Commit graph

7 commits

Author SHA1 Message Date
Splendide Imaginarius
936d768e4f Add xBRZ shader 2024-01-13 05:53:09 +00:00
Splendide Imaginarius
a56e6e0987 Add bicubic scaling 2023-11-12 14:42:19 +00:00
Splendide Imaginarius
f26a9a8e1c
Add Lanczos3 scaling (#9)
"Lanczos filtering tends to yield much better quality (sharper image) than bilinear filtering."
2023-05-05 15:39:42 -04:00
Aeodyn
050da27ca0 Brought the tilemap class mostly in line with Essential's CustomTilemap wrt animations, though at the cost of backwards compatibility.
(This could be rescued by per-tile animation lentghs in tilemap.vert, but this should suffice for now.)
2020-07-14 19:34:38 +00:00
Inori
3ee8659dda Begin using Objective-C (ObjFW), remove cwalk 2019-12-14 13:31:48 -05:00
Inori
df4cf83e93 Only regenerate embedded files as needed 2019-08-15 09:08:09 -04:00
Inori
37e5943f34 Use meson as build system 2019-07-29 07:56:45 -04:00