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Common OpenGL texture size limit is around 16384 now
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@ -221,7 +221,7 @@ If a requested font is not found, no error is generated. Instead, a built-in fon
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* `FileSystem::openRead` is not compatible with absolute paths in Windows (this affects `Bitmap.new` or `Audio.bgm_play`, for instance).
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* Movie playback
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* wma audio files
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* Creating Bitmaps with sizes greater than the OpenGL texture size limit (around 8192 on modern cards)^
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* Creating Bitmaps with sizes greater than the OpenGL texture size limit (around 16384 on modern cards)^
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^ There is an exception to this, called *mega surface*. When a Bitmap bigger than the texture limit is created from a file, it is not stored in VRAM, but regular RAM. Its sole purpose is to be used as a tileset bitmap. Any other operation to it (besides blitting to a regular Bitmap) will result in an error.
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