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Update mkxp.conf dataPathOrg/dataPathApp description
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3 changed files with 5 additions and 7 deletions
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@ -112,8 +112,6 @@ mkxp-z provides limited support for some WinAPI functions that would normally br
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## Nonstandard RGSS extensions
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To smooth over cross-platform compatibility, functionality that you won't find in the RGSS spec has been added. Currently this amounts to the following:
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### Input
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* The `Input.press?` family of functions accepts three additional button constants: `::MOUSELEFT`, `::MOUSEMIDDLE` and `::MOUSERIGHT` for the respective mouse buttons. It will now also accept [SDL scancodes](https://wiki.libsdl.org/SDL_Scancode?highlight=%28%5CbCategoryEnum%5Cb%29%7C%28CategoryKeyboard%29) in the form of symbols corresponding to each scancode (e.g. `SDL_SCANCODE_RETURN` would be requested through `Input.press?/trigger?/repeat? :RETURN`)
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@ -70,7 +70,7 @@ static int getButtonArg(VALUE *argv)
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static int getScancodeArg(VALUE *argv)
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{
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const char *scancode = rb_id2name(SYM2ID(argv));
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const char *scancode = rb_id2name(SYM2ID(*argv));
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int code{};
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try
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{
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@ -180,10 +180,10 @@
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# Organisation / company and application / game
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# name to build the directory path where mkxp
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# will store game specific data (eg. key bindings).
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# If not specified, mkxp will save to a common
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# directory shared by all games. Note that these
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# are TWO individual config entries, and both need
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# to be defined for this to take effect.
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# If not specified, mkxp will choose the game's name
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# as set in its ini. Note that these are TWO individual
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# config entries, and both need to be defined for this
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# to take effect.
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# (default: none)
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#
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# dataPathOrg=mycompany
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