mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-08-03 21:45:32 +02:00
Merge branch 'dev' into comments
This commit is contained in:
commit
e728b473fa
63 changed files with 7061 additions and 2598 deletions
4
.github/workflows/autobuild.yml
vendored
4
.github/workflows/autobuild.yml
vendored
|
@ -70,6 +70,7 @@ jobs:
|
|||
cp ../mkxp-z.exe .
|
||||
cp ../../mkxp.json .
|
||||
cp -r ../../scripts .
|
||||
cp ../../assets/LICENSE.mkxp-z-with-https.txt .
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
|
@ -78,6 +79,7 @@ jobs:
|
|||
build/artifact/*.dll
|
||||
build/artifact/*.exe
|
||||
build/artifact/mkxp.json
|
||||
build/artifact/LICENSE.mkxp-z-with-https.txt
|
||||
build/artifact/scripts/
|
||||
build/artifact/stdlib/
|
||||
|
||||
|
@ -125,6 +127,7 @@ jobs:
|
|||
mv ./3.1.0 ./stdlib
|
||||
cp ../../mkxp.json .
|
||||
cp -r ../../scripts .
|
||||
cp ../../assets/LICENSE.mkxp-z-with-https.txt .
|
||||
cd ..
|
||||
zip -r local.zip local
|
||||
|
||||
|
@ -175,6 +178,7 @@ jobs:
|
|||
- name: Compress app
|
||||
run: |
|
||||
cd build/Build/Products/Release
|
||||
cp ../../../../assets/LICENSE.mkxp-z-with-https.txt ./Z-universal.app/
|
||||
ditto -c -k --sequesterRsrc --keepParent Z-universal.app Z-universal.app.zip
|
||||
|
||||
- name: Upload archive
|
||||
|
|
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -8,6 +8,8 @@
|
|||
mkxp
|
||||
xxd+
|
||||
|
||||
/res
|
||||
|
||||
/build
|
||||
/builddir
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ Despite the fact that it was made with Essentials games in mind, there is nothin
|
|||
|
||||
It supports Windows, Linux and both Intel and Apple Silicon versions of macOS.
|
||||
|
||||
It is licensed under the GNU General Public License v2+.
|
||||
mkxp-z is licensed under the GNU General Public License v2+. However, if you build mkxp-z with the `enable-https` option turned on (which is the default), you will also need to comply with OpenSSL's Apache v2 license, which in practice means that the resulting binaries are licensed under GPLv3.
|
||||
|
||||
## Bindings
|
||||
Bindings provide the glue code for an interpreted language environment to run game scripts in. mkxp-z focuses on MRI and as such the mruby and null bindings are not included.
|
||||
|
@ -53,8 +53,11 @@ In the RMXP version of RGSS, fonts are loaded directly from system specific sear
|
|||
If a requested font is not found, no error is generated. Instead, a built-in font is used. By default, this font is Liberation Sans.
|
||||
|
||||
## What doesn't work
|
||||
|
||||
* wma audio files
|
||||
* Creating Bitmaps with sizes greater than your hardware's texture size limit (around 16384 on modern cards).
|
||||
* Creating Bitmaps with sizes greater than your hardware's texture size limit.
|
||||
* To find the limit of various GPU's, [the OpenGL Hardware Database](https://opengl.gpuinfo.org/displaycapability.php?name=GL_MAX_TEXTURE_SIZE) is useful.
|
||||
* Modern GPU's tend to have a limit of 32 kibipixels for NVIDIA, 16 kibipixels for AMD, Intel, Apple, and LLVMpipe, and 8 kibipixels for Mali and PowerVR. You should check the above database to be sure.
|
||||
* There is an exception to this, called *mega surface*. When a Bitmap bigger than the texture limit is created from a file, it is not stored in VRAM, but regular RAM. Its sole purpose is to be used as a tileset bitmap. Any other operation to it (besides blitting to a regular Bitmap) will result in an error.
|
||||
|
||||
## Notable Thanks
|
||||
|
|
691
assets/LICENSE.mkxp-z-with-https.txt
Normal file
691
assets/LICENSE.mkxp-z-with-https.txt
Normal file
|
@ -0,0 +1,691 @@
|
|||
mkxp-z is Copyright (C) 2013 - 2023 the mkxp-z contributors, including
|
||||
Amaryllis Kulla <ancurio@mapleshrine.eu>, Struma, Splendide Imaginarius,
|
||||
and others. The full list of contributors can be found by cloning the
|
||||
mkxp-z Git repository (see below).
|
||||
|
||||
mkxp-z is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, version 3.
|
||||
|
||||
mkxp-z is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
The mkxp-z source code is available at:
|
||||
<https://github.com/mkxp-z/mkxp-z>
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -49,6 +49,12 @@ void bitmapInitProps(Bitmap *b, VALUE self) {
|
|||
b->setInitFont(font);
|
||||
|
||||
rb_iv_set(self, "font", fontObj);
|
||||
|
||||
// Leave property as default nil if hasHires() is false.
|
||||
if (b->hasHires()) {
|
||||
b->assumeRubyGC();
|
||||
wrapProperty(self, b->getHires(), "hires", BitmapType);
|
||||
}
|
||||
}
|
||||
|
||||
RB_METHOD(bitmapInitialize) {
|
||||
|
@ -94,6 +100,8 @@ RB_METHOD(bitmapHeight) {
|
|||
return INT2FIX(value);
|
||||
}
|
||||
|
||||
DEF_GFX_PROP_OBJ_REF(Bitmap, Bitmap, Hires, "hires")
|
||||
|
||||
RB_METHOD(bitmapRect) {
|
||||
RB_UNUSED_PARAM;
|
||||
|
||||
|
@ -741,6 +749,9 @@ void bitmapBindingInit() {
|
|||
|
||||
_rb_define_method(klass, "width", bitmapWidth);
|
||||
_rb_define_method(klass, "height", bitmapHeight);
|
||||
|
||||
INIT_PROP_BIND(Bitmap, Hires, "hires");
|
||||
|
||||
_rb_define_method(klass, "rect", bitmapRect);
|
||||
_rb_define_method(klass, "blt", bitmapBlt);
|
||||
_rb_define_method(klass, "stretch_blt", bitmapStretchBlt);
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "graphics.h"
|
||||
#include "sharedstate.h"
|
||||
#include "binding-util.h"
|
||||
|
@ -367,7 +368,7 @@ DEF_GRA_PROP_B(ShowCursor)
|
|||
DEF_GRA_PROP_F(Scale)
|
||||
DEF_GRA_PROP_B(Frameskip)
|
||||
DEF_GRA_PROP_B(FixedAspectRatio)
|
||||
DEF_GRA_PROP_B(SmoothScaling)
|
||||
DEF_GRA_PROP_I(SmoothScaling)
|
||||
DEF_GRA_PROP_B(IntegerScaling)
|
||||
DEF_GRA_PROP_B(LastMileScaling)
|
||||
DEF_GRA_PROP_B(Threadsafe)
|
||||
|
|
|
@ -309,7 +309,7 @@ $(DOWNLOADS)/openssl/Makefile: $(DOWNLOADS)/openssl/Configure
|
|||
--openssldir="$(BUILD_PREFIX)"
|
||||
|
||||
$(DOWNLOADS)/openssl/Configure:
|
||||
$(CLONE) $(GITHUB)/openssl/openssl $(DOWNLOADS)/openssl --single-branch --branch OpenSSL_1_1_1i --depth 1
|
||||
$(CLONE) $(GITHUB)/openssl/openssl $(DOWNLOADS)/openssl --single-branch --branch openssl-3.0.12 --depth 1
|
||||
|
||||
# Standard ruby
|
||||
ruby: init_dirs openssl $(LIBDIR)/libruby.so.3.1
|
||||
|
|
|
@ -298,8 +298,7 @@ $(DOWNLOADS)/openssl/Makefile: $(DOWNLOADS)/openssl/Configure
|
|||
--openssldir="$(BUILD_PREFIX)"
|
||||
|
||||
$(DOWNLOADS)/openssl/Configure:
|
||||
$(CLONE) $(GITHUB)/openssl/openssl $(DOWNLOADS)/openssl; \
|
||||
cd $(DOWNLOADS)/openssl --single-branch --branch OpenSSL_1_1_1i --depth 1
|
||||
$(CLONE) $(GITHUB)/openssl/openssl $(DOWNLOADS)/openssl --single-branch --branch openssl-3.0.12 --depth 1
|
||||
|
||||
# Standard ruby
|
||||
ruby: init_dirs openssl $(LIBDIR)/libruby.3.1.dylib
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
/* Begin PBXBuildFile section */
|
||||
02054AB6B60F49E3DF366CBD /* libjxl_dec.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 672947DA8FC50921A7ED814A /* libjxl_dec.a */; };
|
||||
319D403193F13F7989325EEA /* bicubic.frag in CopyFiles */ = {isa = PBXBuildFile; fileRef = CBEA4C45BE737EE0FF5A8A4C /* bicubic.frag */; };
|
||||
3389416F9825F408A40824F3 /* libbrotlicommon-static.a in Frameworks */ = {isa = PBXBuildFile; fileRef = A8AA4AE49BB66C97EFAE3055 /* libbrotlicommon-static.a */; };
|
||||
3B10EC5C2568D40500372D13 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 3BE081562568D3A60006849F /* CoreGraphics.framework */; };
|
||||
3B10EC5D2568D40C00372D13 /* Carbon.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 3BE081552568D3A60006849F /* Carbon.framework */; };
|
||||
|
@ -505,6 +506,7 @@
|
|||
3BF5B4BF2685883B00A3B240 /* libSDL2_sound.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 3BF5B4BE2685883B00A3B240 /* libSDL2_sound.a */; };
|
||||
3BF5B4C02685883B00A3B240 /* libSDL2_sound.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 3BF5B4BE2685883B00A3B240 /* libSDL2_sound.a */; };
|
||||
3E2542219A9FD2B16781B1F5 /* libbrotlidec-static.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 3C4B4BA780D4407F24279700 /* libbrotlidec-static.a */; };
|
||||
3F7F41D98CEDE6F418AAB0D2 /* bicubic.frag in CopyFiles */ = {isa = PBXBuildFile; fileRef = CBEA4C45BE737EE0FF5A8A4C /* bicubic.frag */; };
|
||||
74E9471FB1A876B0D9F2ABFF /* libbrotlidec-static.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 5C254B088D8B18C7E957DE30 /* libbrotlidec-static.a */; };
|
||||
96563582279A5ABD003D6A75 /* libtheora.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 96563581279A5ABD003D6A75 /* libtheora.a */; };
|
||||
96563583279A5ABD003D6A75 /* libtheora.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 96563581279A5ABD003D6A75 /* libtheora.a */; };
|
||||
|
@ -534,10 +536,10 @@
|
|||
ECEC415E939B13D8C959F8D7 /* libhwy.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 3C3D4EBA94DA7A5C543A337E /* libhwy.a */; };
|
||||
EF05486C9854302CD39A0B80 /* libhwy.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 667B4E3FBC5B03611D5C334E /* libhwy.a */; };
|
||||
F7CA439883B85807B560AF67 /* libhwy.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 667B4E3FBC5B03611D5C334E /* libhwy.a */; };
|
||||
FE5204162A08E27D0070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; };
|
||||
FE5204172A08E2880070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; };
|
||||
FE5204182A08E28F0070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; };
|
||||
FE5204192A08E2950070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; };
|
||||
FE5204162A08E27D0070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
|
||||
FE5204172A08E2880070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
|
||||
FE5204182A08E28F0070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
|
||||
FE5204192A08E2950070038A /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FE5204152A08E27D0070038A /* CoreHaptics.framework */; settings = {ATTRIBUTES = (Weak, ); }; };
|
||||
FE52041B2A08E58D0070038A /* lanczos3.frag in Resources */ = {isa = PBXBuildFile; fileRef = FE52041A2A08E58D0070038A /* lanczos3.frag */; };
|
||||
FE52041C2A08E62F0070038A /* lanczos3.frag in CopyFiles */ = {isa = PBXBuildFile; fileRef = FE52041A2A08E58D0070038A /* lanczos3.frag */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
|
||||
/* End PBXBuildFile section */
|
||||
|
@ -763,6 +765,7 @@
|
|||
3B10ECE82568E83D00372D13 /* tilemapvx.vert in CopyFiles */,
|
||||
3B10ECE92568E83D00372D13 /* trans.frag in CopyFiles */,
|
||||
3B10ECEA2568E83D00372D13 /* transSimple.frag in CopyFiles */,
|
||||
3F7F41D98CEDE6F418AAB0D2 /* bicubic.frag in CopyFiles */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
|
@ -773,6 +776,7 @@
|
|||
dstSubfolderSpec = 7;
|
||||
files = (
|
||||
3B10ECF52568E86B00372D13 /* liberation.ttf in CopyFiles */,
|
||||
319D403193F13F7989325EEA /* bicubic.frag in CopyFiles */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
|
@ -1134,6 +1138,7 @@
|
|||
96573E80279152DC002C3E77 /* TouchBar.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; name = TouchBar.xcassets; path = views/TouchBar.xcassets; sourceTree = "<group>"; };
|
||||
96D8EDD028728DCA00A331EA /* gamecontrollerdb.txt */ = {isa = PBXFileReference; lastKnownFileType = text; name = gamecontrollerdb.txt; path = ../assets/gamecontrollerdb.txt; sourceTree = "<group>"; };
|
||||
A8AA4AE49BB66C97EFAE3055 /* libbrotlicommon-static.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = "libbrotlicommon-static.a"; path = "Dependencies/build-macosx-universal/lib/libbrotlicommon-static.a"; sourceTree = "<group>"; };
|
||||
CBEA4C45BE737EE0FF5A8A4C /* bicubic.frag */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.glsl; name = bicubic.frag; path = ../shader/bicubic.frag; sourceTree = "<group>"; };
|
||||
FE5204152A08E27D0070038A /* CoreHaptics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreHaptics.framework; path = System/Library/Frameworks/CoreHaptics.framework; sourceTree = SDKROOT; };
|
||||
FE52041A2A08E58D0070038A /* lanczos3.frag */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; name = lanczos3.frag; path = ../shader/lanczos3.frag; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
@ -1386,6 +1391,7 @@
|
|||
3B10EC982568E7B500372D13 /* sprite.vert */,
|
||||
3B10ECA02568E7B600372D13 /* tilemap.vert */,
|
||||
3B10EC962568E7B500372D13 /* tilemapvx.vert */,
|
||||
CBEA4C45BE737EE0FF5A8A4C /* bicubic.frag */,
|
||||
);
|
||||
name = Shaders;
|
||||
sourceTree = "<group>";
|
||||
|
@ -1942,7 +1948,6 @@
|
|||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 3B1C23EF25A19C600075EF5D /* Build configuration list for PBXNativeTarget "Z-steam" */;
|
||||
buildPhases = (
|
||||
FE4F72FE2A179EE0004FED68 /* ShellScript */,
|
||||
3B1C237025A19C600075EF5D /* Sources */,
|
||||
3B1C23C225A19C600075EF5D /* Frameworks */,
|
||||
3B1C23E625A19C600075EF5D /* Resources */,
|
||||
|
@ -1951,6 +1956,7 @@
|
|||
3B1C23EA25A19C600075EF5D /* CopyFiles */,
|
||||
3B251DAB26DA2EBB00E5D09B /* CopyFiles */,
|
||||
3B1C23EC25A19C600075EF5D /* Embed Frameworks */,
|
||||
FE4F72FE2A179EE0004FED68 /* ShellScript */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
|
@ -1986,7 +1992,6 @@
|
|||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 3BBE88062705A73400A574AE /* Build configuration list for PBXNativeTarget "Z-steam-universal" */;
|
||||
buildPhases = (
|
||||
FE4F72FD2A179ED5004FED68 /* ShellScript */,
|
||||
3BBE87852705A73400A574AE /* Sources */,
|
||||
3BBE87CE2705A73400A574AE /* Frameworks */,
|
||||
3BBE87F42705A73400A574AE /* Resources */,
|
||||
|
@ -1995,6 +2000,7 @@
|
|||
3BBE87FC2705A73400A574AE /* CopyFiles */,
|
||||
3BBE87FE2705A73400A574AE /* CopyFiles */,
|
||||
3BBE88002705A73400A574AE /* Embed Frameworks */,
|
||||
FE4F72FD2A179ED5004FED68 /* ShellScript */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
|
@ -2011,7 +2017,6 @@
|
|||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 3BC65E122584F3AD0063AFF1 /* Build configuration list for PBXNativeTarget "Z-universal" */;
|
||||
buildPhases = (
|
||||
FE4F72FB2A179D9E004FED68 /* ShellScript */,
|
||||
3BC65D8D2584F3AD0063AFF1 /* Sources */,
|
||||
3BC65DDB2584F3AD0063AFF1 /* Frameworks */,
|
||||
3BC65E0D2584F3AD0063AFF1 /* Resources */,
|
||||
|
@ -2019,6 +2024,7 @@
|
|||
3BC65E0F2584F3AD0063AFF1 /* CopyFiles */,
|
||||
3B251D9F26DA2C2A00E5D09B /* CopyFiles */,
|
||||
3B522D79259BA0E3003301C4 /* Embed Frameworks */,
|
||||
FE4F72FB2A179D9E004FED68 /* ShellScript */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
|
@ -2034,7 +2040,6 @@
|
|||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 3BD2B7222565AEC0003DAD8A /* Build configuration list for PBXNativeTarget "Z-intel" */;
|
||||
buildPhases = (
|
||||
FE4F72FC2A179ECC004FED68 /* ShellScript */,
|
||||
3BD2B64C2565AEC0003DAD8A /* Sources */,
|
||||
3BD2B6E12565AEC0003DAD8A /* Frameworks */,
|
||||
3BD2B6F82565AEC0003DAD8A /* Resources */,
|
||||
|
@ -2042,6 +2047,7 @@
|
|||
3B5A843B2569F95A00BAF2E5 /* CopyFiles */,
|
||||
3B251DA726DA2E8A00E5D09B /* CopyFiles */,
|
||||
3B522D7C259BA0E8003301C4 /* Embed Frameworks */,
|
||||
FE4F72FC2A179ECC004FED68 /* ShellScript */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
|
@ -2069,7 +2075,7 @@
|
|||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 3BDB22EF25644FBF00C4A63D /* Build configuration list for PBXProject "mkxp-z" */;
|
||||
buildConfigurationList = 3BDB22EF25644FBF00C4A63D /* Build configuration list for PBXProject "Assets" */;
|
||||
compatibilityVersion = "Xcode 9.3";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
|
@ -2154,6 +2160,7 @@
|
|||
inputFileListPaths = (
|
||||
);
|
||||
inputPaths = (
|
||||
"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}",
|
||||
);
|
||||
outputFileListPaths = (
|
||||
);
|
||||
|
@ -2161,7 +2168,7 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${INFOPLIST_FILE}\"\n";
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}\"\n";
|
||||
};
|
||||
FE4F72FC2A179ECC004FED68 /* ShellScript */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
|
@ -2171,6 +2178,7 @@
|
|||
inputFileListPaths = (
|
||||
);
|
||||
inputPaths = (
|
||||
"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}",
|
||||
);
|
||||
outputFileListPaths = (
|
||||
);
|
||||
|
@ -2178,7 +2186,7 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${INFOPLIST_FILE}\"\n";
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}\"\n";
|
||||
};
|
||||
FE4F72FD2A179ED5004FED68 /* ShellScript */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
|
@ -2188,6 +2196,7 @@
|
|||
inputFileListPaths = (
|
||||
);
|
||||
inputPaths = (
|
||||
"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}",
|
||||
);
|
||||
outputFileListPaths = (
|
||||
);
|
||||
|
@ -2195,7 +2204,7 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${INFOPLIST_FILE}\"\n";
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}\"\n";
|
||||
};
|
||||
FE4F72FE2A179EE0004FED68 /* ShellScript */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
|
@ -2205,6 +2214,7 @@
|
|||
inputFileListPaths = (
|
||||
);
|
||||
inputPaths = (
|
||||
"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}",
|
||||
);
|
||||
outputFileListPaths = (
|
||||
);
|
||||
|
@ -2212,7 +2222,7 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${INFOPLIST_FILE}\"\n";
|
||||
shellScript = "# Type a script or drag a script file from your workspace to insert its path.\nCOMMIT_HASH=`git rev-parse --short HEAD`\n/usr/libexec/PlistBuddy -c \"Set :GIT_COMMIT_HASH $COMMIT_HASH\" \"${BUILT_PRODUCTS_DIR}/${INFOPLIST_PATH}\"\n";
|
||||
};
|
||||
/* End PBXShellScriptBuildPhase section */
|
||||
|
||||
|
@ -3686,7 +3696,7 @@
|
|||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
3BDB22EF25644FBF00C4A63D /* Build configuration list for PBXProject "mkxp-z" */ = {
|
||||
3BDB22EF25644FBF00C4A63D /* Build configuration list for PBXProject "Assets" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
3BDB22F025644FBF00C4A63D /* Debug */,
|
||||
|
|
|
@ -196,7 +196,7 @@ s.d.ca.dir = (axis.value >= 0) ? AxisDir::Positive : AxisDir::Negative;
|
|||
checkButtonAlt(leftShoulder, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, 12)
|
||||
checkButtonAlt(rightShoulder, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, 12)
|
||||
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_10_14_1
|
||||
#if defined(__MAC_10_14_1) && __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_10_14_1
|
||||
// Requires macOS 10.14.1+
|
||||
checkButtonAlt(leftThumbstickButton, SDL_CONTROLLER_BUTTON_LEFTSTICK, 14)
|
||||
checkButtonAlt(rightThumbstickButton, SDL_CONTROLLER_BUTTON_RIGHTSTICK, 14)
|
||||
|
@ -204,7 +204,7 @@ s.d.ca.dir = (axis.value >= 0) ? AxisDir::Positive : AxisDir::Negative;
|
|||
#warning "This SDK doesn't support the detection of thumbstick buttons. You will not be able to rebind them from the menu on 10.14.1 or higher."
