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Allow negative Sprite angle values
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1 changed files with 4 additions and 2 deletions
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@ -127,8 +127,10 @@ private:
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{
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if (rotation >= 360 || rotation < -360)
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rotation = (float) fmod(rotation, 360);
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if (rotation < 0)
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rotation += 360;
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// RGSS allows negative angles
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//if (rotation < 0)
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// rotation += 360;
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float angle = rotation * 3.141592654f / 180.0f;
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float cosine = (float) cos(angle);
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