mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-09-10 12:02:53 +02:00
Build with OpenGL until MetalANGLE works properly
This commit is contained in:
parent
44edd5caa7
commit
bbdf83fafc
9 changed files with 237 additions and 742 deletions
|
@ -23,7 +23,7 @@ INFOPLIST_FILE = $(PROJECT_DIR)/Info.plist
|
|||
CODE_SIGN_ENTITLEMENTS = $(PROJECT_DIR)/entitlements.plist
|
||||
OTHER_CFLAGS = -fconstant-string-class=OFConstantString -fno-constant-cfstrings $(inherited)
|
||||
CLANG_ENABLE_MODULES = NO
|
||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) MKXPZ_BUILD_XCODE GLES2_HEADER ALCDEVICE_STRUCT=ALCdevice_struct SHARED_FLUID
|
||||
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) MKXPZ_BUILD_XCODE ALCDEVICE_STRUCT=ALCdevice_struct SHARED_FLUID USE_MINIFFI
|
||||
|
||||
GCC_C_LANGUAGE_STANDARD = gnu11
|
||||
GCC_CXX_LANGUAGE_STANDARD = c++11
|
||||
|
@ -47,7 +47,6 @@ HEADER_SEARCH_PATHS = $(inherited) "$(DEPENDENCY_SEARCH_PATH)/prefix/include/pix
|
|||
HEADER_SEARCH_PATHS = $(inherited) "$(DEPENDENCY_SEARCH_PATH)/frameworks/SDL2.framework/Headers/**"
|
||||
HEADER_SEARCH_PATHS = $(inherited) "$(DEPENDENCY_SEARCH_PATH)/frameworks/SDL2_ttf.framework/Headers/**"
|
||||
HEADER_SEARCH_PATHS = $(inherited) "$(DEPENDENCY_SEARCH_PATH)/frameworks/SDL2_image.framework/Headers/**"
|
||||
HEADER_SEARCH_PATHS = $(inherited) "$(DEPENDENCY_SEARCH_PATH)/frameworks/MetalANGLE.framework/Headers/**"
|
||||
|
||||
FRAMEWORK_SEARCH_PATHS = "$(DEPENDENCY_SEARCH_PATH)/frameworks" $(inherited)
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.3.0</string>
|
||||
<string>$(MARKETING_VERSION)</string>
|
||||
<key>IFMajorVersion</key>
|
||||
<integer>0</integer>
|
||||
<key>IFMinorVersion</key>
|
||||
|
|
File diff suppressed because it is too large
Load diff
Binary file not shown.
|
@ -1,78 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1220"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "3BDB25AF2565175000C4A63D"
|
||||
BuildableName = "mkxp-z.app"
|
||||
BlueprintName = "PlayerLegacy"
|
||||
ReferencedContainer = "container:mkxp-z.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "3BDB25AF2565175000C4A63D"
|
||||
BuildableName = "mkxp-z.app"
|
||||
BlueprintName = "PlayerLegacy"
|
||||
ReferencedContainer = "container:mkxp-z.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "3BDB25AF2565175000C4A63D"
|
||||
BuildableName = "mkxp-z.app"
|
||||
BlueprintName = "PlayerLegacy"
|
||||
ReferencedContainer = "container:mkxp-z.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -12,22 +12,17 @@
|
|||
<key>Obtain Dependencies.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>3</integer>
|
||||
<integer>4</integer>
|
||||
</dict>
|
||||
<key>Player.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
<key>PlayerLegacy.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
<key>Remove Dependencies.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>4</integer>
|
||||
<integer>3</integer>
|
||||
</dict>
|
||||
<key>gen.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
|
|
|
@ -183,7 +183,7 @@ elif host_system == 'darwin'
|
|||
add_project_link_arguments('-mmacosx-version-min='+minimum_macos_version, language: ['cpp', 'objc', 'objcpp'])
|
||||
endif
|
||||
if minimum_macos_version.version_compare('>=10.13') == true
|
||||
warning('\nIt seems like you are trying to build for macOS versions that include Metal support.\nPlease consider using the Xcode project located in the `macos` directory instead.')
|
||||
warning('Please consider using the Xcode project located in the `macos` directory instead.')
|
||||
endif
|
||||
else
|
||||
subdir('linux')
|
||||
|
|
|
@ -21,7 +21,7 @@ option('appimage', type: 'boolean', value: false, description: 'Whether to insta
|
|||
option('steamworks_path', type: 'string', value: '', description: 'Path to Steamshim')
|
||||
option('steam_appid', type: 'string', value: '', description: 'Steam AppID. Set this to use SteamAPI_RestartAppIfNecessary')
|
||||
|
||||
option('gfx_backend', type: 'combo', value: 'gl', choices: ['gl', 'gles', 'metal'], description: 'Graphics rendering API to use. Metal is achieved through MetalANGLE.')
|
||||
option('gfx_backend', type: 'combo', value: 'gl', choices: ['gl', 'gles'], description: 'Graphics rendering API to use.')
|
||||
|
||||
option('codesign', type: 'boolean', value: false, description: 'Whether to codesign the Mac app bundle upon creation. If codesign_identity is not set, signs for local use.')
|
||||
option('codesign_identity', type: 'string', value: '', description: 'A valid Apple Developer ID for signing Mac apps.')
|
10
src/main.mm
10
src/main.mm
|
@ -172,6 +172,10 @@ int main(int argc, char *argv[]) {
|
|||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
#ifdef GLES2_HEADER
|
||||
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
|
||||
#endif
|
||||
|
||||
/* initialize SDL first */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0) {
|
||||
showInitError(std::string("Error initializing SDL: ") + SDL_GetError());
|
||||
|
@ -454,6 +458,12 @@ static SDL_GLContext initGL(SDL_Window *win, Config &conf,
|
|||
/* Setup GL context. Must be done in main thread since macOS 10.15 */
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
#ifdef GLES2_HEADER
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
#endif
|
||||
|
||||
if (conf.debugMode)
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue