Commit graph

5 commits

Author SHA1 Message Date
Struma
94c031b095 Revert to using GL compatibility contexts (and GLES2) 2020-11-16 21:56:19 -05:00
Struma
84fee7ac78 Create 'gl3' build option 2020-02-24 23:25:06 -05:00
Struma
d080513105 Require OpenGL 4.1 (GeForce 400+,Radeon HD5000,Intel HD4000+)
Along with setting a version for macOS to use instead of 2.1,
most if not all Essentials games require a maximum texture size
of at least 16384x16384. OpenGL 4.1 requires this as a minimum.
2020-02-24 22:48:23 -05:00
Struma
827e20db87 Use Core GL context, allow OpenGL3/4 on macOS 2020-02-24 22:29:36 -05:00
Jonas Kulla
a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00