mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-08-24 15:53:45 +02:00
Separate tileset script from main executable
This commit is contained in:
parent
92f57101ec
commit
ced6daede7
5 changed files with 16 additions and 130 deletions
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@ -67,14 +67,6 @@ extern const char module_rpg1[];
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extern const char module_rpg2[];
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extern const char module_rpg2[];
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extern const char module_rpg3[];
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extern const char module_rpg3[];
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// Scripts to run at some point during Ruby execution
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#ifdef MKXPZ_ESSENTIALS_DEBUG
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#ifndef MKXPZ_BUILD_XCODE
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#include "EssentialsCompatibility.rb.xxd"
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#endif
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#endif
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static void mriBindingExecute();
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static void mriBindingExecute();
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static void mriBindingTerminate();
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static void mriBindingTerminate();
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static void mriBindingReset();
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static void mriBindingReset();
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@ -698,33 +690,6 @@ static void runRMXPScripts(BacktraceData &btData) {
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fname = newStringUTF8(buf, len);
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fname = newStringUTF8(buf, len);
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btData.scriptNames.insert(buf, scriptName);
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btData.scriptNames.insert(buf, scriptName);
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#ifdef MKXPZ_ESSENTIALS_DEBUG
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// There is 0 reason for anything other than Essentials to have this class
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if (minimonsters == 0 && rb_const_defined(rb_cObject, rb_intern("PokemonMapMetadata")))
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minimonsters = 1;
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#endif
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// Before checking to see if the next script should be skipped,
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// make sure to check whether it's the last one or not and run
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// any extra stuff before the end (primarily stupid Essentials fixes)
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// Will be placed within a build option later if I decide to add more
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#ifndef MKXPZ_BUILD_XCODE
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#define SCRIPT(name) rb_str_new((const char*)&___scripts_##name##_rb, ___scripts_##name##_rb_len), #name " (Internal)"
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#define EVALFILE(name) if (!evalScript(SCRIPT(name))) break;
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#else
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#define EVALFILE(name) { \
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std::string s = mkxp_fs::contentsOfAssetAsString("BindingScripts/" #name, "rb"); \
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if (!evalScript(rb_str_new_cstr(s.c_str()), #name)) break; \
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}
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#endif
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if (i + 2 == scriptCount){
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#ifdef MKXPZ_ESSENTIALS_DEBUG
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if (minimonsters > 0 && !RTEST(rb_gv_get("Z_NOPOKEFIX"))){
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EVALFILE(EssentialsCompatibility);
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minimonsters = -1;
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}
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#endif
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}
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// if the script name starts with |s|, only execute
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// if the script name starts with |s|, only execute
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// it if "s" is the same first letter as the platform
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// it if "s" is the same first letter as the platform
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@ -40,8 +40,6 @@
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3B10ECE92568E83D00372D13 /* trans.frag in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10ECA22568E7B600372D13 /* trans.frag */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10ECE92568E83D00372D13 /* trans.frag in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10ECA22568E7B600372D13 /* trans.frag */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10ECEA2568E83D00372D13 /* transSimple.frag in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10EC922568E7B500372D13 /* transSimple.frag */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10ECEA2568E83D00372D13 /* transSimple.frag in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10EC922568E7B500372D13 /* transSimple.frag */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10ECF52568E86B00372D13 /* liberation.ttf in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10EC842568E78400372D13 /* liberation.ttf */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10ECF52568E86B00372D13 /* liberation.ttf in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10EC842568E78400372D13 /* liberation.ttf */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10ECF62568E86B00372D13 /* wqymicrohei.ttf in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10EC852568E78400372D13 /* wqymicrohei.ttf */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10ECFB2568E88900372D13 /* EssentialsCompatibility.rb in CopyFiles */ = {isa = PBXBuildFile; fileRef = 3B10ECA62568E7CB00372D13 /* EssentialsCompatibility.rb */; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };
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3B10EDA62568E95E00372D13 /* eventthread.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3B10ED352568E95D00372D13 /* eventthread.cpp */; };
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3B10EDA62568E95E00372D13 /* eventthread.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3B10ED352568E95D00372D13 /* eventthread.cpp */; };
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3B10EDA72568E95E00372D13 /* rgssad.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3B10ED382568E95D00372D13 /* rgssad.cpp */; };
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3B10EDA72568E95E00372D13 /* rgssad.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3B10ED382568E95D00372D13 /* rgssad.cpp */; };
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3B10EDA82568E95E00372D13 /* input.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3B10ED462568E95D00372D13 /* input.cpp */; };
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3B10EDA82568E95E00372D13 /* input.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3B10ED462568E95D00372D13 /* input.cpp */; };
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@ -725,17 +723,6 @@
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dstSubfolderSpec = 7;
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dstSubfolderSpec = 7;
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files = (
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files = (
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3B10ECF52568E86B00372D13 /* liberation.ttf in CopyFiles */,
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3B10ECF52568E86B00372D13 /* liberation.ttf in CopyFiles */,
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3B10ECF62568E86B00372D13 /* wqymicrohei.ttf in CopyFiles */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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3BA08EE12566499400449CFF /* CopyFiles */ = {
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isa = PBXCopyFilesBuildPhase;
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buildActionMask = 12;
