Splendide Imaginarius
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936d768e4f
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Add xBRZ shader
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2024-01-13 05:53:09 +00:00 |
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Splendide Imaginarius
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a56e6e0987
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Add bicubic scaling
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2023-11-12 14:42:19 +00:00 |
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Splendide Imaginarius
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f26a9a8e1c
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Add Lanczos3 scaling (#9)
"Lanczos filtering tends to yield much better quality (sharper image) than bilinear filtering."
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2023-05-05 15:39:42 -04:00 |
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Aeodyn
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050da27ca0
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Brought the tilemap class mostly in line with Essential's CustomTilemap wrt animations, though at the cost of backwards compatibility.
(This could be rescued by per-tile animation lentghs in tilemap.vert, but this should suffice for now.)
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2020-07-14 19:34:38 +00:00 |
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Inori
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3ee8659dda
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Begin using Objective-C (ObjFW), remove cwalk
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2019-12-14 13:31:48 -05:00 |
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Inori
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df4cf83e93
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Only regenerate embedded files as needed
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2019-08-15 09:08:09 -04:00 |
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Inori
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37e5943f34
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Use meson as build system
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2019-07-29 07:56:45 -04:00 |
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