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Use own GetWindowRect instead of WinAPI's
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3 changed files with 22 additions and 0 deletions
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@ -48,6 +48,7 @@ MiniFFI_GetFunctionHandle(void *lib, const char *func)
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CAPTURE(GetCursorPos);
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CAPTURE(GetCursorPos);
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CAPTURE(ScreenToClient);
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CAPTURE(ScreenToClient);
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CAPTURE(SetWindowPos);
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CAPTURE(SetWindowPos);
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CAPTURE(GetWindowRect);
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CAPTURE(RegisterHotKey);
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CAPTURE(RegisterHotKey);
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#endif
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#endif
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return SDL_LoadFunction(lib, func);
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return SDL_LoadFunction(lib, func);
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@ -115,6 +115,24 @@ MKXP_SetWindowPos(HWND hWnd,
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return true;
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return true;
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}
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}
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// Games that use this to resize the window won't center
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// themselves, but it's better than having the window sent
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// so far into the corner that you can't even grab onto
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// the title bar
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BOOL __stdcall
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MKXP_GetWindowRect(HWND hWnd, LPRECT lpRect)
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{
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int cur_x, cur_y, cur_w, cur_h;
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SDL_GetWindowPosition(shState->sdlWindow(), &cur_x, &cur_y);
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SDL_GetWindowSize(shState->sdlWindow(), &cur_w, &cur_h);
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lpRect->left = cur_x;
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lpRect->right = cur_x + cur_w + 1;
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lpRect->top = cur_y;
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lpRect->bottom = cur_y + cur_h + 1;
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return true;
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}
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BOOL __stdcall
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BOOL __stdcall
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MKXP_RegisterHotKey(HWND hWnd,
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MKXP_RegisterHotKey(HWND hWnd,
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int id,
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int id,
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@ -63,6 +63,9 @@ MKXP_SetWindowPos(HWND hWnd,
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int cy,
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int cy,
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UINT uFlags);
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UINT uFlags);
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BOOL __stdcall
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MKXP_GetWindowRect(HWND hWnd, LPRECT lpRect);
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BOOL __stdcall
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BOOL __stdcall
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MKXP_RegisterHotKey(HWND hWnd,
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MKXP_RegisterHotKey(HWND hWnd,
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int id,
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int id,
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