|
||||
#endif
|
||||
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_10_15
|
||||
#if defined(__MAC_10_15) && __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_10_15
|
||||
// Requires macOS 10.15+
|
||||
checkButton(Menu, SDL_CONTROLLER_BUTTON_START, 15)
|
||||
checkButton(Options, SDL_CONTROLLER_BUTTON_BACK, 15)
|
||||
|
@ -212,7 +212,7 @@ s.d.ca.dir = (axis.value >= 0) ? AxisDir::Positive : AxisDir::Negative;
|
|||
#warning "This SDK doesn't support the detection of Start and Back buttons. You will not be able to rebind them from the menu on 10.15 or higher."
|
||||
#endif
|
||||
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_11_0
|
||||
#if defined(__MAC_11_0) && __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_11_0
|
||||
// Requires macOS 11.0+
|
||||
checkButton(Home, SDL_CONTROLLER_BUTTON_GUIDE, 16)
|
||||
#else
|
||||
|
|
|
@ -125,6 +125,7 @@ global_include_dirs += include_directories('src', 'binding')
|
|||
rpath = ''
|
||||
|
||||
if host_system == 'windows'
|
||||
windows_resource_directory = '../' + get_option('windows_resource_directory')
|
||||
subdir('windows')
|
||||
global_sources += windows_resources
|
||||
global_include_dirs += include_directories('windows')
|
||||
|
|
|
@ -11,6 +11,8 @@ option('use_miniffi', type: 'boolean', value: true, description: 'Enable MiniFFI
|
|||
option('enable-https', type: 'boolean', value: true, description: 'Support HTTPS for get/post requests. Requires OpenSSL.')
|
||||
option('workdir_current', type: 'boolean', value: false, description: 'Keep current directory on startup')
|
||||
|
||||
option('windows_resource_directory', type: 'string', value: 'windows', description: 'Path to Windows EXE resource directory')
|
||||
|
||||
option('static_executable', type: 'boolean', value: true, description: 'Build a static executable (Windows-only)')
|
||||
option('appimagekit_path', type: 'string', value: '', description: 'Path to AppImageTool, used for building AppImages')
|
||||
option('appimage', type: 'boolean', value: false, description: 'Whether to install to an AppImage or just copy everything')
|
||||
|
|
70
mkxp.json
70
mkxp.json
|
@ -77,18 +77,52 @@
|
|||
// "fixedAspectRatio": true,
|
||||
|
||||
|
||||
// Apply linear interpolation when game screen
|
||||
// Apply smooth interpolation when game screen
|
||||
// is upscaled
|
||||
// (default: disabled)
|
||||
// 0: Nearest-Neighbor
|
||||
// 1: Bilinear
|
||||
// 2: Bicubic
|
||||
// 3: Lanczos3
|
||||
// (default: 0)
|
||||
//
|
||||
// "smoothScaling": false,
|
||||
// "smoothScaling": 0,
|
||||
|
||||
|
||||
// Apply Lanczos3 interpolation when game screen
|
||||
// is upscaled (typically higher quality than linear)
|
||||
// Sharpness when using Bicubic scaling.
|
||||
// A good starting range is 0 to 100,
|
||||
// but you may wish to go outside that range in either direction.
|
||||
// (default: 100)
|
||||
//
|
||||
// "bicubicSharpness": 100,
|
||||
|
||||
|
||||
// Replace the game's Bitmap files with external high-res files
|
||||
// provided in the "Hires" directory.
|
||||
// (You'll also need to set the below Scaling Factors.)
|
||||
// (default: disabled)
|
||||
//
|
||||
// "lanczos3Scaling": false,
|
||||
// "enableHires": false,
|
||||
|
||||
|
||||
// Scaling factor for textures (e.g. Bitmaps)
|
||||
// (higher values will look better if you use high-res textures)
|
||||
// (default: 1.0)
|
||||
//
|
||||
// "textureScalingFactor": 4.0,
|
||||
|
||||
|
||||
// Scaling factor for screen framebuffer
|
||||
// (higher values will look better if you use high-res textures)
|
||||
// (default: 1.0)
|
||||
//
|
||||
// "framebufferScalingFactor": 4.0,
|
||||
|
||||
|
||||
// Scaling factor for tileset atlas
|
||||
// (higher values will look better if you use high-res textures)
|
||||
// (default: 1.0)
|
||||
//
|
||||
// "atlasScalingFactor": 4.0,
|
||||
|
||||
|
||||
// Sync screen redraws to the monitor refresh rate
|
||||
|
@ -288,7 +322,7 @@
|
|||
// (default: none)
|
||||
//
|
||||
// "preloadScript": [
|
||||
// "scripts/preload/ruby18_wrap.rb",
|
||||
// "scripts/preload/ruby_classic_wrap.rb",
|
||||
// "scripts/preload/mkxp_wrap.rb",
|
||||
// "scripts/preload/win32_wrap.rb",
|
||||
// ],
|
||||
|
@ -300,8 +334,10 @@
|
|||
//
|
||||
// "pathCache": true,
|
||||
|
||||
// Add 'rtp1', 'rtp2.zip' and 'game.rgssad' to the
|
||||
// asset search path (multiple allowed)
|
||||
// Add 'rtp1', 'rtp2.zip' and 'game.rgssad' to the asset search path
|
||||
// (multiple allowed). You can use folders, RGSS archives, and any archive
|
||||
// formats supported by PhysicsFS; see the compatibility list at:
|
||||
// https://www.icculus.org/physfs/docs/html/
|
||||
// (default: none)
|
||||
//
|
||||
// "RTP": [
|
||||
|
@ -310,6 +346,16 @@
|
|||
// "/path/to/game.rgssad",
|
||||
// ],
|
||||
|
||||
// Similar to the RTP option, except items are loaded before
|
||||
// the game archive and folder, for incremental game updates
|
||||
// or modding.
|
||||
// (default: none)
|
||||
//
|
||||
// "patches": [
|
||||
// "/path/to/patch1.zip",
|
||||
// "/path/to/patch2",
|
||||
// ],
|
||||
|
||||
|
||||
// Use the script's name as filename in warnings and error messages
|
||||
// (default: enabled)
|
||||
|
@ -435,4 +481,10 @@
|
|||
// "x": ...,
|
||||
// },
|
||||
|
||||
|
||||
// Dump tile atlas (for debugging purposes)
|
||||
// (default: false)
|
||||
//
|
||||
// "dumpAtlas": false,
|
||||
|
||||
}
|
||||
|
|
|
@ -1,17 +0,0 @@
|
|||
# ruby18_wrap.rb
|
||||
# Author: Splendide Imaginarius (2022)
|
||||
|
||||
# Creative Commons CC0: To the extent possible under law, Splendide Imaginarius
|
||||
# has waived all copyright and related or neighboring rights to ruby18_wrap.rb.
|
||||
# https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
# This preload script provides functions that existed in RPG Maker's Ruby v1.8,
|
||||
# but were renamed in the current Ruby version used in mkxp-z, so that games
|
||||
# (or other preload scripts) that expect Ruby v1.8's function names can find
|
||||
# them.
|
||||
|
||||
class Hash
|
||||
def index(*args)
|
||||
key(*args)
|
||||
end
|
||||
end
|
44
scripts/preload/ruby_classic_wrap.rb
Normal file
44
scripts/preload/ruby_classic_wrap.rb
Normal file
|
@ -0,0 +1,44 @@
|
|||
# ruby_classic_wrap.rb
|
||||
# Author: WaywardHeart (2023)
|
||||
|
||||
# Creative Commons CC0: To the extent possible under law, WaywardHeart has
|
||||
# dedicated all copyright and related and neighboring rights to this script
|
||||
# to the public domain worldwide.
|
||||
# https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
# This preload script provides functions that existed in RPG Maker's versions of Ruby,
|
||||
# but were renamed or changed in the current Ruby version used in mkxp-z, so that games
|
||||
# (or other preload scripts) that expect the older Ruby behavior can function.
|
||||
|
||||
class Hash
|
||||
alias_method :index, :key unless method_defined?(:index)
|
||||
end
|
||||
|
||||
class Object
|
||||
TRUE = true unless const_defined?("TRUE")
|
||||
FALSE = false unless const_defined?("FALSE")
|
||||
NIL = nil unless const_defined?("NIL")
|
||||
|
||||
alias_method :id, :object_id unless method_defined?(:id)
|
||||
alias_method :type, :class unless method_defined?(:type)
|
||||
end
|
||||
|
||||
class NilClass
|
||||
def id
|
||||
4 # Starting with Ruby2, 64-bit builds of ruby make this 8
|
||||
end
|
||||
end
|
||||
|
||||
class TrueClass
|
||||
def id
|
||||
2 # Starting with Ruby2, 64-bit builds of ruby make this 20
|
||||
end
|
||||
end
|
||||
|
||||
if defined?(BasicObject) && BasicObject.instance_method(:initialize).arity == 0
|
||||
# In ruby 1.9.2, and only ruby 1.9.2, BasicObject.initialize accepted any number of arguments
|
||||
class BasicObject
|
||||
def initialize(*args)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -7,9 +7,18 @@
|
|||
# all copyright and related or neighboring rights to win32_wrap.rb.
|
||||
# https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
# Edits by Splendide Imaginarius (2023) also CC0.
|
||||
|
||||
# This preload script provides a subset of Win32API in a cross-platform way, so
|
||||
# you can play Win32API-based games on Linux and macOS.
|
||||
|
||||
# To tweak behavior, you can set the following Win32API class constants in an
|
||||
# earlier preload script (these are usually only helpful for debugging):
|
||||
#
|
||||
# NATIVE_ON_WINDOWS=false
|
||||
# TOLERATE_ERRORS=false
|
||||
# LOG_NATIVE=true
|
||||
|
||||
module Scancodes
|
||||
SDL = { :UNKNOWN => 0x00,
|
||||
:A => 0x04, :B => 0x05, :C => 0x06, :D => 0x07,
|
||||
|
@ -334,6 +343,11 @@ def kappatalize(s)
|
|||
end
|
||||
|
||||
class Win32API
|
||||
NATIVE_ON_WINDOWS = true unless const_defined?("NATIVE_ON_WINDOWS")
|
||||
TOLERATE_ERRORS = true unless const_defined?("TOLERATE_ERRORS")
|
||||
LOG_NATIVE = false unless const_defined?("LOG_NATIVE")
|
||||
|
||||
alias_method :mkxp_native_initialize, :initialize
|
||||
def initialize(dll, func, *args)
|
||||
@dll = dll
|
||||
@func = func
|
||||
|
@ -342,21 +356,45 @@ class Win32API
|
|||
dll = kappatalize(dll.chomp(".dll"))
|
||||
func = kappatalize(func)
|
||||
|
||||
if Win32API_Impl.const_defined?(dll)
|
||||
dll_impl = Win32API_Impl.const_get(dll)
|
||||
if dll_impl.const_defined?(func)
|
||||
@impl = dll_impl.const_get(func).new
|
||||
if !System.is_windows? or !NATIVE_ON_WINDOWS
|
||||
if Win32API_Impl.const_defined?(dll)
|
||||
dll_impl = Win32API_Impl.const_get(dll)
|
||||
if dll_impl.const_defined?(func)
|
||||
@mkxp_wrap_impl = dll_impl.const_get(func).new
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
def call(*args)
|
||||
if @impl
|
||||
return @impl.call(args)
|
||||
@mkxp_native_available = false
|
||||
begin
|
||||
mkxp_native_initialize(@dll, @func, *args)
|
||||
@mkxp_native_available = true
|
||||
return
|
||||
rescue
|
||||
end
|
||||
|
||||
System.puts("[#{@dll}:#{@func}] #{args.to_s}") if !@called
|
||||
@called = true
|
||||
return 0
|
||||
end
|
||||
|
||||
alias_method :mkxp_native_call, :call
|
||||
def call(*args)
|
||||
if @mkxp_wrap_impl
|
||||
return @mkxp_wrap_impl.call(args)
|
||||
end
|
||||
|
||||
if @mkxp_native_available
|
||||
if LOG_NATIVE
|
||||
System.puts("[Win32API] [#{@dll}:#{@func}] #{args.to_s}")
|
||||
end
|
||||
return mkxp_native_call(*args)
|
||||
end
|
||||
|
||||
if TOLERATE_ERRORS
|
||||
System.puts("[Win32API] [#{@dll}:#{@func}] #{args.to_s}") if !@called
|
||||
@called = true
|
||||
return 0
|
||||
else
|
||||
raise RuntimeError, "[Win32API] [#{@dll}:#{@func}] #{args.to_s}"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
45
shader/bicubic.frag
Normal file
45
shader/bicubic.frag
Normal file
|
@ -0,0 +1,45 @@
|
|||
// From https://raw.githubusercontent.com/Sentmoraap/doing-sdl-right/f1a0183692abbd5d899fb432ab8dafe228a4929a/assets/bicubic.frag
|
||||
// Copyright 2020 Lilian Gimenez (Sentmoraap).
|
||||
// mkxp-z modifications Copyright 2022-2023 Splendide Imaginarius.
|
||||
// MIT license.
