Move tilemap script to repo snippets

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Roza 2021-05-22 09:20:31 -04:00
parent 2f611a0b78
commit dad876d555

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@ -1,327 +0,0 @@
# ======================================================================
# SUPER TILEMAP VERTICAL WRAPPER THING
#
# This is a little fix for Pokemon Essentials' custom tilemap code
# that works around MKXP's GPU texture size limit that would normally
# stop you from playing a lot of games.
#
# The concept is simple enough: If your tileset is too big, a new
# bitmap will be constructed with all the excess pixels sent to the
# image's right side. This basically means that you now have a limit
# far higher than you should ever actually need.
#
# 1024 -> 4096
# 2048 -> 16384 (enough to get the normal limit)
# 4096 -> 65536 (enough to load pretty much any tileset)
# 8192 -> 262144
# 16384 -> 1048576 (what most people have at this point)
#
# Because of the extra math the game will have to do to find the right
# pixels, this will probably cause a slight performance hit while on these
# maps which would normally be megasurfaces.
#
# This script was written for games based on 17.1. It may or may not work
# with 18, and I assume it'll become part of Essentials itself at some
# point. Just place it anywhere after CustomTilemap gets defined and it
# should work fine.
#
# ~Roza/Zoroark
#=======================================================================
module TileWrap
MAX_TEX_SIZE = Bitmap.max_size
TILESET_WIDTH = 0x100
MAX_TEX_SIZE_BOOSTED = MAX_TEX_SIZE**2/TILESET_WIDTH
def self.clamp(val, min, max)
val = max if val > max
val = min if val < min
return val
end
def self.wrapTileset(originalbmp)
width = originalbmp.width
height = originalbmp.height
if width == TILESET_WIDTH && originalbmp.mega?
columns = (height / MAX_TEX_SIZE.to_f).ceil
if columns * TILESET_WIDTH > MAX_TEX_SIZE
raise "Tilemap is too long!\n\nSIZE: #{originalbmp.height}px\nHARDWARE LIMIT: #{MAX_TEX_SIZE}px\nBOOSTED LIMIT: #{MAX_TEX_SIZE_BOOSTED}px"
end
bmp = Bitmap.new(TILESET_WIDTH*columns, MAX_TEX_SIZE)
remainder = height % MAX_TEX_SIZE
columns.times{|col|
srcrect = Rect.new(0, col * MAX_TEX_SIZE, width, (col + 1 == columns) ? remainder : MAX_TEX_SIZE)
bmp.blt(col*TILESET_WIDTH, 0, originalbmp, srcrect)
}
return bmp
end
return originalbmp
end
def self.blitWrappedPixels(destX, destY, dest, src, srcrect)
if (srcrect.y + srcrect.width < MAX_TEX_SIZE)
# Save the processing power
return dest.blt(destX, destY, src, srcrect)
end
merge = (srcrect.y % MAX_TEX_SIZE) > ((srcrect.y + srcrect.height) % MAX_TEX_SIZE)
srcrect.x = clamp(srcrect.x, 0,TILESET_WIDTH)
srcrect.width = clamp(srcrect.width, 0, TILESET_WIDTH - srcrect.x)
col = (srcrect.y / MAX_TEX_SIZE.to_f).floor
srcX = col * TILESET_WIDTH + srcrect.x
srcY = srcrect.y % MAX_TEX_SIZE
if !merge
dest.blt(destX, destY, src, Rect.new(srcX, srcY, srcrect.width, srcrect.height))
else
#FIXME won't work on heights longer than two columns, but nobody should need
# more than 32k pixels high at once anyway
side = {:a => MAX_TEX_SIZE - srcY, :b => srcrect.height - (MAX_TEX_SIZE - srcY)}
dest.blt(destX, destY, src, Rect.new(srcX, srcY, srcrect.width, side[:a]))
dest.blt(destX, destY + side[:a], src, Rect.new(srcX + TILESET_WIDTH, 0, srcrect.width, side[:b]))
end
end
end
# -------------------------
if $MKXP == true
class CustomTilemap
def tileset=(value)
if value.mega?