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dstPath = BindingScripts;
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dstSubfolderSpec = 7;
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files = (
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3B10ECFB2568E88900372D13 /* EssentialsCompatibility.rb in CopyFiles */,
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);
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);
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runOnlyForDeploymentPostprocessing = 0;
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runOnlyForDeploymentPostprocessing = 0;
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};
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};
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@ -790,7 +777,6 @@
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3B10ECA32568E7B600372D13 /* common.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = common.h; path = ../shader/common.h; sourceTree = "<group>"; };
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3B10ECA32568E7B600372D13 /* common.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = common.h; path = ../shader/common.h; sourceTree = "<group>"; };
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3B10ECA42568E7B600372D13 /* gray.frag */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.glsl; name = gray.frag; path = ../shader/gray.frag; sourceTree = "<group>"; };
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3B10ECA42568E7B600372D13 /* gray.frag */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.glsl; name = gray.frag; path = ../shader/gray.frag; sourceTree = "<group>"; };
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3B10ECA52568E7B600372D13 /* simpleColor.vert */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.glsl; name = simpleColor.vert; path = ../shader/simpleColor.vert; sourceTree = "<group>"; };
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3B10ECA52568E7B600372D13 /* simpleColor.vert */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.glsl; name = simpleColor.vert; path = ../shader/simpleColor.vert; sourceTree = "<group>"; };
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3B10ECA62568E7CB00372D13 /* EssentialsCompatibility.rb */ = {isa = PBXFileReference; lastKnownFileType = text.script.ruby; name = EssentialsCompatibility.rb; path = ../scripts/EssentialsCompatibility.rb; sourceTree = "<group>"; };
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3B10ED352568E95D00372D13 /* eventthread.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = eventthread.cpp; sourceTree = "<group>"; };
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3B10ED352568E95D00372D13 /* eventthread.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = eventthread.cpp; sourceTree = "<group>"; };
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3B10ED372568E95D00372D13 /* rgssad.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = rgssad.h; sourceTree = "<group>"; };
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3B10ED372568E95D00372D13 /* rgssad.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = rgssad.h; sourceTree = "<group>"; };
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3B10ED382568E95D00372D13 /* rgssad.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = rgssad.cpp; sourceTree = "<group>"; };
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3B10ED382568E95D00372D13 /* rgssad.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = rgssad.cpp; sourceTree = "<group>"; };
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@ -1289,14 +1275,6 @@
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name = Shaders;
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name = Shaders;
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sourceTree = "<group>";
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sourceTree = "<group>";
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};
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};
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3B10EC8C2568E7A400372D13 /* BindingScripts */ = {
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isa = PBXGroup;
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children = (
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3B10ECA62568E7CB00372D13 /* EssentialsCompatibility.rb */,
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);
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name = BindingScripts;
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sourceTree = "<group>";
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};
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3B10ED342568E95D00372D13 /* src */ = {
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3B10ED342568E95D00372D13 /* src */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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@ -1742,7 +1720,6 @@
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3BDB23E12564545F00C4A63D /* Assets */ = {
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3BDB23E12564545F00C4A63D /* Assets */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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3B10EC8C2568E7A400372D13 /* BindingScripts */,
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3B10EC8B2568E79800372D13 /* Shaders */,
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3B10EC8B2568E79800372D13 /* Shaders */,
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3B10EC832568E78400372D13 /* icon.png */,
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3B10EC832568E78400372D13 /* icon.png */,
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3B10EC842568E78400372D13 /* liberation.ttf */,
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3B10EC842568E78400372D13 /* liberation.ttf */,
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@ -1852,7 +1829,6 @@
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3BA08EA2256641ED00449CFF /* Resources */,
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3BA08EA2256641ED00449CFF /* Resources */,
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3BA08EAC2566426200449CFF /* CopyFiles */,
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3BA08EAC2566426200449CFF /* CopyFiles */,
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3BA08EC8256642C900449CFF /* CopyFiles */,
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3BA08EC8256642C900449CFF /* CopyFiles */,
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3BA08EE12566499400449CFF /* CopyFiles */,
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);
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);
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buildRules = (
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buildRules = (
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);
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);
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@ -126,7 +126,6 @@ subdir('src')
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subdir('binding')
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subdir('binding')
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subdir('shader')
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subdir('shader')
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subdir('assets')
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subdir('assets')
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subdir('scripts')
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global_include_dirs += include_directories('src', 'binding')
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global_include_dirs += include_directories('src', 'binding')
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@ -17,23 +17,18 @@
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# 16384 -> 1048576 (what most people have at this point)
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# 16384 -> 1048576 (what most people have at this point)
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#
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#
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# Because of the extra math the game will have to do to find the right
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# Because of the extra math the game will have to do to find the right
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# pixels, this will probably cause a performance hit while on these
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# pixels, this will probably cause a slight performance hit while on these
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# maps which would normally be megasurfaces.