|
||||
|
||||
#ifdef GLSLES
|
||||
precision highp float;
|
||||
#endif
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform vec2 sourceSize;
|
||||
uniform vec2 texSizeInv;
|
||||
varying vec2 v_texCoord;
|
||||
uniform vec2 bc;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 pixel = v_texCoord * sourceSize + 0.5;
|
||||
vec2 frac = fract(pixel);
|
||||
vec2 frac2 = frac * frac;
|
||||
vec2 frac3 = frac * frac2;
|
||||
vec2 onePixel = texSizeInv;
|
||||
pixel = floor(pixel) * texSizeInv - onePixel / 2.0;
|
||||
vec4 colours[4];
|
||||
// 16 reads, unoptimized but forks for every Mitchell-Netravali filter
|
||||
for(int i = -1; i <= 2; i++)
|
||||
{
|
||||
vec4 p0 = texture2D(texture, pixel + vec2( -onePixel.x, float(i) * onePixel.y)).rgba;
|
||||
vec4 p1 = texture2D(texture, pixel + vec2( 0, float(i) * onePixel.y)).rgba;
|
||||
vec4 p2 = texture2D(texture, pixel + vec2( onePixel.x, float(i) * onePixel.y)).rgba;
|
||||
vec4 p3 = texture2D(texture, pixel + vec2(2.0 * onePixel.x, float(i) * onePixel.y)).rgba;
|
||||
colours[i + 1] = ((-bc.x / 6.0 - bc . y) * p0 + (- 1.5 * bc.x - bc.y + 2.0) * p1
|
||||
+ (1.5 * bc.x + bc.y - 2.0) * p2 + (bc.x / 6.0 + bc.y) * p3) * frac3.x
|
||||
+ ((0.5 * bc.x + 2.0 * bc.y) * p0 + (2.0 * bc.x + bc.y - 3.0) * p1
|
||||
+ (-2.5 * bc.x - 2.0 * bc.y + 3.0) * p2 - bc.y * p3) * frac2.x
|
||||
+ ((-0.5 * bc.x - bc.y) * p0 + (0.5 * bc.x + bc.y) * p2) * frac.x
|
||||
+ p0 * bc.x / 6.0 + (-bc.x / 3.0 + 1.0) * p1 + p2 * bc.x / 6.0;
|
||||
}
|
||||
gl_FragColor = ((-bc.x / 6.0 - bc . y) * colours[0] + (- 1.5 * bc.x - bc.y + 2.0) * colours[1]
|
||||
+ (1.5 * bc.x + bc.y - 2.0) * colours[2] + (bc.x / 6.0 + bc.y) * colours[3]) * frac3.y
|
||||
+ ((0.5 * bc.x + 2.0 * bc.y) * colours[0] + (2.0 * bc.x + bc.y - 3.0) * colours[1]
|
||||
+ (-2.5 * bc.x - 2.0 * bc.y + 3.0) * colours[2] - bc.y * colours[3]) * frac2.y
|
||||
+ ((-0.5 * bc.x - bc.y) * colours[0] + (0.5 * bc.x + bc.y) * colours[2]) * frac.y
|
||||
+ colours[0] * bc.x / 6.0 + (-bc.x / 3.0 + 1.0) * colours[1] + colours[2] * bc.x / 6.0;
|
||||
}
|
|
@ -1,6 +1,9 @@
|
|||
#ifdef GLSLES
|
||||
|
||||
#ifdef FRAGMENT_SHADER
|
||||
/* Only the fragment shader has no default float precision */
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
// From https://raw.githubusercontent.com/Sentmoraap/doing-sdl-right/93a52a0db0ff2da5066cce12f5b9a2ac62e6f401/assets/lanczos3.frag
|
||||
// Copyright 2020 Lilian Gimenez (Sentmoraap).
|
||||
// mkxp-z modifications Copyright 2022-2023 Splendide Imaginarius.
|
||||
// MIT license.
|
||||
|
||||
#ifdef GLSLES
|
||||
precision highp float;
|
||||
#endif
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform vec2 sourceSize;
|
||||
uniform vec2 texSizeInv;
|
||||
|
|
|
@ -15,6 +15,7 @@ embedded_shaders = [
|
|||
'simpleAlphaUni.frag',
|
||||
'tilemap.frag',
|
||||
'flashMap.frag',
|
||||
'bicubic.frag',
|
||||
'lanczos3.frag',
|
||||
'minimal.vert',
|
||||
'simple.vert',
|
||||
|
|
|
@ -134,8 +134,12 @@ void Config::read(int argc, char *argv[]) {
|
|||
{"winResizable", true},
|
||||
{"fullscreen", false},
|
||||
{"fixedAspectRatio", true},
|
||||
{"smoothScaling", false},
|
||||
{"lanczos3Scaling", false},
|
||||
{"smoothScaling", 0},
|
||||
{"bicubicSharpness", 100},
|
||||
{"enableHires", false},
|
||||
{"textureScalingFactor", 1.},
|
||||
{"framebufferScalingFactor", 1.},
|
||||
{"atlasScalingFactor", 1.},
|
||||
{"vsync", false},
|
||||
{"defScreenW", 0},
|
||||
{"defScreenH", 0},
|
||||
|
@ -174,9 +178,10 @@ void Config::read(int argc, char *argv[]) {
|
|||
{"BGMTrackCount", 1},
|
||||
{"customScript", ""},
|
||||
{"pathCache", true},
|
||||
{"useScriptNames", 1},
|
||||
{"useScriptNames", true},
|
||||
{"preloadScript", json::array({})},
|
||||
{"RTP", json::array({})},
|
||||
{"patches", json::array({})},
|
||||
{"fontSub", json::array({})},
|
||||
{"rubyLoadpath", json::array({})},
|
||||
{"JITEnable", false},
|
||||
|
@ -184,6 +189,7 @@ void Config::read(int argc, char *argv[]) {
|
|||
{"JITMaxCache", 100},
|
||||
{"JITMinCalls", 10000},
|
||||
{"YJITEnable", false},
|
||||
{"dumpAtlas", false},
|
||||
{"bindingNames", json::object({
|
||||
{"a", "A"},
|
||||
{"b", "B"},
|
||||
|
@ -259,8 +265,12 @@ try { exp } catch (...) {}
|
|||
SET_OPT(printFPS, boolean);
|
||||
SET_OPT(fullscreen, boolean);
|
||||
SET_OPT(fixedAspectRatio, boolean);
|
||||
SET_OPT(smoothScaling, boolean);
|
||||
SET_OPT(lanczos3Scaling, boolean);
|
||||
SET_OPT(smoothScaling, integer);
|
||||
SET_OPT(bicubicSharpness, integer);
|
||||
SET_OPT(enableHires, boolean);
|
||||
SET_OPT(textureScalingFactor, number);
|
||||
SET_OPT(framebufferScalingFactor, number);
|
||||
SET_OPT(atlasScalingFactor, number);
|
||||
SET_OPT(winResizable, boolean);
|
||||
SET_OPT(vsync, boolean);
|
||||
SET_STRINGOPT(windowTitle, windowTitle);
|
||||
|
@ -268,6 +278,9 @@ try { exp } catch (...) {}
|
|||
SET_OPT(frameSkip, boolean);
|
||||
SET_OPT(syncToRefreshrate, boolean);
|
||||
fillStringVec(opts["solidFonts"], solidFonts);
|
||||
for (std::string & solidFont : solidFonts)
|
||||
std::transform(solidFont.begin(), solidFont.end(), solidFont.begin(),
|
||||
[](unsigned char c) { return std::tolower(c); });
|
||||
#ifdef __APPLE__
|
||||
SET_OPT(preferMetalRenderer, boolean);
|
||||
#endif
|
||||
|
@ -286,10 +299,15 @@ try { exp } catch (...) {}
|
|||
SET_OPT_CUSTOMKEY(BGM.trackCount, BGMTrackCount, integer);
|
||||
SET_STRINGOPT(customScript, customScript);
|
||||
SET_OPT(useScriptNames, boolean);
|
||||
SET_OPT(dumpAtlas, boolean);
|
||||
|
||||
fillStringVec(opts["preloadScript"], preloadScripts);
|
||||
fillStringVec(opts["RTP"], rtps);
|
||||
fillStringVec(opts["patches"], patches);
|
||||
fillStringVec(opts["fontSub"], fontSubs);
|
||||
for (std::string & fontSub : fontSubs)
|
||||
std::transform(fontSub.begin(), fontSub.end(), fontSub.begin(),
|
||||
[](unsigned char c) { return std::tolower(c); });
|
||||
fillStringVec(opts["rubyLoadpath"], rubyLoadpaths);
|
||||
|
||||
auto &bnames = opts["bindingNames"].as_object();
|
||||
|
|
13
src/config.h
13
src/config.h
|
@ -43,8 +43,12 @@ struct Config {
|
|||
bool winResizable;
|
||||
bool fullscreen;
|
||||
bool fixedAspectRatio;
|
||||
bool smoothScaling;
|
||||
bool lanczos3Scaling;
|
||||
int smoothScaling;
|
||||
int bicubicSharpness;
|
||||
bool enableHires;
|
||||
double textureScalingFactor;
|
||||
double framebufferScalingFactor;
|
||||
double atlasScalingFactor;
|
||||
bool vsync;
|
||||
|
||||
int defScreenW;
|
||||
|
@ -103,11 +107,12 @@ struct Config {
|
|||
std::vector<std::string> launchArgs;
|
||||
std::vector<std::string> preloadScripts;
|
||||
std::vector<std::string> rtps;
|
||||
std::vector<std::string> patches;
|
||||
|
||||
std::vector<std::string> fontSubs;
|
||||
|
||||
std::vector<std::string> rubyLoadpaths;
|
||||
|
||||
|
||||
/* Editor flags */
|
||||
struct {
|
||||
bool debug;
|
||||
|
@ -133,6 +138,8 @@ struct Config {
|
|||
bool enabled;
|
||||
} yjit;
|
||||
|
||||
bool dumpAtlas;
|
||||
|
||||
// Keybinding action name mappings
|
||||
struct {
|
||||
std::string a;
|
||||
|
|
|
@ -237,11 +237,19 @@ struct BitmapPrivate
|
|||
* in the texture and blit to it directly, saving
|
||||
* ourselves the expensive blending calculation */
|
||||
pixman_region16_t tainted;
|
||||
|
||||
// For high-resolution texture replacement.
|
||||
Bitmap *selfHires;
|
||||
Bitmap *selfLores;
|
||||
bool assumingRubyGC;
|
||||
|
||||
BitmapPrivate(Bitmap *self)
|
||||
: self(self),
|
||||
megaSurface(0),
|
||||
surface(0)
|
||||
selfHires(0),
|
||||
selfLores(0),
|
||||
surface(0),
|
||||
assumingRubyGC(false)
|
||||
{
|
||||
format = SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
|
||||
|
||||
|
@ -326,16 +334,30 @@ struct BitmapPrivate
|
|||
return result != PIXMAN_REGION_OUT;
|
||||
}
|
||||
|
||||
void bindTexture(ShaderBase &shader)
|
||||
void bindTexture(ShaderBase &shader, bool substituteLoresSize = true)
|
||||
{
|
||||
if (selfHires) {
|
||||
selfHires->bindTex(shader);
|
||||
return;
|
||||
}
|
||||
|
||||
if (animation.enabled) {
|
||||
if (selfLores) {
|
||||
Debug() << "BUG: High-res BitmapPrivate bindTexture for animations not implemented";
|
||||
}
|
||||
|
||||
TEXFBO cframe = animation.currentFrame();
|
||||
TEX::bind(cframe.tex);
|
||||
shader.setTexSize(Vec2i(cframe.width, cframe.height));
|
||||
return;
|
||||
}
|
||||
TEX::bind(gl.tex);
|
||||
shader.setTexSize(Vec2i(gl.width, gl.height));
|
||||
if (selfLores && substituteLoresSize) {
|
||||
shader.setTexSize(Vec2i(selfLores->width(), selfLores->height()));
|
||||
}
|
||||
else {
|
||||
shader.setTexSize(Vec2i(gl.width, gl.height));
|
||||
}
|
||||
}
|
||||
|
||||
void bindFBO()
|
||||
|
@ -468,6 +490,24 @@ struct BitmapOpenHandler : FileSystem::OpenHandler
|
|||
|
||||
Bitmap::Bitmap(const char *filename)
|
||||
{
|
||||
std::string hiresPrefix = "Hires/";
|
||||
std::string filenameStd = filename;
|
||||
Bitmap *hiresBitmap = nullptr;
|
||||
// TODO: once C++20 is required, switch to filenameStd.starts_with(hiresPrefix)
|
||||
if (shState->config().enableHires && filenameStd.compare(0, hiresPrefix.size(), hiresPrefix) != 0) {
|
||||
// Look for a high-res version of the file.
|
||||
std::string hiresFilename = hiresPrefix + filenameStd;
|
||||
try {
|
||||
hiresBitmap = new Bitmap(hiresFilename.c_str());
|
||||
hiresBitmap->setLores(this);
|
||||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
Debug() << "No high-res Bitmap found at" << hiresFilename;
|
||||
hiresBitmap = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
BitmapOpenHandler handler;
|
||||
shState->fileSystem().openRead(handler, filename);
|
||||
|
||||
|
@ -482,6 +522,8 @@ Bitmap::Bitmap(const char *filename)
|
|||
|
||||
if (handler.gif) {
|
||||
p = new BitmapPrivate(this);
|
||||
|
||||
p->selfHires = hiresBitmap;
|
||||
|
||||
if (handler.gif->width >= (uint32_t)glState.caps.maxTexSize || handler.gif->height > (uint32_t)glState.caps.maxTexSize)
|
||||
{
|
||||
|
@ -510,6 +552,9 @@ Bitmap::Bitmap(const char *filename)
|
|||
delete handler.gif_data;
|
||||
|
||||
p->gl = texfbo;
|
||||
if (p->selfHires != nullptr) {
|
||||
p->gl.selfHires = &p->selfHires->getGLTypes();
|
||||
}
|
||||
p->addTaintedArea(rect());
|
||||
return;
|
||||
}
|
||||
|
@ -573,55 +618,36 @@ Bitmap::Bitmap(const char *filename)
|
|||
p->addTaintedArea(rect());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
SDL_Surface *imgSurf = handler.surface;
|
||||
|
||||
|
||||
p->ensureFormat(imgSurf, SDL_PIXELFORMAT_ABGR8888);
|
||||
|
||||
if (imgSurf->w > glState.caps.maxTexSize || imgSurf->h > glState.caps.maxTexSize)
|
||||
{
|
||||
/* Mega surface */
|
||||
p = new BitmapPrivate(this);
|
||||
p->megaSurface = imgSurf;
|
||||
SDL_SetSurfaceBlendMode(p->megaSurface, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Regular surface */
|
||||
TEXFBO tex;
|
||||
|
||||
try
|
||||
{
|
||||
tex = shState->texPool().request(imgSurf->w, imgSurf->h);
|
||||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
SDL_FreeSurface(imgSurf);
|
||||
throw e;
|
||||
}
|
||||
|
||||
p = new BitmapPrivate(this);
|
||||
p->gl = tex;
|
||||
|
||||
TEX::bind(p->gl.tex);
|
||||
TEX::uploadImage(p->gl.width, p->gl.height, imgSurf->pixels, GL_RGBA);
|
||||
|
||||
SDL_FreeSurface(imgSurf);
|
||||
}
|
||||
|
||||
p->addTaintedArea(rect());
|
||||
|
||||
initFromSurface(imgSurf, hiresBitmap, true);
|
||||
}
|
||||
|
||||
Bitmap::Bitmap(int width, int height)
|
||||
Bitmap::Bitmap(int width, int height, bool isHires)
|
||||
{
|
||||
if (width <= 0 || height <= 0)
|
||||
throw Exception(Exception::RGSSError, "failed to create bitmap");
|
||||
|
||||
Bitmap *hiresBitmap = nullptr;
|
||||
|
||||
if (shState->config().enableHires && !isHires) {
|
||||
// Create a high-res version as well.
|
||||
double scalingFactor = shState->config().textureScalingFactor;
|
||||
int hiresWidth = (int)lround(scalingFactor * width);
|
||||
int hiresHeight = (int)lround(scalingFactor * height);
|
||||
hiresBitmap = new Bitmap(hiresWidth, hiresHeight, true);
|
||||
hiresBitmap->setLores(this);
|
||||
}
|
||||
|
||||
TEXFBO tex = shState->texPool().request(width, height);
|
||||
|
||||
p = new BitmapPrivate(this);
|
||||
p->gl = tex;
|
||||
p->selfHires = hiresBitmap;
|
||||
if (p->selfHires != nullptr) {
|
||||
p->gl.selfHires = &p->selfHires->getGLTypes();
|
||||
}
|
||||
|
||||
clear();
|
||||
}
|
||||
|
@ -679,6 +705,10 @@ Bitmap::Bitmap(const Bitmap &other, int frame)
|
|||
other.ensureNonMega();
|
||||
if (frame > -2) other.ensureAnimated();
|
||||
|
||||
if (other.hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap from animation not implemented";
|
||||
}
|
||||
|
||||
p = new BitmapPrivate(this);
|
||||
|
||||
// TODO: Clean me up
|
||||
|
@ -729,11 +759,104 @@ Bitmap::Bitmap(const Bitmap &other, int frame)
|
|||
p->addTaintedArea(rect());
|
||||
}
|
||||
|
||||
Bitmap::Bitmap(TEXFBO &other)
|
||||
{
|
||||
Bitmap *hiresBitmap = nullptr;
|
||||
|
||||
if (other.selfHires != nullptr) {
|
||||
// Create a high-res version as well.
|
||||
hiresBitmap = new Bitmap(*other.selfHires);
|
||||
hiresBitmap->setLores(this);
|
||||
}
|
||||
|
||||
p = new BitmapPrivate(this);
|
||||
|
||||
p->gl = shState->texPool().request(other.width, other.height);
|
||||
|
||||
p->selfHires = hiresBitmap;
|
||||
if (p->selfHires != nullptr) {
|
||||
p->gl.selfHires = &p->selfHires->getGLTypes();
|
||||
}
|
||||
|
||||
// Skip blitting to lores texture, since only the hires one will be displayed.
|
||||
if (p->selfHires == nullptr) {
|
||||
GLMeta::blitBegin(p->gl);
|
||||
GLMeta::blitSource(other);
|
||||
GLMeta::blitRectangle(rect(), rect(), true);
|
||||
GLMeta::blitEnd();
|
||||
}
|
||||
|
||||
p->addTaintedArea(rect());
|
||||
}
|
||||
|
||||
Bitmap::Bitmap(SDL_Surface *imgSurf, SDL_Surface *imgSurfHires)
|
||||
{
|
||||
Bitmap *hiresBitmap = nullptr;
|
||||
|
||||
if (imgSurfHires != nullptr) {
|
||||
// Create a high-res version as well.
