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Re-encode S32 audio sample formats without re-enumerating the files
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parent
181192cb04
commit
a3d028335c
3 changed files with 42 additions and 47 deletions
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@ -56,8 +56,7 @@ struct ALDataSource
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ALDataSource *createSDLSource(SDL_RWops &ops,
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const char *extension,
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uint32_t maxBufSize,
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bool looped,
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int fallbackMode);
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bool looped);
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ALDataSource *createVorbisSource(SDL_RWops &ops,
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bool looped);
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@ -192,11 +192,10 @@ struct ALStreamOpenHandler : FileSystem::OpenHandler
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{
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bool looped;
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ALDataSource *source;
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int fallbackMode;
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std::string errorMsg;
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ALStreamOpenHandler(bool looped)
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: looped(looped), source(0), fallbackMode(0)
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: looped(looped), source(0)
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{}
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bool tryRead(SDL_RWops &ops, const char *ext)
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@ -225,7 +224,7 @@ struct ALStreamOpenHandler : FileSystem::OpenHandler
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}
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}
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source = createSDLSource(ops, ext, STREAM_BUF_SIZE, looped, fallbackMode);
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source = createSDLSource(ops, ext, STREAM_BUF_SIZE, looped);
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}
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catch (const Exception &e)
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{
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@ -258,13 +257,6 @@ void ALStream::openSource(const std::string &filename)
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close();
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// Try fallback mode, e.g. for handling S32->F32 sample format conversion
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if (!handler.source)
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{
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handler.fallbackMode = 1;
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shState->fileSystem().openRead(handler, filename.c_str());
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}
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if (!handler.source)
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{
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char buf[512];
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@ -24,10 +24,15 @@
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#include <SDL_sound.h>
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static int SDL_RWopsCloseNoop(SDL_RWops *ops) {
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return 0;
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}
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struct SDLSoundSource : ALDataSource
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{
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Sound_Sample *sample;
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SDL_RWops srcOps;
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SDL_RWops unclosableOps;
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uint8_t sampleSize;
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bool looped;
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@ -37,53 +42,53 @@ struct SDLSoundSource : ALDataSource
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SDLSoundSource(SDL_RWops &ops,
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const char *extension,
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uint32_t maxBufSize,
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bool looped,
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int fallbackMode)
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bool looped)
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: srcOps(ops),
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unclosableOps(ops),
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looped(looped)
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{
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if (fallbackMode == 0)
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{
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sample = Sound_NewSample(&srcOps, extension, 0, maxBufSize);
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}
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else
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{
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// We're here because a previous attempt resulted in S32 format.
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Sound_AudioInfo desired;
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SDL_memset(&desired, '\0', sizeof (Sound_AudioInfo));
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desired.format = AUDIO_F32SYS;
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sample = Sound_NewSample(&srcOps, extension, &desired, maxBufSize);
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}
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/* A copy of srcOps with a no-op close function,
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* so we can reuse the ops if we need to change the format. */
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unclosableOps.close = SDL_RWopsCloseNoop;
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sample = Sound_NewSample(&unclosableOps, extension, 0, maxBufSize);
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if (!sample)
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{
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SDL_RWclose(&ops);
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SDL_RWclose(&srcOps);
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throw Exception(Exception::SDLError, "SDL_sound: %s", Sound_GetError());
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}
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if (fallbackMode == 0)
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bool validFormat = true;
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switch (sample->actual.format)
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{
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bool validFormat = true;
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switch (sample->actual.format)
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{
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// OpenAL Soft doesn't support S32 formats.
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// https://github.com/kcat/openal-soft/issues/934
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case AUDIO_S32LSB :
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case AUDIO_S32MSB :
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validFormat = false;
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}
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}
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if (!validFormat)
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if (!validFormat)
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{
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// Unfortunately there's no way to change the desired format of a sample.
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// https://github.com/icculus/SDL_sound/issues/91
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// So we just have to close the sample (which closes the file too),
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// and retry with a new desired format.
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Sound_FreeSample(sample);
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SDL_RWseek(&unclosableOps, 0, RW_SEEK_SET);
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Sound_AudioInfo desired;
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SDL_memset(&desired, '\0', sizeof (Sound_AudioInfo));
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desired.format = AUDIO_F32SYS;
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sample = Sound_NewSample(&unclosableOps, extension, &desired, maxBufSize);
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if (!sample)
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{
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// Unfortunately there's no way to change the desired format of a sample.
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// https://github.com/icculus/SDL_sound/issues/91
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// So we just have to close the sample (which closes the file too),
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// and retry with a new desired format.
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Sound_FreeSample(sample);
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throw Exception(Exception::SDLError, "SDL_sound: format not supported by OpenAL: %d", sample->actual.format);
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SDL_RWclose(&srcOps);
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throw Exception(Exception::SDLError, "SDL_sound: %s", Sound_GetError());
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}
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}
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@ -95,8 +100,8 @@ struct SDLSoundSource : ALDataSource
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~SDLSoundSource()
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{
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/* This also closes 'srcOps' */
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Sound_FreeSample(sample);
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SDL_RWclose(&srcOps);
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}
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Status fillBuffer(AL::Buffer::ID alBuffer)
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@ -162,8 +167,7 @@ struct SDLSoundSource : ALDataSource
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ALDataSource *createSDLSource(SDL_RWops &ops,
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const char *extension,
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uint32_t maxBufSize,
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bool looped,
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int fallbackMode)
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bool looped)
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{
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return new SDLSoundSource(ops, extension, maxBufSize, looped, fallbackMode);
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return new SDLSoundSource(ops, extension, maxBufSize, looped);
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}
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