘皓
67e61917a7
Apply big-endian fixes to binding-sandbox/wasi.cpp as well 2025-05-12 12:39:08 -04:00
刘皓
b8d785b7e1
Implement growing VM memory in libretro builds
The binding coroutines in libretro builds are constructed on the VM
stack, so reallocating the VM memory would corrupt the memory of any
currently existing coroutines.

I've changed it so that the coroutines are no longer constructed on the
VM stack so that they're unaffected by VM memory reallocations, and
added a "slot" mechanism for storing variables on the VM stack. (Any
Ruby `VALUE`s used by a coroutine have to be stored on the VM stack so
that the Ruby garbage collector doesn't free them while they're being
used, which is why the slot mechanism is necessary.)
2025-05-09 22:49:13 -04:00
刘皓
c85e9554ec
Implement writing to filesystem (i.e. game saving) in libretro builds
Files are written to the libretro save directory, which is mounted at
/save in PhysFS. All filesystem calls made from Ruby in libretro builds
are routed through PhysFS, so the game can just use any ordinary
filesystem function provided by Ruby to interact with /save.

It's also union mounted on top of the game directory (located at /game
in PhysFS) so that games that write their save files to the current
working directory will have their save files saved to the libretro save
directory instead of the game directory.

For security and portability reasons, nothing outside of the libretro
save directory can be written to, and nothing outside of the libretro
save directory, the libretro game directory and the various embedded
files used by the runtime can be read from.
2025-05-07 16:01:41 -04:00
刘皓
dcd29f44a9
Remove dependency on libzip in libretro builds 2025-03-31 13:26:54 -04:00
刘皓
206e8508b6
Replace WABT's WebAssembly runtime with a custom implementation 2025-02-11 20:40:55 -05:00
刘皓
84ca884f84
Reimplement WASI filesystem on top of existing mkxp-z filesystem implementation
This allows more flexibility when loading games in libretro builds,
since we can now load games either from a directory or from a ZIP or 7Z
archive. Also, the path cache is now active for all filesystem calls
made from inside Ruby.
2025-01-25 22:03:52 -05:00
刘皓
510f1b0211
Move sandbox files to binding-sandbox directory 2025-01-16 22:16:14 -05:00
Renamed from src/sandbox/wasi.h (Browse further)