|
||||
hiresBitmap = new Bitmap(imgSurfHires, nullptr);
|
||||
hiresBitmap->setLores(this);
|
||||
}
|
||||
|
||||
initFromSurface(imgSurf, hiresBitmap, false);
|
||||
}
|
||||
|
||||
Bitmap::~Bitmap()
|
||||
{
|
||||
dispose();
|
||||
}
|
||||
|
||||
void Bitmap::initFromSurface(SDL_Surface *imgSurf, Bitmap *hiresBitmap, bool freeSurface)
|
||||
{
|
||||
p->ensureFormat(imgSurf, SDL_PIXELFORMAT_ABGR8888);
|
||||
|
||||
if (imgSurf->w > glState.caps.maxTexSize || imgSurf->h > glState.caps.maxTexSize)
|
||||
{
|
||||
/* Mega surface */
|
||||
|
||||
if(!freeSurface) {
|
||||
throw Exception(Exception::RGSSError, "Cloning Mega Bitmap from Surface not supported");
|
||||
}
|
||||
|
||||
p = new BitmapPrivate(this);
|
||||
p->selfHires = hiresBitmap;
|
||||
p->megaSurface = imgSurf;
|
||||
SDL_SetSurfaceBlendMode(p->megaSurface, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Regular surface */
|
||||
TEXFBO tex;
|
||||
|
||||
try
|
||||
{
|
||||
tex = shState->texPool().request(imgSurf->w, imgSurf->h);
|
||||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
SDL_FreeSurface(imgSurf);
|
||||
throw e;
|
||||
}
|
||||
|
||||
p = new BitmapPrivate(this);
|
||||
p->selfHires = hiresBitmap;
|
||||
p->gl = tex;
|
||||
if (p->selfHires != nullptr) {
|
||||
p->gl.selfHires = &p->selfHires->getGLTypes();
|
||||
}
|
||||
|
||||
TEX::bind(p->gl.tex);
|
||||
TEX::uploadImage(p->gl.width, p->gl.height, imgSurf->pixels, GL_RGBA);
|
||||
|
||||
if (freeSurface) {
|
||||
SDL_FreeSurface(imgSurf);
|
||||
}
|
||||
}
|
||||
|
||||
p->addTaintedArea(rect());
|
||||
}
|
||||
|
||||
int Bitmap::width() const
|
||||
{
|
||||
guardDisposed();
|
||||
|
@ -762,6 +885,28 @@ int Bitmap::height() const
|
|||
return p->gl.height;
|
||||
}
|
||||
|
||||
bool Bitmap::hasHires() const{
|
||||
guardDisposed();
|
||||
|
||||
return p->selfHires;
|
||||
}
|
||||
|
||||
DEF_ATTR_RD_SIMPLE(Bitmap, Hires, Bitmap*, p->selfHires)
|
||||
|
||||
void Bitmap::setHires(Bitmap *hires) {
|
||||
guardDisposed();
|
||||
|
||||
Debug() << "BUG: High-res Bitmap setHires not fully implemented, expect bugs";
|
||||
hires->setLores(this);
|
||||
p->selfHires = hires;
|
||||
}
|
||||
|
||||
void Bitmap::setLores(Bitmap *lores) {
|
||||
guardDisposed();
|
||||
|
||||
p->selfLores = lores;
|
||||
}
|
||||
|
||||
bool Bitmap::isMega() const{
|
||||
guardDisposed();
|
||||
|
||||
|
@ -809,13 +954,35 @@ void Bitmap::stretchBlt(const IntRect &destRect,
|
|||
int opacity)
|
||||
{
|
||||
guardDisposed();
|
||||
|
||||
|
||||
// Don't need this, right? This function is fine with megasurfaces it seems
|
||||
//GUARD_MEGA;
|
||||
|
||||
|
||||
if (source.isDisposed())
|
||||
return;
|
||||
|
||||
|
||||
if (hasHires()) {
|
||||
int destX, destY, destWidth, destHeight;
|
||||
destX = destRect.x * p->selfHires->width() / width();
|
||||
destY = destRect.y * p->selfHires->height() / height();
|
||||
destWidth = destRect.w * p->selfHires->width() / width();
|
||||
destHeight = destRect.h * p->selfHires->height() / height();
|
||||
|
||||
p->selfHires->stretchBlt(IntRect(destX, destY, destWidth, destHeight), source, sourceRect, opacity);
|
||||
return;
|
||||
}
|
||||
|
||||
if (source.hasHires()) {
|
||||
int sourceX, sourceY, sourceWidth, sourceHeight;
|
||||
sourceX = sourceRect.x * source.getHires()->width() / source.width();
|
||||
sourceY = sourceRect.y * source.getHires()->height() / source.height();
|
||||
sourceWidth = sourceRect.w * source.getHires()->width() / source.width();
|
||||
sourceHeight = sourceRect.h * source.getHires()->height() / source.height();
|
||||
|
||||
stretchBlt(destRect, *source.getHires(), IntRect(sourceX, sourceY, sourceWidth, sourceHeight), opacity);
|
||||
return;
|
||||
}
|
||||
|
||||
opacity = clamp(opacity, 0, 255);
|
||||
|
||||
if (opacity == 0)
|
||||
|
@ -936,7 +1103,7 @@ void Bitmap::stretchBlt(const IntRect &destRect,
|
|||
quad.setTexPosRect(sourceRect, destRect);
|
||||
quad.setColor(Vec4(1, 1, 1, normOpacity));
|
||||
|
||||
source.p->bindTexture(shader);
|
||||
source.p->bindTexture(shader, false);
|
||||
p->bindFBO();
|
||||
p->pushSetViewport(shader);
|
||||
|
||||
|
@ -963,6 +1130,16 @@ void Bitmap::fillRect(const IntRect &rect, const Vec4 &color)
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
int destX, destY, destWidth, destHeight;
|
||||
destX = rect.x * p->selfHires->width() / width();
|
||||
destY = rect.y * p->selfHires->height() / height();
|
||||
destWidth = rect.w * p->selfHires->width() / width();
|
||||
destHeight = rect.h * p->selfHires->height() / height();
|
||||
|
||||
p->selfHires->fillRect(IntRect(destX, destY, destWidth, destHeight), color);
|
||||
}
|
||||
|
||||
p->fillRect(rect, color);
|
||||
|
||||
if (color.w == 0)
|
||||
|
@ -992,6 +1169,16 @@ void Bitmap::gradientFillRect(const IntRect &rect,
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
int destX, destY, destWidth, destHeight;
|
||||
destX = rect.x * p->selfHires->width() / width();
|
||||
destY = rect.y * p->selfHires->height() / height();
|
||||
destWidth = rect.w * p->selfHires->width() / width();
|
||||
destHeight = rect.h * p->selfHires->height() / height();
|
||||
|
||||
p->selfHires->gradientFillRect(IntRect(destX, destY, destWidth, destHeight), color1, color2, vertical);
|
||||
}
|
||||
|
||||
SimpleColorShader &shader = shState->shaders().simpleColor;
|
||||
shader.bind();
|
||||
shader.setTranslation(Vec2i());
|
||||
|
@ -1039,6 +1226,16 @@ void Bitmap::clearRect(const IntRect &rect)
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
int destX, destY, destWidth, destHeight;
|
||||
destX = rect.x * p->selfHires->width() / width();
|
||||
destY = rect.y * p->selfHires->height() / height();
|
||||
destWidth = rect.w * p->selfHires->width() / width();
|
||||
destHeight = rect.h * p->selfHires->height() / height();
|
||||
|
||||
p->selfHires->clearRect(IntRect(destX, destY, destWidth, destHeight));
|
||||
}
|
||||
|
||||
p->fillRect(rect, Vec4());
|
||||
|
||||
p->onModified();
|
||||
|
@ -1051,6 +1248,12 @@ void Bitmap::blur()
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
p->selfHires->blur();
|
||||
}
|
||||
|
||||
// TODO: Is there some kind of blur radius that we need to handle for high-res mode?
|
||||
|
||||
Quad &quad = shState->gpQuad();
|
||||
FloatRect rect(0, 0, width(), height());
|
||||
quad.setTexPosRect(rect, rect);
|
||||
|
@ -1097,6 +1300,11 @@ void Bitmap::radialBlur(int angle, int divisions)
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
p->selfHires->radialBlur(angle, divisions);
|
||||
return;
|
||||
}
|
||||
|
||||
angle = clamp<int>(angle, 0, 359);
|
||||
divisions = clamp<int>(divisions, 2, 100);
|
||||
|
||||
|
@ -1161,7 +1369,7 @@ void Bitmap::radialBlur(int angle, int divisions)
|
|||
SimpleMatrixShader &shader = shState->shaders().simpleMatrix;
|
||||
shader.bind();
|
||||
|
||||
p->bindTexture(shader);
|
||||
p->bindTexture(shader, false);
|
||||
TEX::setSmooth(true);
|
||||
|
||||
p->pushSetViewport(shader);
|
||||
|
@ -1193,6 +1401,10 @@ void Bitmap::clear()
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
p->selfHires->clear();
|
||||
}
|
||||
|
||||
p->bindFBO();
|
||||
|
||||
glState.clearColor.pushSet(Vec4());
|
||||
|
@ -1221,9 +1433,52 @@ Color Bitmap::getPixel(int x, int y) const
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "GAME BUG: Game is calling getPixel on low-res Bitmap; you may want to patch the game to improve graphics quality.";
|
||||
|
||||
int xHires = x * p->selfHires->width() / width();
|
||||
int yHires = y * p->selfHires->height() / height();
|
||||
|
||||
// We take the average color from the high-res Bitmap.
|
||||
// RGB channels skip fully transparent pixels when averaging.
|
||||
int w = p->selfHires->width() / width();
|
||||
int h = p->selfHires->height() / height();
|
||||
|
||||
if (w >= 1 && h >= 1) {
|
||||
double rSum = 0.;
|
||||
double gSum = 0.;
|
||||
double bSum = 0.;
|
||||
double aSum = 0.;
|
||||
|
||||
long long rgbCount = 0;
|
||||
long long aCount = 0;
|
||||
|
||||
for (int thisX = xHires; thisX < xHires+w && thisX < p->selfHires->width(); thisX++) {
|
||||
for (int thisY = yHires; thisY < yHires+h && thisY < p->selfHires->height(); thisY++) {
|
||||
Color thisColor = p->selfHires->getPixel(thisX, thisY);
|
||||
if (thisColor.getAlpha() >= 1.0) {
|
||||
rSum += thisColor.getRed();
|
||||
gSum += thisColor.getGreen();
|
||||
bSum += thisColor.getBlue();
|
||||
rgbCount++;
|
||||
}
|
||||
aSum += thisColor.getAlpha();
|
||||
aCount++;
|
||||
}
|
||||
}
|
||||
|
||||
double rAvg = rSum / (double)rgbCount;
|
||||
double gAvg = gSum / (double)rgbCount;
|
||||
double bAvg = bSum / (double)rgbCount;
|
||||
double aAvg = aSum / (double)aCount;
|
||||
|
||||
return Color(rAvg, gAvg, bAvg, aAvg);
|
||||
}
|
||||
}
|
||||
|
||||
if (x < 0 || y < 0 || x >= width() || y >= height())
|
||||
return Vec4();
|
||||
|
||||
|
||||
if (!p->surface)
|
||||
{
|
||||
p->allocSurface();
|
||||
|
@ -1252,6 +1507,24 @@ void Bitmap::setPixel(int x, int y, const Color &color)
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "GAME BUG: Game is calling setPixel on low-res Bitmap; you may want to patch the game to improve graphics quality.";
|
||||
|
||||
int xHires = x * p->selfHires->width() / width();
|
||||
int yHires = y * p->selfHires->height() / height();
|
||||
|
||||
int w = p->selfHires->width() / width();
|
||||
int h = p->selfHires->height() / height();
|
||||
|
||||
if (w >= 1 && h >= 1) {
|
||||
for (int thisX = xHires; thisX < xHires+w && thisX < p->selfHires->width(); thisX++) {
|
||||
for (int thisY = yHires; thisY < yHires+h && thisY < p->selfHires->height(); thisY++) {
|
||||
p->selfHires->setPixel(thisX, thisY, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t pixel[] =
|
||||
{
|
||||
(uint8_t) clamp<double>(color.red, 0, 255),
|
||||
|
@ -1283,6 +1556,10 @@ bool Bitmap::getRaw(void *output, int output_size)
|
|||
|
||||
guardDisposed();
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "GAME BUG: Game is calling getRaw on low-res Bitmap; you may want to patch the game to improve graphics quality.";
|
||||
}
|
||||
|
||||
if (!p->animation.enabled && (p->surface || p->megaSurface)) {
|
||||
void *src = (p->megaSurface) ? p->megaSurface->pixels : p->surface->pixels;
|
||||
memcpy(output, src, output_size);
|
||||
|
@ -1300,6 +1577,10 @@ void Bitmap::replaceRaw(void *pixel_data, int size)
|
|||
|
||||
GUARD_MEGA;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "GAME BUG: Game is calling replaceRaw on low-res Bitmap; you may want to patch the game to improve graphics quality.";
|
||||
}
|
||||
|
||||
int w = width();
|
||||
int h = height();
|
||||
int requiredsize = w*h*4;
|
||||
|
@ -1318,6 +1599,10 @@ void Bitmap::saveToFile(const char *filename)
|
|||
{
|
||||
guardDisposed();
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "GAME BUG: Game is calling saveToFile on low-res Bitmap; you may want to patch the game to improve graphics quality.";
|
||||
}
|
||||
|
||||
SDL_Surface *surf;
|
||||
|
||||
if (p->surface || p->megaSurface) {
|
||||
|
@ -1377,6 +1662,11 @@ void Bitmap::hueChange(int hue)
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
p->selfHires->hueChange(hue);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((hue % 360) == 0)
|
||||
return;
|
||||
|
||||
|
@ -1395,7 +1685,7 @@ void Bitmap::hueChange(int hue)
|
|||
|
||||
FBO::bind(newTex.fbo);
|
||||
p->pushSetViewport(shader);
|
||||
p->bindTexture(shader);
|
||||
p->bindTexture(shader, false);
|
||||
|
||||
p->blitQuad(quad);
|
||||
|
||||
|
@ -1525,6 +1815,26 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Font &loresFont = getFont();
|
||||
Font &hiresFont = p->selfHires->getFont();
|
||||
// Disable the illegal font size check when creating a high-res font.
|
||||
hiresFont.setSize(loresFont.getSize() * p->selfHires->width() / width(), false);
|
||||
hiresFont.setBold(loresFont.getBold());
|
||||
hiresFont.setColor(loresFont.getColor());
|
||||
hiresFont.setItalic(loresFont.getItalic());
|
||||
hiresFont.setShadow(loresFont.getShadow());
|
||||
hiresFont.setOutline(loresFont.getOutline());
|
||||
hiresFont.setOutColor(loresFont.getOutColor());
|
||||
|
||||
int rectX = rect.x * p->selfHires->width() / width();
|
||||
int rectY = rect.y * p->selfHires->height() / height();
|
||||
int rectWidth = rect.w * p->selfHires->width() / width();
|
||||
int rectHeight = rect.h * p->selfHires->height() / height();
|
||||
|
||||
p->selfHires->drawText(IntRect(rectX, rectY, rectWidth, rectHeight), str, align);
|
||||
}
|
||||
|
||||
std::string fixed = fixupString(str);
|
||||
str = fixed.c_str();
|
||||
|
||||
|
@ -1564,15 +1874,20 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
|
|||
SDL_Color co = outColor.toSDLColor();
|
||||
co.a = 255;
|
||||
SDL_Surface *outline;
|
||||
// Handle high-res for outline.
|
||||
int scaledOutlineSize = OUTLINE_SIZE;
|
||||
if (p->selfLores) {
|
||||
scaledOutlineSize = scaledOutlineSize * width() / p->selfLores->width();
|
||||
}
|
||||
/* set the next font render to render the outline */
|
||||
TTF_SetFontOutline(font, OUTLINE_SIZE);
|
||||
TTF_SetFontOutline(font, scaledOutlineSize);
|
||||
if (p->font->isSolid())
|
||||
outline = TTF_RenderUTF8_Solid(font, str, co);
|
||||
else
|
||||
outline = TTF_RenderUTF8_Blended(font, str, co);
|
||||
|
||||
p->ensureFormat(outline, SDL_PIXELFORMAT_ABGR8888);
|
||||
SDL_Rect outRect = {OUTLINE_SIZE, OUTLINE_SIZE, txtSurf->w, txtSurf->h};
|
||||
SDL_Rect outRect = {scaledOutlineSize, scaledOutlineSize, txtSurf->w, txtSurf->h};
|
||||
|
||||
SDL_SetSurfaceBlendMode(txtSurf, SDL_BLENDMODE_BLEND);
|
||||
SDL_BlitSurface(txtSurf, NULL, outline, &outRect);
|
||||
|
@ -1787,6 +2102,9 @@ IntRect Bitmap::textSize(const char *str)
|
|||
GUARD_MEGA;
|
||||
GUARD_ANIMATED;
|
||||
|
||||
// TODO: High-res Bitmap textSize not implemented, but I think it's the same as low-res?
|
||||
// Need to double-check this.
|
||||
|
||||
TTF_Font *font = p->font->getSdlFont();
|
||||
|
||||
std::string fixed = fixupString(str);
|
||||
|
@ -1811,11 +2129,19 @@ DEF_ATTR_RD_SIMPLE(Bitmap, Font, Font&, *p->font)
|
|||
|
||||
void Bitmap::setFont(Font &value)
|
||||
{
|
||||
// High-res support handled in drawText, not here.
|
||||
*p->font = value;
|
||||
}
|
||||
|
||||
void Bitmap::setInitFont(Font *value)
|
||||
{
|
||||
if (hasHires()) {
|
||||
Font *hiresFont = new Font(*value);
|
||||
// Disable the illegal font size check when creating a high-res font.