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# maps which would normally be megasurfaces.
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#
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#
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# It can probably be improved by changing CustomTilemap.getRegularTile
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# This script was written for games based on 17.1. It may or may not work
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# to just find the correct pixels on its own, without having to
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# with 18, and I assume it'll become part of Essentials itself at some
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# translate the coordinates afterwards, but this will satisfy me just
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# point. Just place it anywhere after CustomTilemap gets defined and it
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# for the moment.
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# should work fine.
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#
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#
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# Really, it'd be far better to cut up the image on the C++ end and
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# ~Roza/Zoroark
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# use a custom shader to get the image right or something like that,
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# but that's work for another day.
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#
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# For now, I'm just happy I can finally test whatever game I like.
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# ~Zoro
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#=======================================================================
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#=======================================================================
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module VWrap
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module TileWrap
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MAX_TEX_SIZE = Bitmap.max_size
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MAX_TEX_SIZE = Bitmap.max_size
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TILESET_WIDTH = 0x100
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TILESET_WIDTH = 0x100
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@ -45,7 +40,7 @@ module VWrap
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return val
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return val
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end
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end
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def self.makeVWrappedTileset(originalbmp)
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def self.wrapTileset(originalbmp)
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width = originalbmp.width
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width = originalbmp.width
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height = originalbmp.height
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height = originalbmp.height
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if width == TILESET_WIDTH && originalbmp.mega?
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if width == TILESET_WIDTH && originalbmp.mega?
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@ -67,7 +62,7 @@ module VWrap
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return originalbmp
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return originalbmp
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end
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end
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def self.blitVWrappedPixels(destX, destY, dest, src, srcrect)
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def self.blitWrappedPixels(destX, destY, dest, src, srcrect)
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if (srcrect.y + srcrect.width < MAX_TEX_SIZE)
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if (srcrect.y + srcrect.width < MAX_TEX_SIZE)
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# Save the processing power
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# Save the processing power
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return dest.blt(destX, destY, src, srcrect)
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return dest.blt(destX, destY, src, srcrect)
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@ -97,7 +92,7 @@ if $MKXP == true
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class CustomTilemap
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class CustomTilemap
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def tileset=(value)
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def tileset=(value)
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if value.mega?
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if value.mega?
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@tileset = VWrap::makeVWrappedTileset(value)
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@tileset = TileWrap::wrapTileset(value)
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value.dispose
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value.dispose
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else
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else
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@tileset = value
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@tileset = value
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alias old_getRegularTile getRegularTile
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alias old_getRegularTile getRegularTile
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def getRegularTile(sprite, id)
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def getRegularTile(sprite, id)
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return old_getRegularTile(sprite, id) if @tileset.width <= VWrap::TILESET_WIDTH
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return old_getRegularTile(sprite, id) if @tileset.width <= TileWrap::TILESET_WIDTH
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bitmap = @regularTileInfo[id]
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bitmap = @regularTileInfo[id]
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if !bitmap
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if !bitmap
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bitmap = Bitmap.new(@tileWidth, @tileHeight)
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bitmap = Bitmap.new(@tileWidth, @tileHeight)
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rect=Rect.new(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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rect=Rect.new(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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@tileSrcWidth,@tileSrcHeight)
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@tileSrcWidth,@tileSrcHeight)
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VWrap::blitVWrappedPixels(0,0, bitmap, @tileset, rect)
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TileWrap::blitWrappedPixels(0,0, bitmap, @tileset, rect)
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@regularTileInfo[id]=bitmap
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@regularTileInfo[id]=bitmap
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end
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end
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alias old_rlayer0 refreshLayer0
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alias old_rlayer0 refreshLayer0
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def refreshLayer0(autotiles=false)
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def refreshLayer0(autotiles=false)
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return old_rlayer0(autotiles) if @tileset.width <= VWrap::TILESET_WIDTH
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return old_rlayer0(autotiles) if @tileset.width <= TileWrap::TILESET_WIDTH
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if autotiles
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if autotiles
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return true if !shown?
