diff --git a/src/audio/al-util.h b/src/audio/al-util.h index 58d73f20..443950eb 100644 --- a/src/audio/al-util.h +++ b/src/audio/al-util.h @@ -172,9 +172,10 @@ namespace Source inline void setVolume(Source::ID id, float value) { /* - * RPG Maker uses a -35 decibel scale for volume. 100% volume is -0.35 dB, 99% - * volume is -0.7 dB, 98% volume is -1.05 dB and so on. 0% volume is an - * exception - the scale is hardcoded to be silent at 0% volume. + * RPG Maker uses a -35 decibel scale for volume. 100% volume is 0 dB, 99% + * volume is -0.35 dB, 98% volume is -0.7 dB, 97% volume is -1.05 dB and so + * on. 0% volume is an exception - the scale is hardcoded to be silent at 0% + * volume. * * This was deduced by running an RPG Maker XP game in Wine and attaching * winedbg to the game, with a breakpoint set in the