|
||||
hiresFont->setSize(hiresFont->getSize() * p->selfHires->width() / width(), false);
|
||||
p->selfHires->setInitFont(hiresFont);
|
||||
}
|
||||
|
||||
p->font = value;
|
||||
}
|
||||
|
||||
|
@ -1826,11 +2152,24 @@ TEXFBO &Bitmap::getGLTypes() const
|
|||
|
||||
SDL_Surface *Bitmap::surface() const
|
||||
{
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap surface not implemented";
|
||||
}
|
||||
|
||||
return p->surface;
|
||||
}
|
||||
|
||||
SDL_Surface *Bitmap::megaSurface() const
|
||||
{
|
||||
if (hasHires()) {
|
||||
if (p->megaSurface) {
|
||||
Debug() << "BUG: High-res Bitmap megaSurface not implemented (low-res has megaSurface)";
|
||||
}
|
||||
if (p->selfHires->megaSurface()) {
|
||||
Debug() << "BUG: High-res Bitmap megaSurface not implemented (high-res has megaSurface)";
|
||||
}
|
||||
}
|
||||
|
||||
return p->megaSurface;
|
||||
}
|
||||
|
||||
|
@ -1865,6 +2204,10 @@ void Bitmap::stop()
|
|||
GUARD_UNANIMATED;
|
||||
if (!p->animation.playing) return;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap stop not implemented";
|
||||
}
|
||||
|
||||
p->animation.stop();
|
||||
}
|
||||
|
||||
|
@ -1874,6 +2217,11 @@ void Bitmap::play()
|
|||
|
||||
GUARD_UNANIMATED;
|
||||
if (p->animation.playing) return;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap play not implemented";
|
||||
}
|
||||
|
||||
p->animation.play();
|
||||
}
|
||||
|
||||
|
@ -1881,6 +2229,10 @@ bool Bitmap::isPlaying() const
|
|||
{
|
||||
guardDisposed();
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap isPlaying not implemented";
|
||||
}
|
||||
|
||||
if (!p->animation.playing)
|
||||
return false;
|
||||
|
||||
|
@ -1896,6 +2248,10 @@ void Bitmap::gotoAndStop(int frame)
|
|||
|
||||
GUARD_UNANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap gotoAndStop not implemented";
|
||||
}
|
||||
|
||||
p->animation.stop();
|
||||
p->animation.seek(frame);
|
||||
}
|
||||
|
@ -1905,6 +2261,10 @@ void Bitmap::gotoAndPlay(int frame)
|
|||
|
||||
GUARD_UNANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap gotoAndPlay not implemented";
|
||||
}
|
||||
|
||||
p->animation.stop();
|
||||
p->animation.seek(frame);
|
||||
p->animation.play();
|
||||
|
@ -1914,6 +2274,10 @@ int Bitmap::numFrames() const
|
|||
{
|
||||
guardDisposed();
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap numFrames not implemented";
|
||||
}
|
||||
|
||||
if (!p->animation.enabled) return 1;
|
||||
return (int)p->animation.frames.size();
|
||||
}
|
||||
|
@ -1922,6 +2286,10 @@ int Bitmap::currentFrameI() const
|
|||
{
|
||||
guardDisposed();
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap currentFrameI not implemented";
|
||||
}
|
||||
|
||||
if (!p->animation.enabled) return 0;
|
||||
return p->animation.currentFrameI();
|
||||
}
|
||||
|
@ -1932,6 +2300,14 @@ int Bitmap::addFrame(Bitmap &source, int position)
|
|||
|
||||
GUARD_MEGA;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap addFrame dest not implemented";
|
||||
}
|
||||
|
||||
if (source.hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap addFrame source not implemented";
|
||||
}
|
||||
|
||||
if (source.height() != height() || source.width() != width())
|
||||
throw Exception(Exception::MKXPError, "Animations with varying dimensions are not supported (%ix%i vs %ix%i)",
|
||||
source.width(), source.height(), width(), height());
|
||||
|
@ -1989,6 +2365,10 @@ void Bitmap::removeFrame(int position) {
|
|||
|
||||
GUARD_UNANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap removeFrame not implemented";
|
||||
}
|
||||
|
||||
int pos = (position < 0) ? (int)p->animation.frames.size() - 1 : clamp(position, 0, (int)(p->animation.frames.size() - 1));
|
||||
shState->texPool().release(p->animation.frames[pos]);
|
||||
p->animation.frames.erase(p->animation.frames.begin() + pos);
|
||||
|
@ -2016,6 +2396,10 @@ void Bitmap::nextFrame()
|
|||
|
||||
GUARD_UNANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap nextFrame not implemented";
|
||||
}
|
||||
|
||||
stop();
|
||||
if ((uint32_t)p->animation.lastFrame >= p->animation.frames.size() - 1) {
|
||||
if (!p->animation.loop) return;
|
||||
|
@ -2032,6 +2416,10 @@ void Bitmap::previousFrame()
|
|||
|
||||
GUARD_UNANIMATED;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap previousFrame not implemented";
|
||||
}
|
||||
|
||||
stop();
|
||||
if (p->animation.lastFrame <= 0) {
|
||||
if (!p->animation.loop) {
|
||||
|
@ -2051,6 +2439,10 @@ void Bitmap::setAnimationFPS(float FPS)
|
|||
|
||||
GUARD_MEGA;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap setAnimationFPS not implemented";
|
||||
}
|
||||
|
||||
bool restart = p->animation.playing;
|
||||
p->animation.stop();
|
||||
p->animation.fps = (FPS < 0) ? 0 : FPS;
|
||||
|
@ -2059,6 +2451,10 @@ void Bitmap::setAnimationFPS(float FPS)
|
|||
|
||||
std::vector<TEXFBO> &Bitmap::getFrames() const
|
||||
{
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap getFrames not implemented";
|
||||
}
|
||||
|
||||
return p->animation.frames;
|
||||
}
|
||||
|
||||
|
@ -2068,6 +2464,10 @@ float Bitmap::getAnimationFPS() const
|
|||
|
||||
GUARD_MEGA;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap getAnimationFPS not implemented";
|
||||
}
|
||||
|
||||
return p->animation.fps;
|
||||
}
|
||||
|
||||
|
@ -2077,6 +2477,10 @@ void Bitmap::setLooping(bool loop)
|
|||
|
||||
GUARD_MEGA;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap setLooping not implemented";
|
||||
}
|
||||
|
||||
p->animation.loop = loop;
|
||||
}
|
||||
|
||||
|
@ -2086,16 +2490,32 @@ bool Bitmap::getLooping() const
|
|||
|
||||
GUARD_MEGA;
|
||||
|
||||
if (hasHires()) {
|
||||
Debug() << "BUG: High-res Bitmap getLooping not implemented";
|
||||
}
|
||||
|
||||
return p->animation.loop;
|
||||
}
|
||||
|
||||
void Bitmap::bindTex(ShaderBase &shader)
|
||||
{
|
||||
// Hires mode is handled by p->bindTexture.
|
||||
|
||||
p->bindTexture(shader);
|
||||
}
|
||||
|
||||
void Bitmap::taintArea(const IntRect &rect)
|
||||
{
|
||||
if (hasHires()) {
|
||||
int destX, destY, destWidth, destHeight;
|
||||
destX = rect.x * p->selfHires->width() / width();
|
||||
destY = rect.y * p->selfHires->height() / height();
|
||||
destWidth = rect.w * p->selfHires->width() / width();
|
||||
destHeight = rect.h * p->selfHires->height() / height();
|
||||
|
||||
p->selfHires->taintArea(IntRect(destX, destY, destWidth, destHeight));
|
||||
}
|
||||
|
||||
p->addTaintedArea(rect);
|
||||
}
|
||||
|
||||
|
@ -2121,8 +2541,17 @@ bool Bitmap::invalid() const {
|
|||
return p == 0;
|
||||
}
|
||||
|
||||
void Bitmap::assumeRubyGC()
|
||||
{
|
||||
p->assumingRubyGC = true;
|
||||
}
|
||||
|
||||
void Bitmap::releaseResources()
|
||||
{
|
||||
if (p->selfHires && !p->assumingRubyGC) {
|
||||
delete p->selfHires;
|
||||
}
|
||||
|
||||
if (p->megaSurface)
|
||||
SDL_FreeSurface(p->megaSurface);
|
||||
else if (p->animation.enabled) {
|
||||
|
|
|
@ -39,16 +39,24 @@ class Bitmap : public Disposable
|
|||
{
|
||||
public:
|
||||
Bitmap(const char *filename);
|
||||
Bitmap(int width, int height);
|
||||
Bitmap(void *pixeldata, int width, int height);
|
||||
Bitmap(int width, int height, bool isHires = false);
|
||||
Bitmap(void *pixeldata, int width, int height);
|
||||
Bitmap(TEXFBO &other);
|
||||
Bitmap(SDL_Surface *imgSurf, SDL_Surface *imgSurfHires);
|
||||
|
||||
/* Clone constructor */
|
||||
|
||||
// frame is -2 for "any and all", -1 for "current", anything else for a specific frame
|
||||
Bitmap(const Bitmap &other, int frame = -2);
|
||||
~Bitmap();
|
||||
|
||||
void initFromSurface(SDL_Surface *imgSurf, Bitmap *hiresBitmap, bool freeSurface);
|
||||
|
||||
int width() const;
|
||||
int height() const;
|
||||
bool hasHires() const;
|
||||
DECL_ATTR(Hires, Bitmap*)
|
||||
void setLores(Bitmap *lores);
|
||||
bool isMega() const;
|
||||
bool isAnimated() const;
|
||||
|
||||
|
@ -161,6 +169,8 @@ public:
|
|||
|
||||
bool invalid() const;
|
||||
|
||||
void assumeRubyGC();
|
||||
|
||||
private:
|
||||
void releaseResources();
|
||||
const char *klassName() const { return "bitmap"; }
|
||||
|
|
|
@ -28,8 +28,12 @@
|
|||
#include "util.h"
|
||||
#include "config.h"
|
||||
|
||||
#include "debugwriter.h"
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
|
||||
#ifdef MKXPZ_BUILD_XCODE
|
||||
#include "filesystem/filesystem.h"
|
||||
|
@ -147,6 +151,9 @@ void SharedFontState::initFontSetCB(SDL_RWops &ops,
|
|||
std::string family = TTF_FontFaceFamilyName(font);
|
||||
std::string style = TTF_FontFaceStyleName(font);
|
||||
|
||||
std::transform(family.begin(), family.end(), family.begin(),
|
||||
[](unsigned char c){ return std::tolower(c); });
|
||||
|
||||
TTF_CloseFont(font);
|
||||
|
||||
FontSet &set = p->sets[family];
|
||||
|
@ -160,6 +167,9 @@ void SharedFontState::initFontSetCB(SDL_RWops &ops,
|
|||
_TTF_Font *SharedFontState::getFont(std::string family,
|
||||
int size)
|
||||
{
|
||||
std::transform(family.begin(), family.end(), family.begin(),
|
||||
[](unsigned char c){ return std::tolower(c); });
|
||||
|
||||
if (family.empty())
|
||||
family = p->defaultFamily;
|
||||
|
||||
|
@ -217,6 +227,9 @@ _TTF_Font *SharedFontState::getFont(std::string family,
|
|||
|
||||
bool SharedFontState::fontPresent(std::string family) const
|
||||
{
|
||||
std::transform(family.begin(), family.end(), family.begin(),
|
||||
[](unsigned char c){ return std::tolower(c); });
|
||||
|
||||
/* Check for substitutions */
|
||||
if (p->subs.contains(family))
|
||||
family = p->subs[family];
|
||||
|
@ -252,6 +265,17 @@ void pickExistingFontName(const std::vector<std::string> &names,
|
|||
out = names[i];
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
Debug() << "Primary font not found:" << names[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug() << "Fallback font not found:" << names[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
out = "";
|
||||
|
@ -399,14 +423,17 @@ void Font::setName(const std::vector<std::string> &names)
|
|||
p->sdlFont = 0;
|
||||
}
|
||||
|
||||
void Font::setSize(int value)
|
||||
void Font::setSize(int value, bool checkIllegal)
|
||||
{
|
||||
if (p->size == value)
|
||||
return;
|
||||
|
||||
/* Catch illegal values (according to RMXP) */
|
||||
if (value < 6 || value > 96)
|
||||
throw Exception(Exception::ArgumentError, "%s", "bad value for size");
|
||||
if (value < 6 || value > 96) {
|
||||
if (checkIllegal) {
|
||||
throw Exception(Exception::ArgumentError, "%s", "bad value for size");
|
||||
}
|
||||
}
|
||||
|
||||
p->size = value;
|
||||
p->sdlFont = 0;
|
||||
|
|
|
@ -76,7 +76,9 @@ public:
|
|||
|
||||
const Font &operator=(const Font &o);
|
||||
|
||||
DECL_ATTR( Size, int )
|
||||
int getSize() const;
|
||||
void setSize(int value, bool checkIllegal=true);
|
||||
|
||||
DECL_ATTR( Bold, bool )
|
||||
DECL_ATTR( Italic, bool )
|
||||
DECL_ATTR( Color, Color& )
|
||||
|
|
|
@ -25,6 +25,12 @@
|
|||
#include "glstate.h"
|
||||
#include "quad.h"
|
||||
#include "config.h"
|
||||
#include "etc.h"
|
||||
|
||||
namespace FBO
|
||||
{
|
||||
ID boundFramebufferID;
|
||||
}
|
||||
|
||||
namespace GLMeta
|
||||
{
|
||||
|
@ -138,6 +144,7 @@ static void _blitBegin(FBO::ID fbo, const Vec2i &size)
|
|||
{
|
||||
if (HAVE_NATIVE_BLIT)
|
||||
{
|
||||
FBO::boundFramebufferID = fbo;
|
||||
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo.gl);
|
||||
}
|
||||
else
|
||||
|
@ -145,7 +152,20 @@ static void _blitBegin(FBO::ID fbo, const Vec2i &size)
|
|||
FBO::bind(fbo);
|
||||
glState.viewport.pushSet(IntRect(0, 0, size.x, size.y));
|
||||
|
||||
if (shState->config().lanczos3Scaling)
|
||||
switch (shState->config().smoothScaling)
|
||||
{
|
||||
case Bicubic:
|
||||
{
|
||||
BicubicShader &shader = shState->shaders().bicubic;
|
||||
shader.bind();
|
||||
shader.applyViewportProj();
|
||||
shader.setTranslation(Vec2i());
|
||||
shader.setTexSize(Vec2i(size.x, size.y));
|
||||
shader.setSharpness(shState->config().bicubicSharpness);
|
||||
}
|
||||
|
||||
break;
|
||||
case Lanczos3:
|
||||
{
|
||||
Lanczos3Shader &shader = shState->shaders().lanczos3;
|
||||
shader.bind();
|
||||
|
@ -153,7 +173,9 @@ static void _blitBegin(FBO::ID fbo, const Vec2i &size)
|
|||
shader.setTranslation(Vec2i());
|
||||
shader.setTexSize(Vec2i(size.x, size.y));
|
||||
}
|
||||
else
|
||||
|
||||
break;
|
||||
default:
|
||||
{
|
||||
SimpleShader &shader = shState->shaders().simple;
|
||||
shader.bind();
|
||||
|
@ -161,40 +183,97 @@ static void _blitBegin(FBO::ID fbo, const Vec2i &size)
|
|||
shader.setTranslation(Vec2i());
|
||||
shader.setTexSize(Vec2i(size.x, size.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void blitBegin(TEXFBO &target)
|
||||
int blitDstWidthLores = 1;
|
||||
int blitDstWidthHires = 1;
|
||||
int blitDstHeightLores = 1;
|
||||
int blitDstHeightHires = 1;
|
||||
|
||||
int blitSrcWidthLores = 1;
|
||||
int blitSrcWidthHires = 1;
|
||||
int blitSrcHeightLores = 1;
|
||||
int blitSrcHeightHires = 1;
|
||||
|
||||
void blitBegin(TEXFBO &target, bool preferHires)
|
||||
{
|
||||
_blitBegin(target.fbo, Vec2i(target.width, target.height));
|
||||
blitDstWidthLores = target.width;
|
||||
blitDstHeightLores = target.height;
|
||||
|
||||
if (preferHires && target.selfHires != nullptr) {
|
||||
blitDstWidthHires = target.selfHires->width;
|
||||
blitDstHeightHires = target.selfHires->height;
|
||||
_blitBegin(target.selfHires->fbo, Vec2i(target.selfHires->width, target.selfHires->height));
|
||||
}
|
||||
else {
|
||||
blitDstWidthHires = blitDstWidthLores;
|
||||
blitDstHeightHires = blitDstHeightLores;
|
||||
_blitBegin(target.fbo, Vec2i(target.width, target.height));
|
||||
}
|
||||
}
|
||||
|
||||
void blitBeginScreen(const Vec2i &size)
|
||||
{
|
||||
blitDstWidthLores = 1;
|
||||
blitDstWidthHires = 1;
|
||||
blitDstHeightLores = 1;
|
||||
blitDstHeightHires = 1;
|
||||
|
||||
_blitBegin(FBO::ID(0), size);
|
||||
}
|
||||
|
||||
void blitSource(TEXFBO &source)
|
||||
{
|
||||
blitSrcWidthLores = source.width;
|
||||
blitSrcHeightLores = source.height;
|
||||
if (source.selfHires != nullptr) {
|
||||
blitSrcWidthHires = source.selfHires->width;
|
||||
blitSrcHeightHires = source.selfHires->height;
|
||||
}
|
||||
else {
|
||||
blitSrcWidthHires = blitSrcWidthLores;
|
||||
blitSrcHeightHires = blitSrcHeightLores;
|
||||
}
|
||||
|
||||
if (HAVE_NATIVE_BLIT)
|
||||
{
|
||||
gl.BindFramebuffer(GL_READ_FRAMEBUFFER, source.fbo.gl);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shState->config().lanczos3Scaling)
|
||||
switch (shState->config().smoothScaling)
|
||||
{
|
||||
case Bicubic:
|
||||
{
|
||||
BicubicShader &shader = shState->shaders().bicubic;
|
||||
shader.bind();
|
||||
shader.setTexSize(Vec2i(blitSrcWidthHires, blitSrcHeightHires));
|
||||
}
|
||||
|
||||
break;
|
||||
case Lanczos3:
|
||||
{
|
||||
Lanczos3Shader &shader = shState->shaders().lanczos3;
|
||||
shader.bind();
|
||||
shader.setTexSize(Vec2i(source.width, source.height));
|
||||
shader.setTexSize(Vec2i(blitSrcWidthHires, blitSrcHeightHires));
|
||||
}
|
||||
else
|
||||
|
||||
break;
|
||||
default:
|
||||
{
|
||||
SimpleShader &shader = shState->shaders().simple;
|
||||
shader.bind();
|
||||
shader.setTexSize(Vec2i(source.width, source.height));
|
||||
shader.setTexSize(Vec2i(blitSrcWidthHires, blitSrcHeightHires));
|
||||
}
|
||||
}
|
||||
if (source.selfHires != nullptr) {
|
||||
TEX::bind(source.selfHires->tex);
|
||||
}
|
||||
else {
|
||||
TEX::bind(source.tex);
|
||||
}
|
||||
TEX::bind(source.tex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -205,10 +284,24 @@ void blitRectangle(const IntRect &src, const Vec2i &dstPos)
|
|||
|
||||
void blitRectangle(const IntRect &src, const IntRect &dst, bool smooth)
|
||||
{
|
||||
// Handle high-res dest
|
||||
int scaledDstX = dst.x * blitDstWidthHires / blitDstWidthLores;
|
||||
int scaledDstY = dst.y * blitDstHeightHires / blitDstHeightLores;
|
||||
int scaledDstWidth = dst.w * blitDstWidthHires / blitDstWidthLores;
|
||||
int scaledDstHeight = dst.h * blitDstHeightHires / blitDstHeightLores;
|
||||
IntRect dstScaled(scaledDstX, scaledDstY, scaledDstWidth, scaledDstHeight);
|
||||
|
||||
// Handle high-res source
|
||||
int scaledSrcX = src.x * blitSrcWidthHires / blitSrcWidthLores;
|
||||
int scaledSrcY = src.y * blitSrcHeightHires / blitSrcHeightLores;
|
||||
int scaledSrcWidth = src.w * blitSrcWidthHires / blitSrcWidthLores;
|
||||
int scaledSrcHeight = src.h * blitSrcHeightHires / blitSrcHeightLores;
|
||||
IntRect srcScaled(scaledSrcX, scaledSrcY, scaledSrcWidth, scaledSrcHeight);
|
||||
|
||||
if (HAVE_NATIVE_BLIT)
|
||||
{
|
||||
gl.BlitFramebuffer(src.x, src.y, src.x+src.w, src.y+src.h,
|
||||
dst.x, dst.y, dst.x+dst.w, dst.y+dst.h,
|
||||
gl.BlitFramebuffer(srcScaled.x, srcScaled.y, srcScaled.x+srcScaled.w, srcScaled.y+srcScaled.h,
|
||||
dstScaled.x, dstScaled.y, dstScaled.x+dstScaled.w, dstScaled.y+dstScaled.h,
|
||||
GL_COLOR_BUFFER_BIT, smooth ? GL_LINEAR : GL_NEAREST);
|
||||
}
|
||||
else
|
||||
|
@ -218,7 +311,7 @@ void blitRectangle(const IntRect &src, const IntRect &dst, bool smooth)
|
|||
|
||||
glState.blend.pushSet(false);
|
||||
Quad &quad = shState->gpQuad();
|
||||
quad.setTexPosRect(src, dst);
|
||||
quad.setTexPosRect(srcScaled, dstScaled);
|
||||
quad.draw();
|
||||
glState.blend.pop();
|
||||
|
||||
|
@ -229,8 +322,19 @@ void blitRectangle(const IntRect &src, const IntRect &dst, bool smooth)
|
|||
|
||||
void blitEnd()
|
||||
{
|
||||
if (!HAVE_NATIVE_BLIT)
|
||||
blitDstWidthLores = 1;
|
||||
blitDstWidthHires = 1;
|
||||
blitDstHeightLores = 1;
|
||||
blitDstHeightHires = 1;
|
||||
|
||||
blitSrcWidthLores = 1;
|
||||
blitSrcWidthHires = 1;
|
||||
blitSrcHeightLores = 1;
|
||||
blitSrcHeightHires = 1;
|
||||
|
||||
if (!HAVE_NATIVE_BLIT) {
|
||||
glState.viewport.pop();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ void vaoBind(VAO &vao);
|
|||
void vaoUnbind(VAO &vao);
|
||||
|
||||
/* EXT_framebuffer_blit */
|
||||
void blitBegin(TEXFBO &target);
|
||||
void blitBegin(TEXFBO &target, bool preferHires = false);
|
||||
void blitBeginScreen(const Vec2i &size);
|
||||
void blitSource(TEXFBO &source);
|
||||
void blitRectangle(const IntRect &src, const Vec2i &dstPos);
|
||||
|
|
|
@ -109,6 +109,8 @@ namespace FBO
|
|||
{
|
||||
DEF_GL_ID
|
||||
|
||||
extern ID boundFramebufferID;
|
||||
|
||||
inline ID gen()
|
||||
{
|
||||
ID id;
|
||||
|
@ -124,6 +126,7 @@ namespace FBO
|
|||
|
||||
static inline void bind(ID id)
|
||||
{
|
||||
boundFramebufferID = id;
|
||||
gl.BindFramebuffer(GL_FRAMEBUFFER, id.gl);
|
||||
}
|
||||
|
||||
|
@ -203,8 +206,10 @@ struct TEXFBO
|
|||
FBO::ID fbo;
|
||||
int width, height;
|
||||
|
||||
TEXFBO *selfHires;
|
||||
|
||||
TEXFBO()
|
||||
: tex(0), fbo(0), width(0), height(0)
|
||||
: tex(0), fbo(0), width(0), height(0), selfHires(nullptr)
|
||||
{}
|
||||
|
||||
bool operator==(const TEXFBO &other) const
|
||||
|
|
|
@ -23,7 +23,9 @@
|
|||
#include "config.h"
|
||||
#include "etc.h"
|
||||
#include "gl-fun.h"
|
||||
#include "graphics.h"
|
||||
#include "shader.h"
|
||||
#include "sharedstate.h"
|
||||
|
||||
#include <SDL_rect.h>
|
||||
|
||||
|
@ -36,7 +38,19 @@ void GLClearColor::apply(const Vec4 &value) {
|
|||
}
|
||||
|
||||
void GLScissorBox::apply(const IntRect &value) {
|
||||
gl.Scissor(value.x, value.y, value.w, value.h);
|
||||
// High-res: scale the scissorbox if we're rendering to the PingPong framebuffer.