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return true if !shown?
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end
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end
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@tileSrcWidth,@tileSrcHeight)
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@tileSrcWidth,@tileSrcHeight)
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xpos=(x*twidth)-@oxLayer0
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xpos=(x*twidth)-@oxLayer0
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ypos=(y*theight)-@oyLayer0
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ypos=(y*theight)-@oyLayer0
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VWrap::blitVWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
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TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
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else
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else
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tilebitmap=@autotileInfo[id]
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tilebitmap=@autotileInfo[id]
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if !tilebitmap
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if !tilebitmap
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if id>=384
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if id>=384
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temprect.set(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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temprect.set(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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@tileSrcWidth,@tileSrcHeight)
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@tileSrcWidth,@tileSrcHeight)
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VWrap::blitVWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
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TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, temprect)
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else
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else
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tilebitmap=@autotileInfo[id]
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tilebitmap=@autotileInfo[id]
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if !tilebitmap
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if !tilebitmap
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if id>=384
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if id>=384
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tmprect.set( ((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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tmprect.set( ((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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@tileSrcWidth,@tileSrcHeight)
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@tileSrcWidth,@tileSrcHeight)
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VWrap::blitVWrappedPixels(xpos,ypos, bitmap, @tileset, tmprect)
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TileWrap::blitWrappedPixels(xpos,ypos, bitmap, @tileset, tmprect)
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else
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else
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frames=@framecount[id/48-1]
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frames=@framecount[id/48-1]
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if frames<=1
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if frames<=1
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@ -330,32 +325,3 @@ if $MKXP == true
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end
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end
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end
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end
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end
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end
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# =================================================================
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# Any extra overrides to fix a bunch of break-y things.
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# This should allow someone to load up games on Windows just fine.
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|
||||||
# Maybe not perfect compatibility, but better.
|
|
||||||
# =================================================================
|
|
||||||
|
|
||||||
module Graphics
|
|
||||||
def self.snap_to_bitmap
|
|
||||||
return Graphics.mkxp_snap_to_bitmap
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
def pbScreenCapture
|
|
||||||
capturefile = nil
|
|
||||||
500.times{|i|
|
|
||||||
filename = RTP.getSaveFileName(sprintf("capture%03d.bmp",i))
|
|
||||||
if !safeExists?(filename)
|
|
||||||
capturefile = filename
|
|
||||||
break
|
|
||||||
end
|
|
||||||
}
|
|
||||||
begin
|
|
||||||
Graphics.screenshot(capturefile)
|
|
||||||
pbSEPlay("expfull") if FileTest.audio_exist?("Audio/SE/expfull")
|
|
||||||
rescue
|
|
||||||
nil
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,20 +0,0 @@
|
||||||
|
|
||||||
embedded_scripts = [
|
|
||||||
'EssentialsCompatibility.rb'
|
|
||||||
]
|
|
||||||
|
|
||||||
embedded_scripts_f = files(embedded_scripts)
|
|
||||||
|
|
||||||
count = 0
|
|
||||||
foreach file : embedded_scripts_f
|
|
||||||
global_sources += custom_target(embedded_scripts[count],
|
|
||||||
input: file,
|
|
||||||
output: '@0@.xxd'.format(embedded_scripts[count]),
|
|
||||||
command: [
|
|
||||||
xxd, '-i', '@INPUT@'
|
|
||||||
],
|
|
||||||
capture: true,
|
|
||||||
depend_files: embedded_scripts_f[count]
|
|
||||||
)
|
|
||||||
count += 1
|
|
||||||
endforeach
|
|
Loading…
Add table
Reference in a new issue