@tileset = TileWrap::wrapTileset(value)
value.dispose
else
@tileset = value
end
@tilesetchanged = true
end
alias old_getRegularTile getRegularTile
def getRegularTile(sprite, id)
return old_getRegularTile(sprite, id) if @tileset.width <= TileWrap::TILESET_WIDTH
bitmap = @regularTileInfo[id]
if !bitmap
bitmap = Bitmap.new(@tileWidth, @tileHeight)
rect=Rect.new(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
@tileSrcWidth,@tileSrcHeight)
TileWrap::blitWrappedPixels(0,0, bitmap, @tileset, rect)
@regularTileInfo[id]=bitmap
end
sprite.bitmap = bitmap if sprite.bitmap != bitmap
end
alias old_rlayer0 refreshLayer0
def refreshLayer0(autotiles=false)
return old_rlayer0(autotiles) if @tileset.width <= TileWrap::TILESET_WIDTH
if autotiles
return true if !shown?
end
ptX=@ox-@oxLayer0
ptY=@oy-@oyLayer0
if !autotiles && !@firsttime && !@usedsprites &&
ptX>=0 && ptX+@viewport.rect.width<=@layer0.bitmap.width &&
ptY>=0 && ptY+@viewport.rect.height<=@layer0.bitmap.height
if @layer0clip && @viewport.ox==0 && @viewport.oy==0
@layer0.ox=0
@layer0.oy=0
@layer0.src_rect.set(ptX.round,ptY.round,
@viewport.rect.width,@viewport.rect.height)
else
@layer0.ox=ptX.round
@layer0.oy=ptY.round
@layer0.src_rect.set(0,0,@layer0.bitmap.width,@layer0.bitmap.height)
end
return true
end
width=@layer0.bitmap.width
height=@layer0.bitmap.height
bitmap=@layer0.bitmap
ysize=@map_data.ysize
xsize=@map_data.xsize
zsize=@map_data.zsize
twidth=@tileWidth
theight=@tileHeight
mapdata=@map_data
if autotiles
return true if @fullyrefreshedautos && @prioautotiles.length==0
xStart=(@oxLayer0/twidth)
xStart=0 if xStart<0
yStart=(@oyLayer0/theight)
yStart=0 if yStart<0
xEnd=xStart+(width/twidth)+1
yEnd=yStart+(height/theight)+1
xEnd=xsize if xEnd>xsize
yEnd=ysize if yEnd>ysize
return true if xStart>=xEnd || yStart>=yEnd
trans=Color.new(0,0,0,0)
temprect=Rect.new(0,0,0,0)
tilerect=Rect.new(0,0,twidth,theight)
zrange=0...zsize
overallcount=0
count=0
if !@fullyrefreshedautos
for y in yStart..yEnd
for x in xStart..xEnd
haveautotile=false
for z in zrange
id = mapdata[x, y, z]
next if !id || id<48 || id>=384
prioid=@priorities[id]
next if prioid!=0 || !prioid
fcount=@framecount[id/48-1]
next if !fcount || fcount<2
if !haveautotile
haveautotile=true
overallcount+=1
xpos=(x*twidth)-@oxLayer0
ypos=(y*theight)-@oyLayer0
bitmap.fill_rect(xpos,ypos,twidth,theight,trans) if overallcount<=2000
break
end
end
for z in zrange
id = mapdata[x,y,z]
next if !id || id<48
prioid=@priorities[id]
next if prioid!=0 || !prioid
if overallcount>2000
xpos=(x*twidth)-@oxLayer0
ypos=(y*theight)-@oyLayer0
count=addTile(@autosprites,count,xpos,ypos,id)
next
elsif id>=384
temprect.set(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
@tileSrcWidth,@tileSrcHeight)
xpos=(x*twidth)-@oxLayer0
ypos=(y*theight)-@oyLayer0
TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
else
tilebitmap=@autotileInfo[id]
if !tilebitmap
anim=autotileFrame(id)
next if anim<0
tilebitmap=Bitmap.new(twidth,theight)
bltAutotile(tilebitmap,0,0,id,anim)
@autotileInfo[id]=tilebitmap
end
xpos=(x*twidth)-@oxLayer0
ypos=(y*theight)-@oyLayer0
bitmap.blt(xpos,ypos,tilebitmap,tilerect)
end
end
end
end
Graphics.frame_reset
else
if !@priorect || !@priorectautos || @priorect[0]!=xStart ||
@priorect[1]!=yStart ||
@priorect[2]!=xEnd ||
@priorect[3]!=yEnd
@priorectautos=@prioautotiles.find_all{|tile|
x=tile[0]
y=tile[1]
# "next" means "return" here
next !(x<xStart||x>xEnd||y<yStart||y>yEnd)
}
@priorect=[xStart,yStart,xEnd,yEnd]
end
# echoln ["autos",@priorect,@priorectautos.length,@prioautotiles.length]
for tile in @priorectautos
x=tile[0]
y=tile[1]
overallcount+=1
xpos=(x*twidth)-@oxLayer0
ypos=(y*theight)-@oyLayer0
bitmap.fill_rect(xpos,ypos,twidth,theight,trans)
z=0
while z<zsize
id = mapdata[x,y,z]
z+=1
next if !id || id<48
prioid=@priorities[id]
next if prioid!=0 || !prioid
if id>=384
temprect.set(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
@tileSrcWidth,@tileSrcHeight)
TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
else
tilebitmap=@autotileInfo[id]
if !tilebitmap
anim=autotileFrame(id)
next if anim<0
tilebitmap=Bitmap.new(twidth,theight)
bltAutotile(tilebitmap,0,0,id,anim)
@autotileInfo[id]=tilebitmap
end
bitmap.blt(xpos,ypos,tilebitmap,tilerect)
end
end
end
Graphics.frame_reset if overallcount>500
end
@usedsprites=false
return true
end
return false if @usedsprites
@firsttime=false
@oxLayer0=@ox-(width>>2)
@oyLayer0=@oy-(height>>2)
if @layer0clip
@layer0.ox=0
@layer0.oy=0
@layer0.src_rect.set(width>>2,height>>2,
@viewport.rect.width,@viewport.rect.height)
else
@layer0.ox=(width>>2)
@layer0.oy=(height>>2)
end
@layer0.bitmap.clear
@oxLayer0=@oxLayer0.floor
@oyLayer0=@oyLayer0.floor
xStart=(@oxLayer0/twidth)
xStart=0 if xStart<0
yStart=(@oyLayer0/theight)
yStart=0 if yStart<0
xEnd=xStart+(width/twidth)+1
yEnd=yStart+(height/theight)+1
xEnd=xsize if xEnd>=xsize
yEnd=ysize if yEnd>=ysize
if xStart<xEnd && yStart<yEnd
tmprect=Rect.new(0,0,0,0)
yrange=yStart...yEnd
xrange=xStart...xEnd
for z in 0...zsize
for y in yrange
ypos=(y*theight)-@oyLayer0
for x in xrange
xpos=(x*twidth)-@oxLayer0
id = mapdata[x, y, z]
next if id==0 || @priorities[id]!=0 || !@priorities[id]
if id>=384
tmprect.set( ((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
@tileSrcWidth,@tileSrcHeight)
TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, tmprect)
else
frames=@framecount[id/48-1]
if frames<=1
frame=0
else
frame=(Graphics.frame_count/Animated_Autotiles_Frames)%frames
end
bltAutotile(bitmap,xpos,ypos,id,frame)
end
end
end
end
Graphics.frame_reset
end
return true
end
end
end