|
||||
if (shState) {
|
||||
const double framebufferScalingFactor = shState->config().framebufferScalingFactor;
|
||||
if (shState->config().enableHires && shState->graphics().isPingPongFramebufferActive()) {
|
||||
gl.Scissor((int)lround(framebufferScalingFactor * value.x), (int)lround(framebufferScalingFactor * value.y), (int)lround(framebufferScalingFactor * value.w), (int)lround(framebufferScalingFactor * value.h));
|
||||
}
|
||||
else {
|
||||
gl.Scissor(value.x, value.y, value.w, value.h);
|
||||
}
|
||||
}
|
||||
else {
|
||||
gl.Scissor(value.x, value.y, value.w, value.h);
|
||||
}
|
||||
}
|
||||
|
||||
void GLScissorBox::setIntersect(const IntRect &value) {
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
#ifndef QUAD_H
|
||||
#define QUAD_H
|
||||
|
||||
#include "config.h"
|
||||
#include "graphics.h"
|
||||
#include "vertex.h"
|
||||
#include "gl-util.h"
|
||||
#include "gl-meta.h"
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
*/
|
||||
|
||||
#include "shader.h"
|
||||
#include "config.h"
|
||||
#include "graphics.h"
|
||||
#include "sharedstate.h"
|
||||
#include "glstate.h"
|
||||
#include "exception.h"
|
||||
|
@ -44,6 +46,7 @@
|
|||
#include "simpleAlphaUni.frag.xxd"
|
||||
#include "tilemap.frag.xxd"
|
||||
#include "flashMap.frag.xxd"
|
||||
#include "bicubic.frag.xxd"
|
||||
#include "lanczos3.frag.xxd"
|
||||
#include "minimal.vert.xxd"
|
||||
#include "simple.vert.xxd"
|
||||
|
@ -293,8 +296,19 @@ void ShaderBase::init()
|
|||
|
||||
void ShaderBase::applyViewportProj()
|
||||
{
|
||||
// High-res: scale the matrix if we're rendering to the PingPong framebuffer.
|
||||
const IntRect &vp = glState.viewport.get();
|
||||
projMat.set(Vec2i(vp.w, vp.h));
|
||||
if (shState->config().enableHires && shState->graphics().isPingPongFramebufferActive() && framebufferScalingAllowed()) {
|
||||
projMat.set(Vec2i(shState->graphics().width(), shState->graphics().height()));
|
||||
}
|
||||
else {
|
||||
projMat.set(Vec2i(vp.w, vp.h));
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderBase::framebufferScalingAllowed()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderBase::setTexSize(const Vec2i &value)
|
||||
|
@ -593,6 +607,13 @@ GrayShader::GrayShader()
|
|||
GET_U(gray);
|
||||
}
|
||||
|
||||
bool GrayShader::framebufferScalingAllowed()
|
||||
{
|
||||
// This shader is used with input textures that have already had a
|
||||
// framebuffer scale applied. So we don't want to double-apply it.
|
||||
return false;
|
||||
}
|
||||
|
||||
void GrayShader::setGray(float value)
|
||||
{
|
||||
gl.Uniform1f(u_gray, value);
|
||||
|
@ -747,6 +768,22 @@ void BltShader::setOpacity(float value)
|
|||
gl.Uniform1f(u_opacity, value);
|
||||
}
|
||||
|
||||
BicubicShader::BicubicShader()
|
||||
{
|
||||
INIT_SHADER(simple, bicubic, BicubicShader);
|
||||
|
||||
ShaderBase::init();
|
||||
|
||||
GET_U(texOffsetX);
|
||||
GET_U(sourceSize);
|
||||
GET_U(bc);
|
||||
}
|
||||
|
||||
void BicubicShader::setSharpness(int sharpness)
|
||||
{
|
||||
gl.Uniform2f(u_bc, 1.f - sharpness * 0.01f, sharpness * 0.005f);
|
||||
}
|
||||
|
||||
Lanczos3Shader::Lanczos3Shader()
|
||||
{
|
||||
INIT_SHADER(simple, lanczos3, Lanczos3Shader);
|
||||
|
|
|
@ -91,6 +91,7 @@ public:
|
|||
|
||||
protected:
|
||||
void init();
|
||||
virtual bool framebufferScalingAllowed();
|
||||
|
||||
GLint u_texSizeInv, u_translation;
|
||||
};
|
||||
|
@ -226,6 +227,9 @@ public:
|
|||
|
||||
void setGray(float value);
|
||||
|
||||
protected:
|
||||
virtual bool framebufferScalingAllowed();
|
||||
|
||||
private:
|
||||
GLint u_gray;
|
||||
};
|
||||
|
@ -337,6 +341,17 @@ protected:
|
|||
GLint u_sourceSize;
|
||||
};
|
||||
|
||||
class BicubicShader : public Lanczos3Shader
|
||||
{
|
||||
public:
|
||||
BicubicShader();
|
||||
|
||||
void setSharpness(int sharpness);
|
||||
|
||||
protected:
|
||||
GLint u_bc;
|
||||
};
|
||||
|
||||
/* Global object containing all available shaders */
|
||||
struct ShaderSet
|
||||
{
|
||||
|
@ -358,6 +373,7 @@ struct ShaderSet
|
|||
SimpleMatrixShader simpleMatrix;
|
||||
BlurShader blur;
|
||||
TilemapVXShader tilemapVX;
|
||||
BicubicShader bicubic;
|
||||
Lanczos3Shader lanczos3;
|
||||
};
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "tilemap-common.h"
|
||||
#include "bitmap.h"
|
||||
#include "table.h"
|
||||
#include "debugwriter.h"
|
||||
#include "etc-internal.h"
|
||||
#include "gl-util.h"
|
||||
#include "gl-meta.h"
|
||||
|
@ -273,7 +274,7 @@ void build(TEXFBO &tf, Bitmap *bitmaps[BM_COUNT])
|
|||
{
|
||||
assert(tf.width == ATLASVX_W && tf.height == ATLASVX_H);
|
||||
|
||||
GLMeta::blitBegin(tf);
|
||||
GLMeta::blitBegin(tf, true);
|
||||
|
||||
glState.clearColor.pushSet(Vec4());
|
||||
FBO::clear();
|
||||
|
@ -282,13 +283,36 @@ void build(TEXFBO &tf, Bitmap *bitmaps[BM_COUNT])
|
|||
if (rgssVer >= 3)
|
||||
{
|
||||
SDL_Surface *shadow = createShadowSet();
|
||||
TEX::bind(tf.tex);
|
||||
TEX::uploadSubImage(shadowArea.x*32, shadowArea.y*32,
|
||||
shadow->w, shadow->h, shadow->pixels, GL_RGBA);
|
||||
if (tf.selfHires != nullptr) {
|
||||
SDL_Rect srcRect({0, 0, shadow->w, shadow->h});
|
||||
int destX = shadowArea.x*32 * tf.selfHires->width / tf.width;
|
||||
int destY = shadowArea.y*32 * tf.selfHires->height / tf.height;
|
||||
int destWidth = shadow->w * tf.selfHires->width / tf.width;
|
||||
int destHeight = shadow->h * tf.selfHires->height / tf.height;
|
||||
|
||||
int bpp;
|
||||
Uint32 rMask, gMask, bMask, aMask;
|
||||
SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888,
|
||||
&bpp, &rMask, &gMask, &bMask, &aMask);
|
||||
SDL_Surface *blitTemp =
|
||||
SDL_CreateRGBSurface(0, destWidth, destHeight, bpp, rMask, gMask, bMask, aMask);
|
||||
|
||||
SDL_BlitScaled(shadow, &srcRect, blitTemp, 0);
|
||||
|
||||
TEX::bind(tf.selfHires->tex);
|
||||
TEX::uploadSubImage(destX, destY,
|
||||
blitTemp->w, blitTemp->h, blitTemp->pixels, GL_RGBA);
|
||||
}
|
||||
else {
|
||||
TEX::bind(tf.tex);
|
||||
TEX::uploadSubImage(shadowArea.x*32, shadowArea.y*32,
|
||||
shadow->w, shadow->h, shadow->pixels, GL_RGBA);
|
||||
}
|
||||
SDL_FreeSurface(shadow);
|
||||
}
|
||||
|
||||
Bitmap *bm;
|
||||
|
||||
#define EXEC_BLITS(part) \
|
||||
if (!nullOrDisposed(bm = bitmaps[BM_##part])) \
|
||||
{ \
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "config.h"
|
||||
#include "debugwriter.h"
|
||||
#include "disposable.h"
|
||||
#include "etc.h"
|
||||
#include "etc-internal.h"
|
||||
#include "eventthread.h"
|
||||
#include "filesystem.h"
|
||||
|
@ -178,7 +179,9 @@ struct Movie
|
|||
SDL_Delay(VIDEO_DELAY);
|
||||
}
|
||||
}
|
||||
videoBitmap = new Bitmap(video->width, video->height);
|
||||
// Create this Bitmap without a hires replacement, because we don't
|
||||
// support hires replacement for Movies yet.
|
||||
videoBitmap = new Bitmap(video->width, video->height, true);
|
||||
audioQueueHead = NULL;
|
||||
audioQueueTail = NULL;
|
||||
|
||||
|
@ -772,6 +775,7 @@ struct GraphicsPrivate {
|
|||
* RGSS renders at (settable with Graphics.resize_screen).
|
||||
* Can only be changed from within RGSS */
|
||||
Vec2i scRes;
|
||||
Vec2i scResLores;
|
||||
|
||||
/* Screen size, to which the rendered frames are scaled up.
|
||||
* This can be smaller than the window size when fixed aspect
|
||||
|
@ -828,7 +832,7 @@ struct GraphicsPrivate {
|
|||
IntruList<Disposable> dispList;
|
||||
|
||||
GraphicsPrivate(RGSSThreadData *rtData)
|
||||
: scRes(DEF_SCREEN_W, DEF_SCREEN_H), scSize(scRes),
|
||||
: scRes(DEF_SCREEN_W, DEF_SCREEN_H), scResLores(scRes), scSize(scRes),
|
||||
winSize(rtData->config.defScreenW, rtData->config.defScreenH),
|
||||
screen(scRes.x, scRes.y), threadData(rtData),
|
||||
glCtx(SDL_GL_GetCurrentContext()), multithreadedMode(true),
|
||||
|
@ -999,11 +1003,15 @@ struct GraphicsPrivate {
|
|||
}
|
||||
|
||||
void compositeToBuffer(TEXFBO &buffer) {
|
||||
compositeToBufferScaled(buffer, scRes.x, scRes.y);
|
||||
}
|
||||
|
||||
void compositeToBufferScaled(TEXFBO &buffer, int destWidth, int destHeight) {
|
||||
screen.composite();
|
||||
|
||||
GLMeta::blitBegin(buffer);
|
||||
GLMeta::blitSource(screen.getPP().frontBuffer());
|
||||
GLMeta::blitRectangle(IntRect(0, 0, scRes.x, scRes.y), Vec2i());
|
||||
GLMeta::blitRectangle(IntRect(0, 0, scRes.x, scRes.y), IntRect(0, 0, destWidth, destHeight));
|
||||
GLMeta::blitEnd();
|
||||
}
|
||||
|
||||
|
@ -1015,13 +1023,13 @@ struct GraphicsPrivate {
|
|||
(scSize.y + scOffset.y),
|
||||
scSize.x,
|
||||
-scSize.y),
|
||||
threadData->config.smoothScaling);
|
||||
threadData->config.smoothScaling == Bilinear);
|
||||
}
|
||||
|
||||
void metaBlitBufferFlippedScaled(const Vec2i &sourceSize, bool forceNearestNeighbor=false) {
|
||||
GLMeta::blitRectangle(IntRect(0, 0, sourceSize.x, sourceSize.y),
|
||||
IntRect(scOffset.x, scSize.y+scOffset.y, scSize.x, -scSize.y),
|
||||
!forceNearestNeighbor && threadData->config.smoothScaling);
|
||||
!forceNearestNeighbor && threadData->config.smoothScaling == Bilinear);
|
||||
}
|
||||
|
||||
void redrawScreen() {
|
||||
|
@ -1229,22 +1237,28 @@ void Graphics::transition(int duration, const char *filename, int vague) {
|
|||
TransShader &transShader = shState->shaders().trans;
|
||||
SimpleTransShader &simpleShader = shState->shaders().simpleTrans;
|
||||
|
||||
// Handle high-res.
|
||||
Vec2i transSize(p->scResLores.x, p->scResLores.y);
|
||||
|
||||
if (transMap) {
|
||||
TransShader &shader = transShader;
|
||||
shader.bind();
|
||||
shader.applyViewportProj();
|
||||
shader.setFrozenScene(p->frozenScene.tex);
|
||||
shader.setCurrentScene(currentScene.tex);
|
||||
if (transMap->hasHires()) {
|
||||
Debug() << "BUG: High-res Graphics transMap not implemented";
|
||||
}
|
||||
shader.setTransMap(transMap->getGLTypes().tex);
|
||||
shader.setVague(vague / 256.0f);
|
||||
shader.setTexSize(p->scRes);
|
||||
shader.setTexSize(transSize);
|
||||
} else {
|
||||
SimpleTransShader &shader = simpleShader;
|
||||
shader.bind();
|
||||
shader.applyViewportProj();
|
||||
shader.setFrozenScene(p->frozenScene.tex);
|
||||
shader.setCurrentScene(currentScene.tex);
|
||||
shader.setTexSize(p->scRes);
|
||||
shader.setTexSize(transSize);
|
||||
}
|
||||
|
||||
glState.blend.pushSet(false);
|
||||
|
@ -1389,18 +1403,38 @@ void Graphics::fadein(int duration) {
|
|||
}
|
||||
|
||||
Bitmap *Graphics::snapToBitmap() {
|
||||
Bitmap *bitmap = new Bitmap(width(), height());
|
||||
|
||||
p->compositeToBuffer(bitmap->getGLTypes());
|
||||
|
||||
/* Taint entire bitmap */
|
||||
bitmap->taintArea(IntRect(0, 0, width(), height()));
|
||||
return bitmap;
|
||||
if (shState->config().enableHires) {
|
||||
// TODO: Maybe don't reconstruct this struct every time?
|
||||
TEXFBO tf;
|
||||
tf.width = width();
|
||||
tf.height = height();
|
||||
tf.selfHires = &p->screen.getPP().frontBuffer();
|
||||
|
||||
return new Bitmap(tf);
|
||||
}
|
||||
|
||||
return new Bitmap(p->screen.getPP().frontBuffer());
|
||||
}
|
||||
|
||||
int Graphics::width() const { return p->scRes.x; }
|
||||
int Graphics::width() const { return p->scResLores.x; }
|
||||
|
||||
int Graphics::height() const { return p->scRes.y; }
|
||||
int Graphics::height() const { return p->scResLores.y; }
|
||||
|
||||
int Graphics::widthHires() const { return p->scRes.x; }
|
||||
|
||||
int Graphics::heightHires() const { return p->scRes.y; }
|
||||
|
||||
bool Graphics::isPingPongFramebufferActive() const {
|
||||
return p->screen.getPP().frontBuffer().fbo == FBO::boundFramebufferID || p->screen.getPP().backBuffer().fbo == FBO::boundFramebufferID;
|
||||
}
|
||||
|
||||
int Graphics::displayContentWidth() const {
|
||||
return p->scSize.x;
|
||||
}
|
||||
|
||||
int Graphics::displayContentHeight() const {
|
||||
return p->scSize.y;
|
||||
}
|
||||
|
||||
int Graphics::displayWidth() const {
|
||||
SDL_DisplayMode dm{};
|
||||
|
@ -1418,12 +1452,21 @@ void Graphics::resizeScreen(int width, int height) {
|
|||
p->threadData->rqWindowAdjust.wait();
|
||||
p->checkResize(true);
|
||||
|
||||
Vec2i sizeLores(width, height);
|
||||
|
||||
if (shState->config().enableHires) {
|
||||
double framebufferScalingFactor = shState->config().framebufferScalingFactor;
|
||||
width = (int)lround(framebufferScalingFactor * width);
|
||||
height = (int)lround(framebufferScalingFactor * height);
|
||||
}
|
||||
|
||||
Vec2i size(width, height);
|
||||
|
||||
if (p->scRes == size)
|
||||
return;
|
||||
|
||||
p->scRes = size;
|
||||
p->scResLores = sizeLores;
|
||||
|
||||
p->screen.setResolution(width, height);
|
||||
|
||||
|
@ -1459,6 +1502,10 @@ bool Graphics::updateMovieInput(Movie *movie) {
|
|||
}
|
||||
|
||||
void Graphics::playMovie(const char *filename, int volume_, bool skippable) {
|
||||
if (shState->config().enableHires) {
|
||||
Debug() << "BUG: High-res Graphics playMovie not implemented";
|
||||
}
|
||||
|
||||
Movie *movie = new Movie(skippable);
|
||||
MovieOpenHandler handler(movie->srcOps);
|
||||
shState->fileSystem().openRead(handler, filename);
|
||||
|
@ -1569,13 +1616,13 @@ void Graphics::setFixedAspectRatio(bool value)
|
|||
p->updateScreenResoRatio(p->threadData);
|
||||
}
|
||||
|
||||
bool Graphics::getSmoothScaling() const
|
||||
int Graphics::getSmoothScaling() const
|
||||
{
|
||||
// Same deal as with fixed aspect ratio
|
||||
return shState->config().smoothScaling;
|
||||
}
|
||||
|
||||
void Graphics::setSmoothScaling(bool value)
|
||||
void Graphics::setSmoothScaling(int value)
|
||||
{
|
||||
shState->config().smoothScaling = value;
|
||||
}
|
||||
|
|
|
@ -58,6 +58,11 @@ public:
|
|||
|
||||
int width() const;
|
||||
int height() const;
|
||||
int widthHires() const;
|
||||
int heightHires() const;
|
||||
bool isPingPongFramebufferActive() const;
|
||||
int displayContentWidth() const;
|
||||
int displayContentHeight() const;
|
||||
int displayWidth() const;
|
||||
int displayHeight() const;
|
||||
void resizeScreen(int width, int height);
|
||||
|
@ -76,7 +81,7 @@ public:
|
|||
DECL_ATTR( Scale, double )
|
||||
DECL_ATTR( Frameskip, bool )
|
||||
DECL_ATTR( FixedAspectRatio, bool )
|
||||
DECL_ATTR( SmoothScaling, bool )
|
||||
DECL_ATTR( SmoothScaling, int )
|
||||
DECL_ATTR( IntegerScaling, bool )
|
||||
DECL_ATTR( LastMileScaling, bool )
|
||||
DECL_ATTR( Threadsafe, bool )
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
|
||||
#include "sharedstate.h"
|
||||
#include "bitmap.h"
|
||||
#include "debugwriter.h"
|
||||
#include "etc.h"
|
||||
#include "etc-internal.h"
|
||||
#include "util.h"
|
||||
|
@ -605,6 +606,10 @@ void Sprite::draw()
|
|||
shader.setBushOpacity(p->bushOpacity.norm);
|
||||
|
||||
if (p->pattern && p->patternOpacity > 0) {
|
||||
if (p->pattern->hasHires()) {
|
||||
Debug() << "BUG: High-res Sprite pattern not implemented";
|
||||
}
|
||||
|
||||
shader.setPattern(p->pattern->getGLTypes().tex, Vec2(p->pattern->width(), p->pattern->height()));
|
||||
shader.setPatternBlendType(p->patternBlendType);
|
||||
shader.setPatternTile(p->patternTile);
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include "sharedstate.h"
|
||||
#include "config.h"
|
||||
#include "debugwriter.h"
|
||||
#include "glstate.h"
|
||||
#include "gl-util.h"
|
||||
#include "gl-meta.h"
|
||||
|
@ -550,6 +551,10 @@ struct TilemapPrivate
|
|||
int blitW = std::min(atW, atAreaW);
|
||||
int blitH = std::min(atH, autotileH);
|
||||
|
||||
if (autotile->hasHires()) {
|
||||
Debug() << "BUG: High-res Tilemap blit autotiles not implemented";
|
||||
}
|
||||
|
||||
GLMeta::blitSource(autotile->getGLTypes());
|
||||
|
||||
if (atW <= autotileW && tiles.animated && !atlas.smallATs[atInd])
|
||||
|
@ -639,6 +644,10 @@ struct TilemapPrivate
|
|||
}
|
||||
else
|
||||
{
|
||||
if (tileset->hasHires()) {
|
||||
Debug() << "BUG: High-res Tilemap regular tileset not implemented";
|
||||
}
|
||||
|
||||
/* Regular tileset */
|
||||
GLMeta::blitBegin(atlas.gl);
|
||||
GLMeta::blitSource(tileset->getGLTypes());
|
||||
|
|
|
@ -72,6 +72,8 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
VBO::ID vbo;
|
||||
GLMeta::VAO vao;
|
||||
|
||||
TEXFBO atlasHires;
|
||||
|
||||
size_t allocQuads;
|
||||
|
||||
size_t groundQuads;
|
||||
|
@ -132,6 +134,14 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
|
||||
shState->requestAtlasTex(ATLASVX_W, ATLASVX_H, atlas);
|
||||
|
||||
if (shState->config().enableHires) {
|
||||
double scalingFactor = shState->config().atlasScalingFactor;
|
||||
int hiresWidth = (int)lround(scalingFactor * ATLASVX_W);
|
||||
int hiresHeight = (int)lround(scalingFactor * ATLASVX_H);
|
||||
shState->requestAtlasTex(hiresWidth, hiresHeight, atlasHires);
|
||||
atlas.selfHires = &atlasHires;
|
||||
}
|
||||
|
||||
vbo = VBO::gen();
|
||||
|
||||
GLMeta::vaoFillInVertexData<SVertex>(vao);
|
||||
|
@ -151,6 +161,9 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
VBO::del(vbo);
|
||||
|
||||
shState->releaseAtlasTex(atlas);
|
||||
if (shState->config().enableHires) {
|
||||
shState->releaseAtlasTex(atlasHires);
|
||||
}
|
||||
|
||||
prepareCon.disconnect();
|
||||
|
||||
|
@ -177,6 +190,16 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
void rebuildAtlas()
|
||||
{
|
||||
TileAtlasVX::build(atlas, bitmaps);
|
||||
|
||||
if (shState->config().dumpAtlas)
|
||||
{
|
||||
Bitmap dump(atlas);
|
||||
dump.saveToFile("dumped_atlas.png");
|
||||
if (dump.hasHires())
|
||||
{
|
||||
dump.getHires()->saveToFile("dumped_atlas_hires.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateMapViewport()
|
||||
|
@ -310,7 +333,12 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
shader->applyViewportProj();
|
||||
shader->setTranslation(dispPos);
|
||||
|
||||
TEX::bind(atlas.tex);
|
||||
if (atlas.selfHires != nullptr) {
|
||||
TEX::bind(atlas.selfHires->tex);
|
||||
}
|
||||
else {
|
||||
TEX::bind(atlas.tex);
|
||||
}
|
||||
GLMeta::vaoBind(vao);
|
||||
|
||||
gl.DrawElements(GL_TRIANGLES, groundQuads*6, _GL_INDEX_TYPE, 0);
|
||||
|
@ -329,7 +357,12 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
shader.applyViewportProj();
|
||||
shader.setTranslation(dispPos);
|
||||
|
||||
TEX::bind(atlas.tex);
|
||||
if (atlas.selfHires != nullptr) {
|
||||
TEX::bind(atlas.selfHires->tex);
|
||||
}
|
||||
else {
|
||||
TEX::bind(atlas.tex);
|
||||
}
|
||||
GLMeta::vaoBind(vao);
|
||||
|
||||
gl.DrawElements(GL_TRIANGLES, aboveQuads*6, _GL_INDEX_TYPE,
|
||||
|
|
|
@ -200,6 +200,14 @@ struct Rect : public Serializable
|
|||
sigslot::signal<> valueChanged;
|
||||
};
|
||||
|
||||
enum InterpolationMethod
|
||||
{
|
||||
NearestNeighbor = 0,
|
||||
Bilinear = 1,
|
||||
Bicubic = 2,
|
||||
Lanczos3 = 3,
|
||||
};
|
||||
|
||||
/* For internal use.
|
||||
* All drawable classes have properties of one or more of the above
|
||||
* types, which in an interpreted environment act as independent
|
||||
|
|
|
@ -125,7 +125,7 @@ bool EventThread::allocUserEvents()
|
|||
EventThread::EventThread()
|
||||
: ctrl(0),
|
||||
fullscreen(false),
|
||||
showCursor(true)
|
||||
showCursor(false)
|
||||
{
|
||||
textInputLock = SDL_CreateMutex();
|
||||
}
|
||||
|
@ -135,6 +135,20 @@ EventThread::~EventThread()
|
|||
SDL_DestroyMutex(textInputLock);
|
||||
}
|
||||
|
||||
SDL_TimerID hideCursorTimerID = 0;
|
||||
Uint32 cursorTimerCallback(Uint32 interval, void* param)
|
||||
{
|
||||
EventThread *ethread = static_cast<EventThread*>(param);
|
||||
hideCursorTimerID = 0;
|
||||
ethread->requestShowCursor(ethread->getShowCursor());
|
||||
return 0;
|
||||
}
|
||||
void EventThread::cursorTimer()
|
||||
{
|
||||
SDL_RemoveTimer(hideCursorTimerID);
|
||||
hideCursorTimerID = SDL_AddTimer(500, cursorTimerCallback, this);
|
||||
}
|
||||
|
||||
void EventThread::process(RGSSThreadData &rtData)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
@ -445,6 +459,7 @@ void EventThread::process(RGSSThreadData &rtData)
|
|||
case SDL_MOUSEMOTION :
|
||||
mouseState.x = event.motion.x;
|
||||
mouseState.y = event.motion.y;
|
||||
cursorTimer();
|
||||
updateCursorState(cursorInWindow, gameScreen);
|
||||
break;
|
||||
|
||||
|
@ -687,7 +702,7 @@ void EventThread::updateCursorState(bool inWindow,
|
|||
bool inScreen = inWindow && SDL_PointInRect(&pos, &screen);
|
||||
|
||||
if (inScreen)
|
||||
SDL_ShowCursor(showCursor ? SDL_TRUE : SDL_FALSE);
|
||||
SDL_ShowCursor(showCursor || hideCursorTimerID ? SDL_TRUE : SDL_FALSE);
|
||||
else
|
||||
SDL_ShowCursor(SDL_TRUE);
|
||||
}
|
||||
|
|
|
@ -124,6 +124,7 @@ private:
|
|||
void setFullscreen(SDL_Window *, bool mode);
|
||||
void updateCursorState(bool inWindow,
|
||||
const SDL_Rect &screen);
|
||||
void cursorTimer();
|
||||
|
||||
bool fullscreen;
|
||||
bool showCursor;
|
||||
|
|
|
@ -69,7 +69,7 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
|||
#ifdef MKXPZ_BUILD_XCODE
|
||||
#include <Availability.h>
|
||||
#include "TouchBar.h"
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED < __MAC_10_15
|
||||
#if !defined(__MAC_10_15) || __MAC_OS_X_VERSION_MAX_ALLOWED < __MAC_10_15
|
||||
#define MKXPZ_INIT_GL_LATER
|
||||
#endif
|
||||
#endif
|
||||
|
@ -210,7 +210,7 @@ int main(int argc, char *argv[]) {
|
|||
#endif
|
||||
|
||||
/* initialize SDL first */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_TIMER) < 0) {
|
||||
showInitError(std::string("Error initializing SDL: ") + SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
|
|
7017
src/net/httplib.h
7017
src/net/httplib.h
File diff suppressed because it is too large
Load diff
|
@ -145,10 +145,10 @@ HTTPResponse HTTPRequest::get() {
|
|||
ret._headers.emplace(h.first, h.second);
|
||||
}
|
||||
else {
|
||||
int err = result.error();
|
||||
const char *errname = httpErrorNames[err];
|
||||
auto err = result.error();
|
||||
std::string errname = httplib::to_string(err);
|
||||
delete client;
|
||||
throw Exception(Exception::MKXPError, "Failed to GET %s (%i: %s)", destination.c_str(), err, errname);
|
||||
throw Exception(Exception::MKXPError, "Failed to GET %s (%i: %s)", destination.c_str(), err, errname.c_str());
|
||||
}
|
||||
|
||||
delete client;
|
||||
|
@ -192,10 +192,10 @@ HTTPResponse HTTPRequest::post(StringMap &postData) {
|
|||
ret._headers.emplace(h.first, h.second);
|
||||
}
|
||||
else {
|
||||
int err = result.error();
|
||||
const char *errname = httpErrorNames[err];
|
||||
auto err = result.error();
|
||||
std::string errname = httplib::to_string(err);
|
||||
delete client;
|
||||
throw Exception(Exception::MKXPError, "Failed to POST %s (%i: %s)", destination.c_str(), err, errname);
|
||||
throw Exception(Exception::MKXPError, "Failed to POST %s (%i: %s)", destination.c_str(), err, errname.c_str());
|
||||
}
|
||||
delete client;
|
||||
return ret;
|
||||
|
@ -234,9 +234,10 @@ HTTPResponse HTTPRequest::post(const char *body, const char *content_type) {
|
|||
ret._headers.emplace(h.first, h.second);
|
||||
}
|
||||
else {
|
||||
int err = result.error();
|
||||
auto err = result.error();
|
||||
std::string errname = httplib::to_string(err);
|
||||
delete client;
|
||||
throw Exception(Exception::MKXPError, "Failed to POST %s (%i: %s)", destination.c_str(), err, httpErrorNames[err]);
|
||||
throw Exception(Exception::MKXPError, "Failed to POST %s (%i: %s)", destination.c_str(), err, errname.c_str());
|
||||
}
|
||||
delete client;
|
||||
return ret;
|
||||
|
|
|
@ -125,6 +125,9 @@ struct SharedStatePrivate
|
|||
|
||||
std::string archPath = config.execName + gameArchExt();
|
||||
|
||||
for (size_t i = 0; i < config.patches.size(); ++i)
|
||||
fileSystem.addPath(config.patches[i].c_str());
|
||||
|
||||
/* Check if a game archive exists */
|
||||
FILE *tmp = fopen(archPath.c_str(), "rb");
|
||||
if (tmp)
|
||||
|
|
BIN
tests/hires-bitmap/Graphics/Pictures/children-alpha-lo.jxl
Normal file
BIN
tests/hires-bitmap/Graphics/Pictures/children-alpha-lo.jxl
Normal file
Binary file not shown.
BIN
tests/hires-bitmap/Graphics/Pictures/children-alpha.jxl
Normal file
BIN
tests/hires-bitmap/Graphics/Pictures/children-alpha.jxl
Normal file
Binary file not shown.
BIN
tests/hires-bitmap/Graphics/Pictures/tree_alpha_16bit-lo.jxl
Normal file
BIN
tests/hires-bitmap/Graphics/Pictures/tree_alpha_16bit-lo.jxl
Normal file
Binary file not shown.
BIN
tests/hires-bitmap/Graphics/Pictures/tree_alpha_16bit.jxl
Normal file
BIN
tests/hires-bitmap/Graphics/Pictures/tree_alpha_16bit.jxl
Normal file
Binary file not shown.
BIN
tests/hires-bitmap/Hires/Graphics/Pictures/children-alpha.jxl
Normal file
BIN
tests/hires-bitmap/Hires/Graphics/Pictures/children-alpha.jxl
Normal file
Binary file not shown.
BIN
tests/hires-bitmap/Hires/Graphics/Pictures/tree_alpha_16bit.jxl
Normal file
BIN
tests/hires-bitmap/Hires/Graphics/Pictures/tree_alpha_16bit.jxl
Normal file
Binary file not shown.
412
tests/hires-bitmap/hires-bitmap-test.rb
Executable file
412
tests/hires-bitmap/hires-bitmap-test.rb
Executable file
|
@ -0,0 +1,412 @@
|
|||
# Test suite for mkxp-z high-res Bitmap replacement.
|
||||
# Bitmap tests.
|
||||
# Copyright 2023 Splendide Imaginarius.
|
||||
# License GPLv2+.
|
||||
# Test images are from https://github.com/xinntao/Real-ESRGAN/
|
||||
#
|
||||
# Run the suite via the "customScript" field in mkxp.json.
|
||||
# Use RGSS v3 for best results.
|
||||
|
||||
def dump(bmp, spr, desc)
|
||||
spr.bitmap = bmp
|
||||
Graphics.wait(1)
|
||||
bmp.to_file("test-results/" + desc + "-lo.png")
|
||||
if !bmp.hires.nil?
|
||||
bmp.hires.to_file("test-results/" + desc + "-hi.png")
|
||||
end
|
||||
System::puts("Finished " + desc)
|
||||
end
|
||||
|
||||
# Setup graphics
|
||||
Graphics.resize_screen(640, 480)
|
||||
|
||||
# Setup font
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
|
||||
# Setup splash screen
|
||||
bmp = Bitmap.new(640, 480)
|
||||
bmp.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0))
|
||||
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(0, 0, 640, 240, "High-Res Test Suite", 1)
|
||||
bmp.draw_text(0, 240, 640, 240, "Starting Now", 1)
|
||||
|
||||
spr = Sprite.new()
|
||||
spr.bitmap = bmp
|
||||
|
||||
Graphics.wait(1 * 60)
|
||||
|
||||
# Tests start here
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
dump(bmp, spr, "constructor-filename")
|
||||
|
||||
# TODO: Filename GIF constructor
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
bmp.clear
|
||||
dump(bmp, spr, "constructor-dimensions")
|
||||
|
||||
# TODO: Animation constructor
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.clear
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-clear-tree-lo-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.clear
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-clear-tree-lo-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.clear
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-clear-tree-lo-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.clear
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-clear-tree-hi-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.clear
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-clear-tree-hi-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.clear
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-clear-tree-hi-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.fill_rect(bmp.rect, Color.new(0, 0, 0))
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-black-tree-lo-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.fill_rect(bmp.rect, Color.new(0, 0, 0))
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-black-tree-lo-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.fill_rect(bmp.rect, Color.new(0, 0, 0))
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-black-tree-lo-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.fill_rect(bmp.rect, Color.new(0, 0, 0))
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-black-tree-hi-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.fill_rect(bmp.rect, Color.new(0, 0, 0))
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-black-tree-hi-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp.fill_rect(bmp.rect, Color.new(0, 0, 0))
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-black-tree-hi-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit-lo")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-lo-tree-lo-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit-lo")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-lo-tree-lo-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit-lo")
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-lo-tree-lo-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit-lo")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-lo-tree-hi-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit-lo")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-lo-tree-hi-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit-lo")
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-lo-tree-hi-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-hi-tree-lo-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-hi-tree-lo-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-hi-tree-lo-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect)
|
||||
dump(bmp, spr, "stretch-blt-hi-tree-hi-children-full-opaque")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.stretch_blt(bmp.rect, bmp2, bmp2.rect, 127)
|
||||
dump(bmp, spr, "stretch-blt-hi-tree-hi-children-full-semitransparent")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/tree_alpha_16bit")
|
||||
rect = bmp.rect
|
||||
rect.width /= 2
|
||||
rect.height /= 2
|
||||
rect.x = rect.width
|
||||
rect.y = rect.height
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
rect2 = bmp2.rect
|
||||
rect2.width /= 2
|
||||
rect2.height /= 2
|
||||
rect2.x = rect2.width
|
||||
bmp.stretch_blt(rect, bmp2, rect2, 127)
|
||||
dump(bmp, spr, "stretch-blt-hi-tree-hi-children-quarter-semitransparent")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
bmp.fill_rect(100, 200, 450, 300, Color.new(0, 0, 0))
|
||||
bmp.fill_rect(50, 100, 220, 150, Color.new(255, 0, 0))
|
||||
dump(bmp, spr, "fill-rect")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
bmp.gradient_fill_rect(100, 200, 450, 300, Color.new(0, 0, 0), Color.new(0, 0, 255))
|
||||
bmp.gradient_fill_rect(50, 100, 220, 150, Color.new(255, 0, 0), Color.new(255, 255, 0))
|
||||
dump(bmp, spr, "gradient-fill-rect-horizontal")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
bmp.gradient_fill_rect(100, 200, 450, 300, Color.new(0, 0, 0), Color.new(0, 0, 255), true)
|
||||
bmp.gradient_fill_rect(50, 100, 220, 150, Color.new(255, 0, 0), Color.new(255, 255, 0), true)
|
||||
dump(bmp, spr, "gradient-fill-rect-vertical")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.clear_rect(300, 175, 100, 150)
|
||||
dump(bmp, spr, "clear-rect-lo-children")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.clear_rect(300, 175, 100, 150)
|
||||
dump(bmp, spr, "clear-rect-hi-children")
|
||||
|
||||
# TODO: linear-blur is arguably passing but maybe should have stronger blur?
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.blur
|
||||
dump(bmp, spr, "linear-blur")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.radial_blur(0, 10)
|
||||
dump(bmp, spr, "radial-blur-0-lo-children")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.radial_blur(0, 10)
|
||||
dump(bmp, spr, "radial-blur-0-hi-children")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.radial_blur(3, 10)
|
||||
dump(bmp, spr, "radial-blur-3-lo-children")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.radial_blur(3, 10)
|
||||
dump(bmp, spr, "radial-blur-3-hi-children")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.clear
|
||||
dump(bmp, spr, "clear-full")
|
||||
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp = Bitmap.new(bmp2.width, bmp2.height)
|
||||
for x in (0...bmp2.width)
|
||||
for y in (0...bmp2.height)
|
||||
bmp.set_pixel(x, y, bmp2.get_pixel(x, y))
|
||||
end
|
||||
end
|
||||
dump(bmp, spr, "get-set-pixel-dimensions")
|
||||
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.clear
|
||||
for x in (0...bmp2.width)
|
||||
for y in (0...bmp2.height)
|
||||
bmp.set_pixel(x, y, bmp2.get_pixel(x, y))
|
||||
end
|
||||
end
|
||||
dump(bmp, spr, "get-set-pixel-clear")
|
||||
|
||||
bmp2 = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.hires.clear
|
||||
for x in (0...bmp2.hires.width)
|
||||
for y in (0...bmp2.hires.height)
|
||||
bmp.hires.set_pixel(x, y, bmp2.hires.get_pixel(x, y))
|
||||
end
|
||||
end
|
||||
dump(bmp, spr, "get-set-pixel-direct")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha-lo")
|
||||
bmp.hue_change(180)
|
||||
dump(bmp, spr, "hue-change-lo-children")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/children-alpha")
|
||||
bmp.hue_change(180)
|
||||
dump(bmp, spr, "hue-change-hi-children")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 1)
|
||||
dump(bmp, spr, "draw-text-plain")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 15)
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 0)
|
||||
dump(bmp, spr, "draw-text-left")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 15)
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 2)
|
||||
dump(bmp, spr, "draw-text-right")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
fnt.bold = true
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 1)
|
||||
dump(bmp, spr, "draw-text-bold")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
fnt.italic = true
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 1)
|
||||
dump(bmp, spr, "draw-text-italic")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
fnt.color = Color.new(255, 0, 0)
|
||||
fnt.outline = false
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 1)
|
||||
dump(bmp, spr, "draw-text-red-no-outline")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
fnt.color = Color.new(255, 127, 127)
|
||||
fnt.shadow = true
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 1)
|
||||
dump(bmp, spr, "draw-text-pink-shadow")
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
fnt.out_color = Color.new(0, 255, 0)
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(100, 200, 450, 300, "We <3 Real-ESRGAN", 1)
|
||||
dump(bmp, spr, "draw-text-green-outline")
|
||||
|
||||
# TODO: Animation tests, if we can find a good way to test them.
|
||||
|
||||
# Tests are finished, show exit screen
|
||||
|
||||
bmp = Bitmap.new(640, 480)
|
||||
bmp.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0))
|
||||
|
||||
fnt = Font.new("Liberation Sans", 100)
|
||||
|
||||
bmp.font = fnt
|
||||
bmp.draw_text(0, 0, 640, 240, "High-Res Test Suite", 1)
|
||||
bmp.draw_text(0, 240, 640, 240, "Has Finished", 1)
|
||||
spr.bitmap = bmp
|
||||
|
||||
Graphics.wait(1 * 60)
|
||||
|
||||
exit
|
0
tests/hires-bitmap/test-results/.RESULTS WILL GO HERE
Normal file
0
tests/hires-bitmap/test-results/.RESULTS WILL GO HERE
Normal file
BIN
tests/hires-sprite/Graphics/Pictures/OST_009-Big.jxl
Normal file
BIN
tests/hires-sprite/Graphics/Pictures/OST_009-Big.jxl
Normal file
Binary file not shown.
BIN
tests/hires-sprite/Graphics/Pictures/OST_009-Small.jxl
Normal file
BIN
tests/hires-sprite/Graphics/Pictures/OST_009-Small.jxl
Normal file
Binary file not shown.
BIN
tests/hires-sprite/Graphics/Pictures/OST_009.jxl
Normal file
BIN
tests/hires-sprite/Graphics/Pictures/OST_009.jxl
Normal file
Binary file not shown.
BIN
tests/hires-sprite/Hires/Graphics/Pictures/OST_009.jxl
Normal file
BIN
tests/hires-sprite/Hires/Graphics/Pictures/OST_009.jxl
Normal file
Binary file not shown.
82
tests/hires-sprite/hires-sprite-test.rb
Executable file
82
tests/hires-sprite/hires-sprite-test.rb
Executable file
|
@ -0,0 +1,82 @@
|
|||
# Test suite for mkxp-z high-res Bitmap replacement.
|
||||
# Sprite tests.
|
||||
# Copyright 2023 Splendide Imaginarius.
|
||||
# License GPLv2+.
|
||||
# Test images are from https://github.com/xinntao/Real-ESRGAN/
|
||||
#
|
||||
# Run the suite via the "customScript" field in mkxp.json.
|
||||
# Use RGSS v3 for best results.
|
||||
|
||||
def dump2(bmp, spr, desc)
|
||||
spr.bitmap = bmp
|
||||
Graphics.wait(1)
|
||||
#Graphics.wait(5*60)
|
||||
#Graphics.screenshot("test-results/" + desc + ".png")
|
||||
shot = Graphics.snap_to_bitmap
|
||||
shot.to_file("test-results/" + desc + "-lo.png")
|
||||
if !shot.hires.nil?
|
||||
shot.hires.to_file("test-results/" + desc + "-hi.png")
|
||||
end
|
||||
System::puts("Finished " + desc)
|
||||
end
|
||||
|
||||
def dump(bmp, spr, desc)
|
||||
spr.viewport = nil
|
||||
dump2(bmp, spr, desc + "-direct")
|
||||
spr.tone.gray = 128
|
||||
dump2(bmp, spr, desc + "-directtonegray")
|
||||
spr.tone.gray = 0
|
||||
$vp.ox = 0
|
||||
spr.viewport = $vp
|
||||
dump2(bmp, spr, desc + "-viewport")
|
||||
$vp.ox = 250
|
||||
dump2(bmp, spr, desc + "-viewportshift")
|
||||
$vp.ox = 0
|
||||
$vp.rect.width = 320
|
||||
dump2(bmp, spr, desc + "-viewportsquash")
|
||||
$vp.rect.width = 640
|
||||
$vp.tone.green = -128
|
||||
dump2(bmp, spr, desc + "-viewporttonegreen")
|
||||
$vp.tone.green = 0
|
||||
$vp.tone.gray = 128
|
||||
dump2(bmp, spr, desc + "-viewporttonegray")
|
||||
$vp.tone.gray = 0
|
||||
end
|
||||
|
||||
# Setup graphics
|
||||
Graphics.resize_screen(448, 640)
|
||||
|
||||
$vp = Viewport.new()
|
||||
|
||||
spr = Sprite.new()
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/OST_009-Small")
|
||||
spr.zoom_x = 1.0
|
||||
spr.zoom_y = 1.0
|
||||
dump(bmp, spr, "Small")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/OST_009-Big")
|
||||
spr.zoom_x = 448.0 / 1792.0
|
||||
spr.zoom_y = 448.0 / 1792.0
|
||||
dump(bmp, spr, "Big")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/OST_009")
|
||||
spr.zoom_x = 1.0
|
||||
spr.zoom_y = 1.0
|
||||
dump(bmp, spr, "Substituted")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/OST_009")
|
||||
spr.zoom_x = 1.5
|
||||
spr.zoom_y = 1.5
|
||||
dump(bmp, spr, "Substituted-Zoomed")
|
||||
|
||||
bmp = Bitmap.new("Graphics/Pictures/OST_009")
|
||||
spr.zoom_x = 448.0 / 1792.0
|
||||
spr.zoom_y = 448.0 / 1792.0
|
||||
dump(bmp.hires, spr, "Substituted-Explicit")
|
||||
|
||||
# Test for null pointer
|
||||
spr_null = Sprite.new()
|
||||
spr_null.src_rect = Rect.new(0, 0, 448, 640)
|
||||
|
||||
exit
|
0
tests/hires-sprite/test-results/.RESULTS WILL GO HERE
Normal file
0
tests/hires-sprite/test-results/.RESULTS WILL GO HERE
Normal file
63
tests/http/http.rb
Executable file
63
tests/http/http.rb
Executable file
|
@ -0,0 +1,63 @@
|
|||
# Test suite for HTTPLite.
|
||||
# Copyright 2023 Splendide Imaginarius (based on Struma's docs).
|
||||
# License GPLv2+.
|
||||
#
|
||||
# Run the suite via the "customScript" field in mkxp.json.
|
||||
# Use RGSS v3 for best results.
|
||||
|
||||
System::puts "\nGET HTTP"
|
||||
response = HTTPLite.get("http://httpbin.org/json")
|
||||
if response[:status] == 200 #OK
|
||||
System::puts response[:body]
|
||||
else
|
||||
System::puts "You got something other than an OK: #{response[:status]}"
|
||||
end
|
||||
|
||||
System::puts "\nGET HTTPS"
|
||||
response = HTTPLite.get("https://httpbin.org/json")
|
||||
if response[:status] == 200 #OK
|
||||
System::puts response[:body]
|
||||
else
|
||||
System::puts "You got something other than an OK: #{response[:status]}"
|
||||
end
|
||||
|
||||
postdata = {
|
||||
"key1" => "value1",
|
||||
"key2" => "value2"
|
||||
}
|
||||
|
||||
System::puts "\nPOST HTTP"
|
||||
response = HTTPLite.post("http://httpbin.org/post", postdata)
|
||||
if response[:status] == 200 #OK
|
||||
System::puts response[:body]
|
||||
else
|
||||
System::puts "You got something other than an OK: #{response[:status]}"
|
||||
end
|
||||
|
||||
System::puts "\nPOST HTTPS"
|
||||
response = HTTPLite.post("https://httpbin.org/post", postdata)
|
||||
if response[:status] == 200 #OK
|
||||
System::puts response[:body]
|
||||
else
|
||||
System::puts "You got something other than an OK: #{response[:status]}"
|
||||
end
|
||||
|
||||
postdata = HTTPLite::JSON.stringify(postdata)
|
||||
|
||||
System::puts "\nPOST body HTTP"
|
||||
response = HTTPLite.post_body("http://httpbin.org/post", postdata, "application/json")
|
||||
if response[:status] == 200 #OK
|
||||
System::puts response[:body]
|
||||
else
|
||||
System::puts "You got something other than an OK: #{response[:status]}"
|
||||
end
|
||||
|
||||
System::puts "\nPOST body HTTPS"
|
||||
response = HTTPLite.post_body("https://httpbin.org/post", postdata, "application/json")
|
||||
if response[:status] == 200 #OK
|
||||
System::puts response[:body]
|
||||
else
|
||||
System::puts "You got something other than an OK: #{response[:status]}"
|
||||
end
|
||||
|
||||
exit
|
|
@ -297,7 +297,7 @@ $(DOWNLOADS)/openssl/Makefile: $(DOWNLOADS)/openssl/Configure
|
|||
--openssldir="$(BUILD_PREFIX)"
|
||||
|
||||
$(DOWNLOADS)/openssl/Configure:
|
||||
$(CLONE) $(GITHUB)/openssl/openssl $(DOWNLOADS)/openssl --single-branch --branch OpenSSL_1_1_1i --depth 1
|
||||
$(CLONE) $(GITHUB)/openssl/openssl $(DOWNLOADS)/openssl --single-branch --branch openssl-3.0.12 --depth 1
|
||||
|
||||
# Standard ruby
|
||||
ruby: init_dirs openssl $(BINDIR)/$(RB_PREFIX)-ruby310.dll
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
win = import('windows')
|
||||
|
||||
res = files(
|
||||
'resource.h',
|
||||
'icon.ico',
|
||||
'mkxpz.manifest',
|
||||
'resource.rc'
|
||||
windows_resource_directory + '/resource.h',
|
||||
windows_resource_directory + '/icon.ico',
|
||||
windows_resource_directory + '/mkxpz.manifest',
|
||||
windows_resource_directory + '/resource.rc'
|
||||
)
|
||||
|
||||
windows_resources = win.compile_resources('resource.rc', depend_files: res)
|
||||
windows_resources = win.compile_resources(windows_resource_directory + '/resource.rc', depend_files: res)
|
||||
|
|
Loading…
Add table
Reference in a new issue